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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using System;
- using System.Linq;
- using UnityGameFramework.Runtime;
- using UnityEngine.AI;
- /// <summary>
- /// 任务追踪组件
- /// </summary>
- public class UI_TaskTracking : MonoBehaviour
- {
- public static bool NavMeshMoving = false;
- public GameObject rootObj = null;
- private GameObject infoObj = null;
- private static int curIndex = 0;
- private static UI_TaskTracking taskTracking = null;
- private GameObject btnChangGui = null;
- private GameObject btnTanSuo = null;
- private GameObject btnOut = null;
- private GameObject btnIn = null;
- /// <summary>
- /// 任务追踪信息
- /// </summary>
- private List<GameObject> taskObjs = new List<GameObject>();
- /// <summary>
- /// 是否初始化
- /// </summary>
- private bool bInit = false;
- /// <summary>
- /// 更新的任务卡
- /// </summary>
- private static TaskCardVo updateTaskCardVo = null;
- private static TaskCardVo curTaskCardVo = null;
- // 目标路径
- private static NavMeshPath targetNavMeshPath = new NavMeshPath();
- private static int targetPathIndex = 0;
- private static List<Vector3> targetPathPos = new List<Vector3>();
- private static List<GameObject> targetPathObj = new List<GameObject>();
- private static int curTaskType = 1;
- /// <summary>
- /// 任务目标GameObject
- /// </summary>
- private static GameObject taskTargetObj = null;
- private GameObject targetBtnObj = null;
- private static LineRenderer lineRenderer = null;
- private static Vector3 targetPos = Vector3.zero;
- private static bool showLine = false;
- public static UI_TaskTracking Ins
- {
- get
- {
- return taskTracking;
- }
- }
- /// <summary>
- /// 创建
- /// </summary>
- /// <param name="parentTran">父Transform</param>
- public static void Create(Transform parentTran)
- {
- ResourceHelper.Instance.LoadAssetBundle("UI_TaskTracking", (ab) =>
- {
- if (ab != null)
- {
- GameObject uiObj = (GameObject)Instantiate(ab.LoadAsset("UI_TaskTracking"), parentTran);
- taskTracking = uiObj.AddComponent<UI_TaskTracking>();
- taskTracking.Init();
- }
- });
- }
- /// <summary>
- /// 显示状态
- /// </summary>
- /// <param name="show"></param>
- public static void ShowState(bool show)
- {
- if (taskTracking != null)
- {
- taskTracking.rootObj.SetActive(show);
- }
- }
- /// <summary>
- /// 更新任务信息
- /// </summary>
- public static void UpdateTaskInfo(TaskCardVo taskCardVo = null)
- {
- updateTaskCardVo = taskCardVo;
- if (taskTracking != null && taskTracking.gameObject != null)
- {
- taskTracking.UpdateInfo();
- }
- else if (GameObject.Find("InFunctionScene"))
- {
- List<TaskCardVo> cardList = UserProxy.Instance.player.collectTaskCard.GetActivingCards();
- for (int i = 0; i < cardList.Count; i++)
- {
- if (cardList[i].state == Enum_TaskCardStateType.finish && cardList[i].mo.isAutoSettle == 1)
- {
- TaskProxy.Instance.TaskCard_getReward(int.Parse(cardList[i].uid), () =>
- {
- // 队列显示奖励弹窗
- PopupEffectQueueHelper.Instance.ShowEffect(ePopupEffectType.GetItemEffect, cardList[i].mo.RealRewards());
- });
- break;
- }
- }
- }
- }
- /// <summary>
- /// 初始化
- /// </summary>
- private void Init()
- {
- bInit = true;
- rootObj = transform.Find("Panel").gameObject;
- infoObj = transform.Find("Panel/TaskInfos").gameObject;
- rootObj.transform.localPosition = new Vector3(0, 240, 0);
- taskObjs.Clear();
- for (int i = 0; i < 4; i++)
- {
- Transform tran = transform.Find("Panel/TaskInfos/" + i);
- taskObjs.Add(tran.gameObject);
- }
- btnChangGui = transform.Find("Panel/TaskInfos/ButtonChangGui").gameObject;
- EventTriggerListener.Get(btnChangGui).onClick = ChangGui_Click;
- btnTanSuo = transform.Find("Panel/TaskInfos/ButtonTanSuo").gameObject;
- EventTriggerListener.Get(btnTanSuo).onClick = TanSuo_Click;
