CameraManager.cs 6.3 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using Cinemachine;
  4. /// <summary>
  5. /// 相机管理
  6. /// </summary>
  7. public class CameraManager
  8. {
  9. /// <summary>
  10. /// 实例
  11. /// </summary>
  12. public static CameraManager mInstance;
  13. /// <summary>
  14. ///
  15. /// </summary>
  16. public static CameraManager Instance
  17. {
  18. get
  19. {
  20. if (mInstance == null)
  21. {
  22. mInstance = new CameraManager();
  23. }
  24. return mInstance;
  25. }
  26. }
  27. UI_GuideMovie SenceCamaraMovie = null;
  28. UI_GuideMovie SenceBgCameraMovie = null;
  29. UI_GuideMovie SenceUICameraMovie = null;
  30. UI_GuideMovie SenceTIPCameraMovie = null;
  31. UI_GuideMovie MainCamaraMovie = null;
  32. private GameObject cameraManagerObj = null;
  33. /// <summary>
  34. /// 主摄像机
  35. /// </summary>
  36. private Camera mMainCamara = null;
  37. /// <summary>
  38. /// 战斗场景
  39. /// </summary>
  40. private Camera mSenceCamara = null;
  41. /// <summary>
  42. /// 背景
  43. /// </summary>
  44. private Camera mSenceBgCamera = null;
  45. /// <summary>
  46. /// 背景状态机
  47. /// </summary>
  48. private Animator mSenceBgCameraAnimator = null;
  49. /// <summary>
  50. /// UI
  51. /// </summary>
  52. private Camera mSenceUICamera = null;
  53. /// <summary>
  54. /// TIP
  55. /// </summary>
  56. private Camera mSenceTIPCamera = null;
  57. /// <summary>
  58. /// 转盘状态机
  59. /// </summary>
  60. private Animator mSenceCameraAnimator = null;
  61. /// <summary>
  62. /// 当前角色相机
  63. /// </summary>
  64. public CinemachineFreeLook m_CurrentCinemachineFreeLook;
  65. ///// <summary>
  66. ///// 场景漫游对象
  67. ///// </summary>
  68. //private GameObject m_Timeline_CM_Start;
  69. /// <summary>
  70. ///
  71. /// </summary>
  72. public void Init(GameObject _cameraManagerObj)
  73. {
  74. cameraManagerObj = _cameraManagerObj;
  75. mMainCamara = cameraManagerObj.transform.Find("Main Camera").GetComponent<Camera>();
  76. //MainCamaraMovie = mMainCamara.GetComponent<UI_GuideMovie>();
  77. //MainCamaraMovie.enabled = false;
  78. //mSenceCamara = cameraManagerObj.transform.Find("3DCamera/Camera").GetComponent<Camera>();
  79. //SenceCamaraMovie = mSenceCamara.GetComponent<UI_GuideMovie>();
  80. //SenceCamaraMovie.enabled = false;
  81. //mSenceBgCamera = cameraManagerObj.transform.Find("BGCamera/BGCamera").GetComponent<Camera>();
  82. //SenceBgCameraMovie = mSenceBgCamera.GetComponent<UI_GuideMovie>();
  83. //SenceBgCameraMovie.enabled = false;
  84. mSenceUICamera = cameraManagerObj.transform.Find("UICamera").GetComponent<Camera>();
  85. //SenceUICameraMovie = mSenceUICamera.GetComponent<UI_GuideMovie>();
  86. //SenceUICameraMovie.enabled = false;
  87. //mSenceTIPCamera = cameraManagerObj.transform.Find("TipCamera").GetComponent<Camera>();
  88. //SenceTIPCameraMovie = mSenceTIPCamera.GetComponent<UI_GuideMovie>();
  89. //SenceTIPCameraMovie.enabled = false;
  90. //m_Timeline_CM_Start = transform.Find("Senes_CMs/Timeline_CM_Start").gameObject;
  91. //m_Timeline_CM_Start.SetActive(false);
  92. }
  93. public GameObject CameraManagerObj
  94. {
  95. get
  96. {
  97. return cameraManagerObj;
