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- using UnityEngine;
- using System.Collections;
- namespace YLBattle
- {
- /// <summary>
- /// 战斗模式
- /// </summary>
- public enum BattleMode
- {
- /// <summary>
- /// 剧情
- /// </summary>
- Story = 0,
- /// <summary>
- /// 无穷尽
- /// </summary>
- Forever = 1,
- /// <summary>
- /// 对战
- /// </summary>
- PVP = 2,
- /// <summary>
- /// 模拟
- /// </summary>
- Test = 3,
- /// <summary>
- /// 引导
- /// </summary>
- Guide = 4,
- }
- /// <summary>
- /// 战斗元素排序规则
- /// </summary>
- public enum BattleLayer
- {
- /// <summary>
- ///
- /// </summary>
- None = 0,
- /// <summary>
- /// 背景地图
- /// </summary>
- MapBg = 1,
- /// <summary>
- /// 地图模型
- /// </summary>
- Map = 2,
- /// <summary>
- /// 敌方(骨骼)动画
- /// </summary>
- FighterRed = 3,
- /// <summary>
- /// 敌方血条跟随
- /// </summary>
- UIRedHpBar = 4,
- /// <summary>
- /// 爆炸效果
- /// </summary>
- SkillBomb = 5,
- /// <summary>
- /// 己方(骨骼)角色
- /// </summary>
- FighterBlue = 6,
- /// <summary>
- /// 己方血条(触发UI)
- /// </summary>
- UIBlueHpBar = 7,
- /// <summary>
- /// 主UI
- /// </summary>
- UIMain = 8,
- /// <summary>
- /// 技能准备特效
- /// </summary>
- SkillReady = 9,
- /// <summary>
- /// 技能行进特效
- /// </summary>
- SkillSending = 10,
- /// <summary>
- /// 伤害值
- /// </summary>
- UIDamage = 11,
- /// <summary>
- /// 提示字
- /// </summary>
- UITip = 12,
- }
- }
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