- btnOut = transform.Find("Panel/BtnOut").gameObject;
- EventTriggerListener.Get(btnOut).onClick = (btnObj) =>
- {
- btnOut.SetActive(false);
- btnIn.SetActive(true);
- infoObj.SetActive(true);
- };
- btnIn = transform.Find("Panel/BtnIn").gameObject;
- EventTriggerListener.Get(btnIn).onClick = (btnObj) =>
- {
- btnOut.SetActive(true);
- btnIn.SetActive(false);
- infoObj.SetActive(false);
- };
- }
- /// <summary>
- /// 激活
- /// </summary>
- private void OnEnable()
- {
- Invoke("UpdateInfo", 0.1f);
- }
- /// <summary>
- /// 更新信息
- /// </summary>
- private void UpdateInfo()
- {
- if (bInit == false)
- {
- return;
- }
- // 1:主线
- List<TaskCardVo> cardList1 = UserProxy.Instance.player.collectTaskCard.GetActivingCards().GetSubTypes(1);
- if (cardList1.Count > 0)
- {
- SetTaskInfo(taskObjs[0], cardList1[0], 1);
- }
- else
- {
- SetTaskInfo(taskObjs[0], null, 1);
- }
- // 2:日程(日常)
- List<TaskCardVo> cardList2 = UserProxy.Instance.player.collectTaskCard.GetActivingCards().GetSubTypes(2);
- if (cardList2.Count > 0)
- {
- for (int i = 0; i < cardList2.Count; i++)
- {
- // 追踪
- int val = 0;
- bool have = UserProxy.Instance.player.PrivateState.taskCardTracing.TryGetValue(2, out val);
- // 正在追踪
- if (have && val.ToString() == cardList2[i].uid)
- {
- SetTaskInfo(taskObjs[1], cardList2[i], 2);
- }
- //else
- //{
- // if (cardList2[i].state != Enum_TaskCardStateType.drawed && cardList2[i].state != Enum_TaskCardStateType.notopen)
- // {
- // SetTaskInfo(taskObjs[1], cardList2[i], 2);
- // }
- //}
- }
- }
- else
- {
- SetTaskInfo(taskObjs[1], null, 2);
- }
- // 3:圣哲(学院)
- List<TaskCardVo> cardList3 = UserProxy.Instance.player.collectTaskCard.GetActivingCards().GetSubTypes(3);
- if (cardList3.Count > 0)
- {
- for (int i = 0; i < cardList3.Count; i++)
- {
- // 追踪
- int val = 0;
- bool have = UserProxy.Instance.player.PrivateState.taskCardTracing.TryGetValue(3, out val);
- // 正在追踪
- if (have && val.ToString() == cardList3[i].uid)
- {
- SetTaskInfo(taskObjs[2], cardList3[i], 3);
- }
- //else
- //{
- // if (cardList3[i].state != Enum_TaskCardStateType.drawed && cardList3[i].state != Enum_TaskCardStateType.notopen)
- // {
- // SetTaskInfo(taskObjs[2], cardList3[i], 3);
- // break;
- // }
- //}
- }
- }
- else
- {
- SetTaskInfo(taskObjs[2], null, 3);
- }
- // 4:商店(悬赏)
- List<TaskCardVo> cardList4 = UserProxy.Instance.player.collectTaskCard.GetActivingCards().GetSubTypes(4);
- if (cardList4.Count > 0)
- {
- for (int i = 0; i < cardList4.Count; i++)
- {
- // 追踪
- int val = 0;
- bool have = UserProxy.Instance.player.PrivateState.taskCardTracing.TryGetValue(4, out val);
- // 正在追踪
- if (have && val.ToString() == cardList4[i].uid)
- {
- SetTaskInfo(taskObjs[3], cardList4[i], 4);
- }
- //else
- //{
- // if (cardList4[i].state != Enum_TaskCardStateType.drawed && cardList4[i].state != Enum_TaskCardStateType.notopen)
- // {
- // SetTaskInfo(taskObjs[3], cardList4[i], 4);
- // }
- //}
- }
- }
- else
- {
- SetTaskInfo(taskObjs[3], null, 4);
- }
- }
- /// <summary>
- /// 设置任务信息
- /// </summary>
- /// <param name="obj"></param>
- /// <param name="cardVo"></param>
- private void SetTaskInfo(GameObject taskObj, TaskCardVo cardVo, int type)
- {
- curTaskCardVo = cardVo;
- Text taskType = taskObj.transform.Find("Task/Type").GetComponent<Text>();
- Text taskName = taskObj.transform.Find("Task/Name").GetComponent<Text>();
- Text taskStep = taskObj.transform.Find("Task/Step").GetComponent<Text>();
- GameObject btnObj = taskObj.transform.Find("Task/btnGet").gameObject;
- GameObject btnGoto = taskObj.transform.Find("Task/btnGo").gameObject;
- btnObj.SetActive(false);
- btnGoto.SetActive(false);
- switch (type)
- {
- case 1:
- taskType.text = "【主线】";
- break;
- case 2:
- taskType.text = "【日常】";
- break;
- case 3:
