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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- namespace YLBattle
- {
- /// <summary>
- /// 技能爆炸阶段效果.
- /// </summary>
- public class SkillExplode : MonoBehaviour
- {
- /// <summary>
- /// create
- /// </summary>
- /// <param name="explodeEff">效果实体</param>
- ///
- public void create(string skill, GameObject explodeEff)
- {
- explodeEff.gameObject.SetActive(true);
- }
- }
- }
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