UI_TaskTracking.cs 44 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using System;
  6. using System.Linq;
  7. using UnityGameFramework.Runtime;
  8. using UnityEngine.AI;
  9. /// <summary>
  10. /// 任务追踪组件
  11. /// </summary>
  12. public class UI_TaskTracking : MonoBehaviour
  13. {
  14. public static bool NavMeshMoving = false;
  15. public GameObject rootObj = null;
  16. private GameObject infoObj = null;
  17. private static int curIndex = 0;
  18. private static UI_TaskTracking taskTracking = null;
  19. private GameObject btnChangGui = null;
  20. private GameObject btnTanSuo = null;
  21. private GameObject btnOut = null;
  22. private GameObject btnIn = null;
  23. /// <summary>
  24. /// 任务追踪信息
  25. /// </summary>
  26. private List<GameObject> taskObjs = new List<GameObject>();
  27. /// <summary>
  28. /// 是否初始化
  29. /// </summary>
  30. private bool bInit = false;
  31. /// <summary>
  32. /// 更新的任务卡
  33. /// </summary>
  34. private static TaskCardVo updateTaskCardVo = null;
  35. private static TaskCardVo curTaskCardVo = null;
  36. // 目标路径
  37. private static NavMeshPath targetNavMeshPath = new NavMeshPath();
  38. private static int targetPathIndex = 0;
  39. private static List<Vector3> targetPathPos = new List<Vector3>();
  40. private static List<GameObject> targetPathObj = new List<GameObject>();
  41. private static int curTaskType = 1;
  42. /// <summary>
  43. /// 任务目标GameObject
  44. /// </summary>
  45. private static GameObject taskTargetObj = null;
  46. private GameObject targetBtnObj = null;
  47. private static LineRenderer lineRenderer = null;
  48. private static Vector3 targetPos = Vector3.zero;
  49. private static bool showLine = false;
  50. public static UI_TaskTracking Ins
  51. {
  52. get
  53. {
  54. return taskTracking;
  55. }
  56. }
  57. /// <summary>
  58. /// 创建
  59. /// </summary>
  60. /// <param name="parentTran">父Transform</param>
  61. public static void Create(Transform parentTran)
  62. {
  63. ResourceHelper.Instance.LoadAssetBundle("UI_TaskTracking", (ab) =>
  64. {
  65. if (ab != null)
  66. {
  67. GameObject uiObj = (GameObject)Instantiate(ab.LoadAsset("UI_TaskTracking"), parentTran);
  68. taskTracking = uiObj.AddComponent<UI_TaskTracking>();
  69. taskTracking.Init();
  70. }
  71. });
  72. }
  73. /// <summary>
  74. /// 显示状态
  75. /// </summary>
  76. /// <param name="show"></param>
  77. public static void ShowState(bool show)
  78. {
  79. if (taskTracking != null)
  80. {
  81. taskTracking.rootObj.SetActive(show);
  82. }
  83. }
  84. /// <summary>
  85. /// 更新任务信息
  86. /// </summary>
  87. public static void UpdateTaskInfo(TaskCardVo taskCardVo = null)
  88. {
  89. updateTaskCardVo = taskCardVo;
  90. if (taskTracking != null && taskTracking.gameObject != null)
  91. {
  92. taskTracking.UpdateInfo();
  93. }
  94. else if (GameObject.Find("InFunctionScene"))
  95. {
  96. List<TaskCardVo> cardList = UserProxy.Instance.player.collectTaskCard.GetActivingCards();
  97. for (int i = 0; i < cardList.Count; i++)
  98. {
  99. if (cardList[i].state == Enum_TaskCardStateType.finish && cardList[i].mo.isAutoSettle == 1)
  100. {
  101. TaskProxy.Instance.TaskCard_getReward(int.Parse(cardList[i].uid), () =>
  102. {
  103. // 队列显示奖励弹窗