- taskType.text = "【学院】";
- break;
- case 4:
- taskType.text = "【悬赏】";
- break;
- }
- if (cardVo == null)
- {
- taskName.text = "";
- taskStep.color = Color.white;
- taskStep.text = "暂无任务";
- return;
- }
- taskName.text = cardVo.nMo.name;
- // 领取按钮
- if (cardVo.state == Enum_TaskCardStateType.finish)
- {
- // 自动领取奖励
- if (cardVo.mo.isAutoSettle == 1)
- {
- GetPrize(cardVo);
- return;
- }
- else
- {
- btnObj.SetActive(true);
- EventTriggerListener.Get(btnObj).onClick = (obj) =>
- {
- GetPrize(cardVo);
- };
- }
- }
- // 步骤
- List<Ins_TaskStepVo> curSteps = cardVo.GetOrderedSteps();
- if (curSteps.Count > 0)
- {
- SetStepInfo(taskObj, curSteps[0]);
- }
- else
- {
- return;
- }
- // 任务类型按钮
- GameObject btnTaskObj = taskObj.transform.Find("Task").gameObject;
- btnTaskObj.transform.Find("Selete").gameObject.SetActive(false);
- // 更新相同类型
- if (curTaskType == type)
- {
- targetBtnObj = btnTaskObj;
- targetBtnObj.transform.Find("Selete").gameObject.SetActive(true);
- // 箭头
- taskTargetObj = GetTaskTargetObj(curSteps[0]);
- if (BattleCanvas.Instance.mapCmpt != null)
- {
- BattleCanvas.Instance.mapCmpt.AddNpcArrowTarget(taskTargetObj, () => { });
- }
- else
- {
- InvokeRepeating("LateSetNpcArrow", 2.0f, 1.0f);
- }
- }
- EventTriggerListener.Get(btnTaskObj).onClick = (uiObj) =>
- {
- CancelInvoke("LateSetNpcArrow");
- curTaskType = type;
- // 选中框
- if (targetBtnObj != null)
- {
- targetBtnObj.transform.Find("Selete").gameObject.SetActive(false);
- }
- targetBtnObj = uiObj;
- targetBtnObj.transform.Find("Selete").gameObject.SetActive(true);
- // 移除旧箭头
- if (taskTargetObj)
- {
- BattleCanvas.Instance.mapCmpt.RemoveNpcArrowTarget(taskTargetObj);
- }
- // 设置新箭头
- taskTargetObj = GetTaskTargetObj(curSteps[0]);
- if (taskTargetObj)
- {
- BattleCanvas.Instance.mapCmpt.AddNpcArrowTarget(taskTargetObj, () => { });
- }
- };
- }
- /// <summary>
- /// 延迟设置箭头
- /// </summary>
- private void LateSetNpcArrow()
- {
- if (BattleCanvas.Instance.mapCmpt && taskTargetObj)
- {
- CancelInvoke("LateSetNpcArrow");
- BattleCanvas.Instance.mapCmpt.AddNpcArrowTarget(taskTargetObj, () => { });
- }
- }
- /// <summary>
- /// 设置步骤信息
- /// </summary>
- /// <param name="obj"></param>
- /// <param name="stepVo"></param>
- private void SetStepInfo(GameObject obj, Ins_TaskStepVo stepVo)
- {
- // 任务目标
- Text taskInfo = obj.transform.Find("Task/Step").GetComponent<Text>();
- taskInfo.text = stepVo.ProgressInfo();
- // 前往按钮(游戏中不前往)
- GameObject btnGoto = obj.transform.Find("Task/btnGo").gameObject;
- if (stepVo.isFinish())
- {
- taskInfo.color = Color.green;
- btnGoto.SetActive(false);
- }
- else
- {
- taskInfo.color = Color.white;
- if (stepVo.Goto.GotoType == Enum_GotoType.unknown)
- {
- btnGoto.SetActive(false);
- return;
- }
- if (stepVo.Goto.GotoType != Enum_GotoType.unknown)
- {
- if (stepVo.isFinish())
- {
- btnGoto.SetActive(false);
- }
- else
- {
- btnGoto.SetActive(false);
- btnGoto.SetActive(true);
- EventTriggerListener.Get(btnGoto).onClick = (btnObj) =>
- {
- // 前往
- Goto(stepVo);
- };
- }
- }
- else
- {
- btnGoto.SetActive(false);
- }
- }
- }
- /// <summary>
- /// 获取奖励
- /// </summary>
- /// <param name="curTaskCardVo"></param>
- private void GetPrize(TaskCardVo curTaskCardVo)
- {
- TaskProxy.Instance.TaskCard_getReward(int.Parse(curTaskCardVo.uid), () =>
- {
- // 队列显示奖励弹窗
- PopupEffectQueueHelper.Instance.ShowEffect(ePopupEffectType.GetItemEffect, curTaskCardVo.mo.RealRewards());
- UpdateInfo();
- });
- }
- private void ChangGui_Click(GameObject go)
- {
- PanelHelper.Instance.ShowPanel("UI_TaskWindow");
- }
- private void TanSuo_Click(GameObject go)
- {
- PanelHelper.Instance.ShowPanel("UI_TaskWindow");
- }
- /// <summary>
- /// 前往功能
- /// </summary>
- /// <param name="stepVo">参数</param>
