ActionRepelFly.cs 801 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using BehaviorDesigner.Runtime;
  5. using BehaviorDesigner.Runtime.Tasks;
  6. using BehaviorDesigner.Runtime.Tasks.Movement;
  7. using BehaviorDesigner.Runtime.Tasks.EnemyAI;
  8. /// <summary>
  9. /// 击飞状态
  10. /// </summary>
  11. public class ActionRepelFly : Action
  12. {
  13. [BehaviorDesigner.Runtime.Tasks.Tooltip("等待时间")]
  14. public SharedFloat waitTime = 1;
  15. /// <summary>
  16. /// 开始时间
  17. /// </summary>
  18. private float startTime;
  19. public override void OnStart()
  20. {
  21. startTime = Time.time;
  22. }
  23. public override TaskStatus OnUpdate()
  24. {
  25. if (startTime + waitTime.Value < Time.time)
  26. {
  27. return TaskStatus.Success;
  28. }
  29. return TaskStatus.Running;
  30. }
  31. }