  104. PopupEffectQueueHelper.Instance.ShowEffect(ePopupEffectType.GetItemEffect, cardList[i].mo.RealRewards());
  105. });
  106. break;
  107. }
  108. }
  109. }
  110. }
  111. /// <summary>
  112. /// 初始化
  113. /// </summary>
  114. private void Init()
  115. {
  116. bInit = true;
  117. rootObj = transform.Find("Panel").gameObject;
  118. infoObj = transform.Find("Panel/TaskInfos").gameObject;
  119. rootObj.transform.localPosition = new Vector3(0, 240, 0);
  120. taskObjs.Clear();
  121. for (int i = 0; i < 4; i++)
  122. {
  123. Transform tran = transform.Find("Panel/TaskInfos/" + i);
  124. taskObjs.Add(tran.gameObject);
  125. }
  126. btnChangGui = transform.Find("Panel/TaskInfos/ButtonChangGui").gameObject;
  127. EventTriggerListener.Get(btnChangGui).onClick = ChangGui_Click;
  128. btnTanSuo = transform.Find("Panel/TaskInfos/ButtonTanSuo").gameObject;
  129. EventTriggerListener.Get(btnTanSuo).onClick = TanSuo_Click;
  130. btnOut = transform.Find("Panel/BtnOut").gameObject;
  131. EventTriggerListener.Get(btnOut).onClick = (btnObj) =>
  132. {
  133. btnOut.SetActive(false);
  134. btnIn.SetActive(true);
  135. infoObj.SetActive(true);
  136. };
  137. btnIn = transform.Find("Panel/BtnIn").gameObject;
  138. EventTriggerListener.Get(btnIn).onClick = (btnObj) =>
  139. {
  140. btnOut.SetActive(true);
  141. btnIn.SetActive(false);
  142. infoObj.SetActive(false);
  143. };
  144. }
  145. /// <summary>
  146. /// 激活
  147. /// </summary>
  148. private void OnEnable()
  149. {
  150. Invoke("UpdateInfo", 0.1f);
  151. }
  152. /// <summary>
  153. /// 更新信息
  154. /// </summary>
  155. private void UpdateInfo()
  156. {
  157. if (bInit == false)
  158. {
  159. return;
  160. }
  161. // 1:主线
  162. List<TaskCardVo> cardList1 = UserProxy.Instance.player.collectTaskCard.GetActivingCards().GetSubTypes(1);
  163. if (cardList1.Count > 0)
  164. {
  165. SetTaskInfo(taskObjs[0], cardList1[0], 1);
  166. }
  167. else
  168. {
  169. SetTaskInfo(taskObjs[0], null, 1);
  170. }
  171. // 2:日程(日常)
  172. List<TaskCardVo> cardList2 = UserProxy.Instance.player.collectTaskCard.GetActivingCards().GetSubTypes(2);
  173. if (cardList2.Count > 0)
  174. {
  175. for (int i = 0; i < cardList2.Count; i++)
  176. {
  177. // 追踪
  178. int val = 0;
  179. bool have = UserProxy.Instance.player.PrivateState.taskCardTracing.TryGetValue(2, out val);
  180. // 正在追踪
  181. if (have && val.ToString() == cardList2[i].uid)
  182. {
  183. SetTaskInfo(taskObjs[1], cardList2[i], 2);
  184. }
  185. //else
  186. //{
  187. // if (cardList2[i].state != Enum_TaskCardStateType.drawed && cardList2[i].state != Enum_TaskCardStateType.notopen)
  188. // {
  189. // SetTaskInfo(taskObjs[1], cardList2[i], 2);
  190. // }
  191. //}
  192. }
  193. }
  194. else
  195. {
  196. SetTaskInfo(taskObjs[1], null, 2);
  197. }
  198. // 3:圣哲(学院)
  199. List<TaskCardVo> cardList3 = UserProxy.Instance.player.collectTaskCard.GetActivingCards().GetSubTypes(3);
  200. if (cardList3.Count > 0)
  201. {
  202. for (int i = 0; i < cardList3.Count; i++)
  203. {
  204. // 追踪
  205. int val = 0;
  206. bool have = UserProxy.Instance.player.PrivateState.taskCardTracing.TryGetValue(3, out val);
  207. // 正在追踪
  208. if (have && val.ToString() == cardList3[i].uid)
  209. {
  210. SetTaskInfo(taskObjs[2], cardList3[i], 3);
  211. }
  212. //else