- public static void Goto(Ins_TaskStepVo stepVo)
- {
- Enum_GotoType gotoType = stepVo.Goto.GotoType;
- List<string> pars = stepVo.Goto.Params;
- if (stepVo.mo().guideid != 0 && !stepVo.isFinish() && gotoType != Enum_GotoType.new_npc)
- {
- sm_guide_module npcInfo = sm_guide_module.GetMoById(stepVo.mo().guideid);
- PanelHelper.Instance.ShowPanel("YL_FunctionGuide", (panel) =>
- {
- }, stepVo.mo().guideid);
- }
- switch (gotoType)
- {
- //// 去关卡采集
- //case Enum_GotoType.gate_for_item:
- // {
- // // 暂时只取第一个
- // if (pars.Count > 0)
- // {
- // var itemid = pars[0];
- // var itemMo = sm_item_base.GetMoById(itemid);
- // if (itemMo != null)
- // {
- // List<sm_gate> gateList = itemMo.channel.Split(',').ToList().ConvertAll<sm_gate>(gateid => sm_gate.GetMoById(int.Parse(gateid)));
- // if (gateList.Count > 0)
- // {
- // int wordID = gateList[0].BelongedZoneMo.BelongToMainlandID;
- // int zoneID = gateList[0].BelongZoneId();
- // int gateID = gateList[0].gateId;
- // GameDateManager.Instance.gotoGate = true;
- // GameDateManager.Instance.LandID = wordID;
- // GameDateManager.Instance.ZoneID = zoneID;
- // GameDateManager.Instance.GateID = gateID;
- // GameDateManager.Instance.GateDifficulty = 0;
- // UI_BaseMainWindow.Instance().onClicked_FunMenu(1002);
- // PanelHelper.Instance.CloseAllPanel("UI_BaseMainWindow");
- // }
- // }
- // }
- // }
- // break;
- //// 去通过关卡
- //case Enum_GotoType.gate_select:
- // {
- // // 关卡参数
- // if (pars.Count >= 3)
- // {
- // int wordID = pars[0];
- // int zoneID = pars[1];
- // int gateID = pars[2];
- // GameDateManager.Instance.gotoGate = true;
- // GameDateManager.Instance.LandID = wordID;
- // GameDateManager.Instance.ZoneID = zoneID;
- // GameDateManager.Instance.GateID = gateID;
- // GameDateManager.Instance.GateDifficulty = 0;
- // UI_BaseMainWindow.Instance().onClicked_FunMenu(1002);
- // PanelHelper.Instance.ClosePanel("UI_BaseMainWindow");
- // }
- // }
- // break;
- //// 去任务卡背包
- //case Enum_GotoType.taskCardBag:
- // {
- // PanelHelper.Instance.ShowPanel("UI_PacketWindow", null, 5);
- // }
- // break;
- //// 去杀怪
- //case Enum_GotoType.gate_for_monster:
- // {
- // // 暂时只取第一个
- // if (pars.Count > 0)
- // {
- // List<sm_gate> gates = sm_gate.FingGatesByMonster(pars[0]);
- // if (gates.Count > 0)
- // {
- // int wordID = gates[0].BelongedZoneMo.BelongToMainlandID;
- // int zoneID = gates[0].BelongZoneId();
- // int gateID = gates[0].gateId;
- // GameDateManager.Instance.gotoGate = true;
- // GameDateManager.Instance.LandID = wordID;
- // GameDateManager.Instance.ZoneID = zoneID;
- // GameDateManager.Instance.GateID = gateID;
- // GameDateManager.Instance.GateDifficulty = 0;
- // UI_BaseMainWindow.Instance().onClicked_FunMenu(1002);
- // PanelHelper.Instance.ClosePanel("UI_BaseMainWindow");
- // }
- // }
- // }
- // break;
- //// 去关卡访问NPC
- //case Enum_GotoType.gate_for_npc:
- // {
- // // 暂时只取第一个
- // if (pars.Count > 0)
- // {
- // int npcId = int.Parse( pars[2]);
- // sm_npc npc = sm_npc.GetMoById(npcId);
- // sm_build buildInfo = sm_build.GetMoById(npc.buildId);
- // if (buildInfo.sceneRes != "")
- // {
- // Entrance_WorldMap.mainUIBuilder.SelectBuilder(npc.buildId, () =>
- // {
- // // LevelManager.Instance().LoadLevel(E_Level.Battle, buildInfo.sceneRes, buildInfo.id);
- // LevelManager.Instance().LoadLevel(buildInfo.sceneRes, "", buildInfo.id, 0);
- // });
- // }
- // else
- // {
- // PanelHelper.Instance.ShowPanel("UI_BuildDialogWindow", panel =>
- // {
- // }, buildInfo.id.ToString());
- // }
- // }
- // }
- // break;
- ///// <summary>
- ///// 英雄技能界面, 参数:herouid
- ///// </summary>
- //case Enum_GotoType.heroSkill:
- // {
- // if (pars.Count > 0)
- // {
- // int heroTID = pars[0];
- // GameHeroVo heroVO = UserProxy.Instance.player.collectHero.GetHeroGameInfoByModelID(heroTID.ToString());
