12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- using UnityEngine;
- using System.Collections;
- using UnityEngine.UI;
- public class testTemp : MonoBehaviour {
- /// <summary>
- /// 速度1500毫秒
- /// </summary>
- public float mSpeed;
- /// <summary>
- ///
- /// </summary>
- public float mRate = 1;
- /// <summary>
- ///
- /// </summary>
- private float mCurt = 0;
- /// <summary>
- ///
- /// </summary>
- private float mRelt = 0;
- private float mTemp= 0;
- /// <summary>
- ///
- /// </summary>
- private bool isOver = false;
- public Slider mSlider = null;
- void Start () {
- }
-
- // Update is called once per frame
- void Update () {
- mTemp += mSpeed;
- this.mCurt = Mathf.Lerp(1, this.mRate, mTemp);
- Debug.LogError(this.mCurt);
-
- mSlider.value= this.mCurt;
- }
- //void OnGUI()
- //{
- // if (GUI.Button(new Rect(10, 10, 100, 50), "pause"))
- // {
- // timeHelper.Pause();
- // //isOpen = false;
- // }
- // if (GUI.Button(new Rect(10, 70, 100, 50), "continue"))
- // {
- // timeHelper.Continue();
- // //isOpen = true;
- // //Debug.LogError(this.timeHelper.Now() - this.lastTime);
-
- // }
- // if (GUI.Button(new Rect(10, 140, 100, 50), "start"))
- // {
- // isOpen = true;
- // lastTime = timeHelper.Now();
- // }
- // GUI.Label(new Rect(10, 200, 200, 20), ((int)(nowTime / 1000)).ToString());
- //}
- }
|