FieldEventDefine.cs 745 B

123456789101112131415161718192021222324252627282930313233343536373839
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. namespace YLBattle
  6. {
  7. /// <summary>
  8. /// 战场事件类型定义
  9. /// </summary>
  10. public enum EFieldEventType
  11. {
  12. /// <summary>
  13. /// 默认值
  14. /// </summary>
  15. EFIELD_EVENT_NONE = 0,
  16. /// <summary>
  17. /// 英雄释放技能
  18. /// </summary>
  19. EFIELD_EVENT_CASTSKILL,
  20. /// <summary>
  21. /// 创建新的buff
  22. /// </summary>
  23. EFIELD_EVENT_NEWBUFF,
  24. /// <summary>
  25. /// 被动技能
  26. /// </summary>
  27. EFIELD_EVENT_PASSIVE,
  28. /// <summary>
  29. /// 打断指定buff
  30. /// </summary>
  31. EFIELD_EVENT_BREAKBUFF,
  32. }
  33. }