- // if (heroVO != null)
- // {
- // PanelHelper.Instance.ShowPanel("YL_SkillInfoWindow", null, heroVO);
- // }
- // }
- // }
- // break;
- ///// <summary>
- ///// 英雄属性界面, 参数:herouid
- ///// </summary>
- //case Enum_GotoType.heroProperty:
- // {
- // ///不得已而为之,如果进过战斗,那么这里创建的角色会影响heroscene场景里的相机.我先删除,回头再寻求更好的解决
- // GameObject rolemanage = GameObject.Find("RoleManager");
- // if (rolemanage != null)
- // {
- // CleanContent(rolemanage);
- // }
- // LevelManager.Instance().LoadLevel("HeroScene", "UI_NewHeroTeamWindow", null, 3, E_Level.HeroInfo);
- // }
- // break;
- ///// <summary>
- ///// 英雄武器装备界面,参数:herouid
- ///// </summary>
- //case Enum_GotoType.heroWeapon:
- // {
- // GameObject rolemanage = GameObject.Find("RoleManager");
- // if (rolemanage != null)
- // {
- // CleanContent(rolemanage);
- // }
- // LevelManager.Instance().LoadLevel("HeroScene", "UI_NewHeroTeamWindow", "0,2", 3, E_Level.HeroInfo);
- // }
- // break;
- ///// <summary>
- ///// 英雄言灵装备界面,参数:herouid
- ///// </summary>
- //case Enum_GotoType.heroYanling:
- // {
- // GameObject rolemanage = GameObject.Find("RoleManager");
- // if (rolemanage != null)
- // {
- // CleanContent(rolemanage);
- // }
- // LevelManager.Instance().LoadLevel("HeroScene", "UI_NewHeroTeamWindow", "0,1", 3, E_Level.HeroInfo);
- // }
- // break;
- ///// <summary>
- ///// 跳转唤灵师界面
- ///// </summary>
- //case Enum_GotoType.heroList:
- // {
- // GameObject rolemanage = GameObject.Find("RoleManager");
- // if (rolemanage != null)
- // {
- // CleanContent(rolemanage);
- // }
- // LevelManager.Instance().LoadLevel("HeroScene", "UI_NewHeroTeamWindow", null, 3, E_Level.HeroInfo);
- // }
- // break;
- ///// <summary>
- ///// 跳转任务卡商店, 参数:无
- ///// </summary>
- //case Enum_GotoType.taskCardShop:
- // {
- // PanelHelper.Instance.ShowPanel("UI_TaskCardShopWindow");
- // }
- // break;
- ///// <summary>
- ///// 跳转邮件界面, 参数:无
- ///// </summary>
- //case Enum_GotoType.mail:
- // {
- // PanelHelper.Instance.ShowPanel("UI_MailWindow");
- // }
- // break;
- ///// <summary>
- ///// 跳转言灵列表界面, 参数: 无
- ///// </summary>
- //case Enum_GotoType.yanlingList:
- // {
- // PanelHelper.Instance.ShowPanel("UI_YanLingBagWindow");
- // }
- // break;
- ///// <summary>
- ///// 跳转圣哲学院界面, 参数: 无
- ///// </summary>
- //case Enum_GotoType.school:
- // {
- // PanelHelper.Instance.ShowPanel("UI_TaskWindow", null, 3);
- // }
- // break;
- ///// <summary>
- ///// 跳转无尽塔界面, 参数: 无
- ///// </summary>
- //case Enum_GotoType.endlesstower:
- // {
- // if (UserProxy.Instance.player.baseInfo.level >= stepVo.mo().minlv)
- // {
- // PanelHelper.Instance.ShowPanel("UI_EndlessTowerWindow");
- // }
- // else
- // {
- // PanelHelper.Instance.ShowPanel("UI_BaseMainWindow");
- // UI_CueDialog.Instance().Open("玩家等级需达到" + stepVo.mo().minlv + "级!");
- // }
- // }
- // break;
- ///// <summary>
- ///// 跳转材料副本, 参数: gateid
- ///// </summary>
- ///// <summary>
- ///// 跳转神庙抽奖, 参数: 无
- ///// </summary>
- //case Enum_GotoType.temple:
- // {
- // PanelHelper.Instance.ShowPanel("UI_TempleWindow");
- // }
- // break;
- ///// <summary>
- /////世界BOSS前往, 参数: gateid
- ///// </summary>
- //case Enum_GotoType.worldboss:
- // {
- // // 暂时只取第一个
- // if (pars.Count > 0)
- // {
- // int gateID = pars[0];
- // if (gateID == 506002)
- // {
- // GameDateManager.Instance.WordBossID = 2;
- // }
- // else
- // {
- // GameDateManager.Instance.WordBossID = 1;
- // }
- // GameDateManager.Instance.GateID = gateID;
- // GameDateManager.Instance.GateVO = new UIVO_Gate.SelectGateVo((UIVO_Gate.EGateDiffculty)GameDateManager.Instance.GateDifficulty);
- // GameDateManager.Instance.GateVO.gateId = gateID;
- // RoleManager.Instance.ClearRoleRes();
- // EventComponent eventCmpt = GameEntry.GetComponent<EventComponent>();
