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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityTime
- {
- [TaskCategory("Unity/Time")]
- [TaskDescription("Returns the time in second since the start of the game.")]
- public class GetTime : Action
- {
- [Tooltip("The variable to store the result")]
- public SharedFloat storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = Time.time;
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- storeResult.Value = 0;
- }
- }
- }
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