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- using UnityEngine;
- using System.Collections;
- public class iTweenPath : MonoBehaviour{
- public Transform[] path;
- public float m_time = 1f;
-
- void OnDrawGizmos(){
- iTween.DrawPath(path);
- }
-
- void Start(){
- iTween.MoveTo(gameObject,iTween.Hash("path",path,"time",1,"easetype",iTween.EaseType.linear,"looptype",iTween.LoopType.loop,"movetopath",false));
- }
- }
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