- // SceneCmptManager.Instance.Reset();
- // eventCmpt.FireNow(taskTracking, new MainEventGoBattle(GameDateManager.Instance.GateID, GameDateManager.Instance.GateDifficulty));
- // }
- // }
- // break;
- //// 去通过关卡
- //case Enum_GotoType.gate_main_any:
- // {
- // GameDateManager.Instance.gotoGate = false;
- // UI_BaseMainWindow.Instance().onClicked_FunMenu(1002);
- // PanelHelper.Instance.ClosePanel("UI_BaseMainWindow");
- // }
- // break;
- case Enum_GotoType.materialCarbon:
- {
- // 暂时只取第一个
- if (pars.Count > 0)
- {
- int zoneId = int.Parse(pars[0]);
- int mapId = int.Parse(pars[1]);
- int fubenId = int.Parse(pars[2]);
- Role ctrlRole = RoleManager.Instance.GetPlayer();
- List<GameObject> mapLists = SceneCmptManager.Instance.GetAllMapSwitchCmpt();
- foreach (var map in mapLists)
- {
- SceneEventMapSwitch sceneEventMap = map.GetComponent<SceneEventMapSwitch>();
- // 后两位是楼层,前往不需要楼层
- if (sceneEventMap.NextMapId == (fubenId / 100))
- {
- CalculatePathPos(ctrlRole.transform.position, sceneEventMap.transform.position);
- break;
- }
- }
- }
- }
- break;
- // 去关卡访问NPC
- case Enum_GotoType.new_npc:
- {
- // 暂时只取第一个
- if (pars.Count >= 3)
- {
- int zoneId = int.Parse(pars[0]);
- int mapId = int.Parse(pars[1]);
- int npcId = int.Parse(pars[2]);
- Role ctrlRole = RoleManager.Instance.GetPlayer();
- GameObject obj = GameObject.Find("SceneObj/npcList/Npc_" + npcId);
- // 当前地图存在所找NPC
- if (obj)
- {
- obj.SetActive(false);
- obj.SetActive(true);
- CalculatePathPos(ctrlRole.transform.position, obj.transform.position);
- }
- // 不存在,直接去传送
- else
- {
- ToChuanSong(mapId);
- }
- }
- }
- break;
- case Enum_GotoType.new_monster:
- {
- // 暂时只取第一个
- if (pars.Count >= 3)
- {
- int zoneId = int.Parse(pars[0]);
- int mapId = int.Parse(pars[1]);
- string spawnerName = pars[2];
- Role ctrlRole = RoleManager.Instance.GetPlayer();
- // 不在同一张地图,去传送
- if (UserProxy.Instance.player.newMap.curMapId != mapId)
- {
- ToChuanSong(mapId);
- }
- else
- {
- // 去找怪物孵化点
- GameObject obj = GameObject.Find("Spawners/" + spawnerName);
- if (obj && obj.transform.GetChild(0))
- {
- CalculatePathPos(ctrlRole.transform.position, obj.transform.GetChild(0).transform.position);
- }
- // 孵化点不存在,去传送
- else
- {
- ToChuanSong(mapId);
- }
- }
- }
- }
- break;
- case Enum_GotoType.new_main:
- {
- PanelHelper.Instance.ShowPanel("UI_BaseMainWindow");
- }
- break;
- }
- }
- /// <summary>
- /// 前往传送
- /// </summary>
- /// <param name="targetMapid"></param>
- private static void ToChuanSong(int targetMapid)
- {
- Role ctrlRole = RoleManager.Instance.GetPlayer();
- float chuanSongDis = 0;
- float nextMapDis = 0;
- // 传送阵坐标
- Vector3 chuanSongPos = NpcManager.Instance.GetAllNpc()[1011].gameObject.transform.position;
- chuanSongDis = Vector3.Distance(ctrlRole.transform.position, chuanSongPos);
- // 下一章地图传送点坐标
- Vector3 nextMapPos = Vector3.zero;
- List<GameObject> mapLists = SceneCmptManager.Instance.GetAllMapSwitchCmpt();
- foreach (var map in mapLists)
- {
- SceneEventMapSwitch sceneEventMap = map.GetComponent<SceneEventMapSwitch>();
- if (sceneEventMap.NextMapId == targetMapid)
- {
- nextMapPos = sceneEventMap.transform.position;
- nextMapDis = Vector3.Distance(ctrlRole.transform.position, nextMapPos);
- break;
- }
- }
- // 有下一章地图信息,且地图已解锁
- if (UserProxy.Instance.player.newMap.unlockedFootholds.ContainsKey(targetMapid) && UserProxy.Instance.player.newMap.unlockedFootholds[targetMapid].transmissionIsOk)
- {
- // 下一章地图的距离有效,切人物离得近,直接通过地图传送点过去
- if (nextMapDis >= 0.01f && nextMapDis < chuanSongDis)
- {
- CalculatePathPos(ctrlRole.transform.position, nextMapPos);
- }
- else
- {
- CalculatePathPos(ctrlRole.transform.position, chuanSongPos);
- }
- }
- // 去地图切换点
- else
- {
- // 下一章地图的距离有效,直接通过地图传送点过去