  98. }
  99. }
  100. /// <summary>
  101. /// 战斗场景
  102. /// </summary>
  103. public Camera MainCamara
  104. {
  105. get
  106. {
  107. return mMainCamara;
  108. }
  109. }
  110. /// <summary>
  111. /// 战斗场景
  112. /// </summary>
  113. public Camera SenceCamara
  114. {
  115. get
  116. {
  117. return mSenceCamara;
  118. }
  119. }
  120. /// <summary>
  121. /// 背景
  122. /// </summary>
  123. public Camera SenceBgCamera
  124. {
  125. get
  126. {
  127. return mSenceBgCamera;
  128. }
  129. }
  130. /// <summary>
  131. /// 背景状态机
  132. /// </summary>
  133. public Animator SenceBgCameraAnimator
  134. {
  135. get
  136. {
  137. if (mSenceBgCameraAnimator == null)
  138. {
  139. mSenceBgCameraAnimator = GameObject.Find("CameraManager/BGCamera").GetComponent<Animator>();
  140. }
  141. return mSenceBgCameraAnimator;
  142. }
  143. }
  144. /// <summary>
  145. /// TIP
  146. /// </summary>
  147. public Camera SenceUICamera
  148. {
  149. get
  150. {
  151. return mSenceUICamera;
  152. }
  153. }
  154. /// <summary>
  155. /// UI
  156. /// </summary>
  157. public Camera SenceTIPCamera
  158. {
  159. get
  160. {
  161. return mSenceTIPCamera;
  162. }
  163. }
  164. /// <summary>
  165. /// 转盘状态机
  166. /// </summary>
  167. public Animator SenceCameraAnimator
  168. {
  169. get
  170. {
  171. if (mSenceCameraAnimator == null)
  172. {
  173. mSenceCameraAnimator = GameObject.Find("CameraManager/3DCamera").GetComponent<Animator>();
  174. }
  175. return mSenceCameraAnimator;
  176. }
  177. }
  178. /// <summary>
  179. /// 打开黑白特效
  180. /// </summary>
  181. public void OpenBlackEffect()
  182. {
  183. // SenceCamaraMovie.enabled = true;
  184. // SenceBgCameraMovie.enabled = true;
  185. //SenceUICameraMovie.enabled = true;
  186. SenceTIPCameraMovie.enabled = true;
  187. //MainCamaraMovie.enabled = true;
  188. //SenceCamara.GetComponent<UI_GuideMovie>().Open();
  189. //SenceBgCamera.GetComponent<UI_GuideMovie>().Open();
  190. //SenceUICamera.GetComponent<UI_GuideMovie>().Open();
  191. SenceTIPCamera.GetComponent<UI_GuideMovie>().Open();
  192. //MainCamara.GetComponent<UI_GuideMovie>().Open();
  193. }
  194. /// <summary>
  195. /// 关闭黑白特效
  196. /// </summary>
  197. public void CloseBlackEffect()
  198. {
  199. //SenceCamara.GetComponent<UI_GuideMovie>().enabled = false;
  200. //SenceBgCamera.GetComponent<UI_GuideMovie>().enabled = false;
  201. //SenceUICamera.GetComponent<UI_GuideMovie>().enabled = false;
  202. SenceTIPCamera.GetComponent<UI_GuideMovie>().enabled = false;
  203. //MainCamara.GetComponent<UI_GuideMovie>().enabled = false;
  204. }
  205. /// <summary>
  206. /// 停止极限闪避相机变色效果
  207. /// </summary>
  208. public void StopExterme()
  209. {
  210. //mMainCamara.GetComponent<AmplifyColorEffect>().enabled = false;
  211. }
  212. ///// <summary>
  213. ///// 播放场景漫游镜头
  214. ///// </summary>
  215. //public void PlaySceneTour()
  216. //{
  217. // m_Timeline_CM_Start.SetActive(true);
  218. //}
  219. ///// <summary>
  220. ///// 停止场景漫游镜头
  221. ///// </summary>
  222. //public void StopSceneTour()
  223. //{
  224. // m_Timeline_CM_Start.SetActive(false);
  225. //}
  226. }