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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace YLBattle
- {
- /// <summary>
- /// 战场事件类型定义
- /// </summary>
- public enum EFieldEventType
- {
- /// <summary>
- /// 默认值
- /// </summary>
- EFIELD_EVENT_NONE = 0,
- /// <summary>
- /// 英雄释放技能
- /// </summary>
- EFIELD_EVENT_CASTSKILL,
- /// <summary>
- /// 创建新的buff
- /// </summary>
- EFIELD_EVENT_NEWBUFF,
- /// <summary>
- /// 被动技能
- /// </summary>
- EFIELD_EVENT_PASSIVE,
- /// <summary>
- /// 打断指定buff
- /// </summary>
- EFIELD_EVENT_BREAKBUFF,
- }
- }
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