- if (nextMapDis >= 0.01f)
- {
- CalculatePathPos(ctrlRole.transform.position, nextMapPos);
- }
- else
- {
- CalculatePathPos(ctrlRole.transform.position, chuanSongPos);
- }
- }
- }
- // 计算路径点
- public static void CalculatePathPos(Vector3 curPos, Vector3 _targetPos)
- {
- if (lineRenderer == null)
- {
- Role ctrlRole = RoleManager.Instance.GetPlayer();
- lineRenderer = ctrlRole.transform.Find("Line").GetComponent<LineRenderer>();
- }
- targetPos = _targetPos;
- NavMeshMoving = false;
- if (showLine)
- {
- lineRenderer.positionCount = 0;
- lineRenderer.enabled = false;
- showLine = false;
- }
- else
- {
- lineRenderer.positionCount = 0;
- lineRenderer.enabled = true;
- showLine = true;
- }
- ////创建路径
- //NavMesh.CalculatePath(curPos, targetPos, NavMesh.AllAreas, targetNavMeshPath);
- ////改变路径中每个点的位置,为了不贴边缘走,这样很怪。
- //for (int i = 1; i < targetNavMeshPath.corners.Length - 2; i++)
- //{
- // bool result = NavMesh.FindClosestEdge(targetNavMeshPath.corners[i], out hit, NavMesh.AllAreas);
- // if (result)
- // {
- // targetNavMeshPath.corners[i] = hit.position + hit.normal * dis;
- // targetPathPos.Add(targetNavMeshPath.corners[i]);
- // if (targetPathObj.Count >= targetPathPos.Count)
- // {
- // targetPathObj[targetPathPos.Count -1].transform.position = targetNavMeshPath.corners[i];
- // }
- // else
- // {
- // GameObject obj = (GameObject)Instantiate(footObj, targetNavMeshPath.corners[i],Quaternion.identity);
- // obj.SetActive(true);
- // targetPathObj.Add(obj);
- // }
- // }
- //}
- //targetPathPos.Add(targetPos);
- //if (targetPathObj.Count >= targetPathPos.Count)
- //{
- // targetPathObj[targetPathPos.Count - 1].transform.position = targetPos;
- //}
- //else
- //{
- // GameObject obj = (GameObject)Instantiate(footObj, targetPos, Quaternion.identity);
- // obj.SetActive(true);
- // targetPathObj.Add(obj);
- //}
- //NavMeshMoving = true;
- }
- /// <summary>
- /// 获取任务目标GameObject
- /// </summary>
- /// <param name="stepVo">参数</param>
- public static GameObject GetTaskTargetObj(Ins_TaskStepVo stepVo)
- {
- if (stepVo == null)
- {
- return null;
- }
- Enum_GotoType gotoType = stepVo.Goto.GotoType;
- List<string> pars = stepVo.Goto.Params;
- switch (gotoType)
- {
- case Enum_GotoType.materialCarbon:
- {
- // 暂时只取第一个
- if (pars.Count > 0)
- {
- int zoneId = int.Parse(pars[0]);
- int mapId = int.Parse(pars[1]);
- int fubenId = int.Parse(pars[2]);
- Role ctrlRole = RoleManager.Instance.GetPlayer();
- List<GameObject> mapLists = SceneCmptManager.Instance.GetAllMapSwitchCmpt();
- foreach (var map in mapLists)
- {
- SceneEventMapSwitch sceneEventMap = map.GetComponent<SceneEventMapSwitch>();
- // 后两位是楼层,前往不需要楼层
- if (sceneEventMap.NextMapId == (fubenId / 100))
- {
- return sceneEventMap.gameObject;
- }
- }
- }
- }
- break;
- // 去关卡访问NPC
- case Enum_GotoType.new_npc:
- {
- // 暂时只取第一个
- if (pars.Count >= 3)
- {
- int mapId = int.Parse(pars[0]);
- int zoneId = int.Parse(pars[1]);
- int npcId = int.Parse(pars[2]);
- GameObject obj = GameObject.Find("SceneObj/npcList/Npc_" + npcId);
- if (obj)
- {
- return obj;
- }
- else
- {
- LogHelper.Log("查找NPC失败:" + npcId);
- int mapid = sm_npc.GetMoById(npcId).scene_node;
- // 去传送点
- if (UserProxy.Instance.player.newMap.unlockedFootholds.ContainsKey(mapid) && UserProxy.Instance.player.newMap.unlockedFootholds[mapid].transmissionIsOk)
- {
- // 去找传送阵
- if (UserProxy.Instance.player.newMap.curMapId != zoneId)
- {
- if (NpcManager.Instance.GetAllNpc().ContainsKey(1011))
- {
- GameObject npcObj = NpcManager.Instance.GetAllNpc()[1011].gameObject;
- return npcObj;
- }
- }
- }
- // 去地图切换点
- else
- {
- List<GameObject> mapLists = SceneCmptManager.Instance.GetAllMapSwitchCmpt();
- foreach (var map in mapLists)
- {
- SceneEventMapSwitch sceneEventMap = map.GetComponent<SceneEventMapSwitch>();
- if (sceneEventMap.NextMapId == mapid)
- {
- return sceneEventMap.gameObject;
- }
- }
- }
- }
- }
- }
- break;
- case Enum_GotoType.new_monster:
- {
- // 暂时只取第一个
- if (pars.Count >= 3)
- {
- int mapId = int.Parse(pars[0]);
- int zoneId = int.Parse(pars[1]);
- string spawnerName = pars[2];
- // 去找传送阵
- if (UserProxy.Instance.player.newMap.curMapId != zoneId)
- {
- GameObject npcObj = NpcManager.Instance.GetAllNpc()[1011].gameObject;
- return npcObj;
- }
- // 找怪物
- else
- {
- GameObject obj = GameObject.Find("Spawners/" + spawnerName).transform.GetChild(0).gameObject;
- return obj;
- }
- }
- }
- break;
- }
- return null;
- }
- /// <summary>
- /// 停止前往
- /// </summary>
- public static void StopGoTo()
- {
- if (NavMeshMoving)
- {
- NavMeshMoving = false;
- Role ctrlRole = RoleManager.Instance.GetPlayer();
- ctrlRole.mNavMeshAgent.isStopped = true;
- HeroPlayerController.Instance.SetAutoMoveDirection(Vector2.zero);
- }
- }
- float fTime = 0;
- private void Update()
- {
- if(showLine)
- {
- //fTime -= Time.deltaTime;
- //if (fTime > 0)
- //{
- // return;
- //}
- //else
- //{
- // fTime = 0.2f;
- //}
- Role ctrlRole = RoleManager.Instance.GetPlayer();
- if (ctrlRole == null)
- {
- return;
- }
- //创建路径
- NavMesh.CalculatePath(ctrlRole.transform.position, targetPos, NavMesh.AllAreas, targetNavMeshPath);
- float dis = 999;
- if (targetNavMeshPath.corners.Length > 0 && targetNavMeshPath.corners.Length <= 2)
- {
- dis = Vector3.Distance(ctrlRole.transform.position, targetNavMeshPath.corners[targetNavMeshPath.corners.Length - 1]);
- }
- if (targetNavMeshPath.corners.Length <= 0 || dis < 1.5f)
- {
- lineRenderer.positionCount = 0;
- lineRenderer.enabled = false;
- NavMeshMoving = false;
- return;
- }
- Vector3[] _path = targetNavMeshPath.corners;
- //lineRenderer.positionCount = _path.Length;
- lineRenderer.SetVertexCount(_path.Length);
- for (int i = 0; i < _path.Length; i++)
- {
- Debug.Log(i + "= " + _path[i]);
- lineRenderer.SetPosition(i, _path[i]);
- }
- }
- if (NavMeshMoving)
- {
- Role ctrlRole = RoleManager.Instance.GetPlayer();
- if (ctrlRole == null)
- {
- NavMeshMoving = false;
- return;
- }
- if (targetPathIndex < targetPathPos.Count)
- {
- float dis = Vector3.Distance(ctrlRole.transform.position, targetPathPos[targetPathIndex]);
- if (dis <= 2.0f)
- {
- targetPathObj[targetPathIndex].SetActive(false);
- targetPathIndex++;
- }
- else
- {
- if (ctrlRole.mNavMeshAgent.isStopped == true)
- {
- ctrlRole.mNavMeshAgent.isStopped = false;
- }
- if (ctrlRole.mNavMeshAgent.destination != targetPathPos[targetPathIndex])
- {
- ctrlRole.mNavMeshAgent.SetDestination(targetPathPos[targetPathIndex]);
- }
- Vector2 dir = new Vector2(ctrlRole.mNavMeshAgent.desiredVelocity.x, ctrlRole.mNavMeshAgent.desiredVelocity.z);
- dir.Normalize();
- HeroPlayerController.Instance.SetAutoMoveDirection(dir);
- }
- }
- else
- {
- NavMeshMoving = false;
- if (ctrlRole.mNavMeshAgent.isStopped == false)
- {
- ctrlRole.mNavMeshAgent.isStopped = true;
- HeroPlayerController.Instance.SetAutoMoveDirection(Vector2.zero);
- }
- }
- }
- }
- /// <summary>
- /// 删除容器内的物体
- /// </summary>
- /// <param name="Group"></param>
- private static void CleanContent(GameObject Group)
- {
- int childCount = Group.transform.childCount;
- if (childCount == 0)
- {
- return;
- }
- var children = new List<GameObject>();
- for (int i = 0; i < childCount; ++i)
- {
- var child = Group.transform.GetChild(i).gameObject;
- children.Add(child);
- }
- for (int i = 0; i < childCount; ++i)
- {
- var child = children[i];
- #if UNITY_EDITOR
- UnityEngine.Object.DestroyImmediate(child);
- #else
- UnityEngine. Object.Destroy(child);
- #endif
- }
- }
- }
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