  213. //{
  214. // if (cardList3[i].state != Enum_TaskCardStateType.drawed && cardList3[i].state != Enum_TaskCardStateType.notopen)
  215. // {
  216. // SetTaskInfo(taskObjs[2], cardList3[i], 3);
  217. // break;
  218. // }
  219. //}
  220. }
  221. }
  222. else
  223. {
  224. SetTaskInfo(taskObjs[2], null, 3);
  225. }
  226. // 4:商店(悬赏)
  227. List<TaskCardVo> cardList4 = UserProxy.Instance.player.collectTaskCard.GetActivingCards().GetSubTypes(4);
  228. if (cardList4.Count > 0)
  229. {
  230. for (int i = 0; i < cardList4.Count; i++)
  231. {
  232. // 追踪
  233. int val = 0;
  234. bool have = UserProxy.Instance.player.PrivateState.taskCardTracing.TryGetValue(4, out val);
  235. // 正在追踪
  236. if (have && val.ToString() == cardList4[i].uid)
  237. {
  238. SetTaskInfo(taskObjs[3], cardList4[i], 4);
  239. }
  240. //else
  241. //{
  242. // if (cardList4[i].state != Enum_TaskCardStateType.drawed && cardList4[i].state != Enum_TaskCardStateType.notopen)
  243. // {
  244. // SetTaskInfo(taskObjs[3], cardList4[i], 4);
  245. // }
  246. //}
  247. }
  248. }
  249. else
  250. {
  251. SetTaskInfo(taskObjs[3], null, 4);
  252. }
  253. }
  254. /// <summary>
  255. /// 设置任务信息
  256. /// </summary>
  257. /// <param name="obj"></param>
  258. /// <param name="cardVo"></param>
  259. private void SetTaskInfo(GameObject taskObj, TaskCardVo cardVo, int type)
  260. {
  261. curTaskCardVo = cardVo;
  262. Text taskType = taskObj.transform.Find("Task/Type").GetComponent<Text>();
  263. Text taskName = taskObj.transform.Find("Task/Name").GetComponent<Text>();
  264. Text taskStep = taskObj.transform.Find("Task/Step").GetComponent<Text>();
  265. GameObject btnObj = taskObj.transform.Find("Task/btnGet").gameObject;
  266. GameObject btnGoto = taskObj.transform.Find("Task/btnGo").gameObject;
  267. btnObj.SetActive(false);
  268. btnGoto.SetActive(false);
  269. switch (type)
  270. {
  271. case 1:
  272. taskType.text = "【主线】";
  273. break;
  274. case 2:
  275. taskType.text = "【日常】";
  276. break;
  277. case 3:
  278. taskType.text = "【学院】";
  279. break;
  280. case 4:
  281. taskType.text = "【悬赏】";
  282. break;
  283. }
  284. if (cardVo == null)
  285. {
  286. taskName.text = "";
  287. taskStep.color = Color.white;
  288. taskStep.text = "暂无任务";
  289. return;
  290. }
  291. taskName.text = cardVo.nMo.name;
  292. // 领取按钮
  293. if (cardVo.state == Enum_TaskCardStateType.finish)
  294. {
  295. // 自动领取奖励
  296. if (cardVo.mo.isAutoSettle == 1)
  297. {
  298. GetPrize(cardVo);
  299. return;
  300. }
  301. else
  302. {
  303. btnObj.SetActive(true);
  304. EventTriggerListener.Get(btnObj).onClick = (obj) =>
  305. {
  306. GetPrize(cardVo);
  307. };
  308. }
  309. }
  310. // 步骤
  311. List<Ins_TaskStepVo> curSteps = cardVo.GetOrderedSteps();
  312. if (curSteps.Count > 0)
  313. {
  314. SetStepInfo(taskObj, curSteps[0]);
  315. }
  316. else
  317. {
  318. return;
  319. }
  320. // 任务类型按钮
  321. GameObject btnTaskObj = taskObj.transform.Find("Task").gameObject;
  322. btnTaskObj.transform.Find("Selete").gameObject.SetActive(false);
  323. // 更新相同类型
  324. if (curTaskType == type)
  325. {
  326. targetBtnObj = btnTaskObj;
  327. targetBtnObj.transform.Find("Selete").gameObject.SetActive(true);
  328. // 箭头
  329. taskTargetObj = GetTaskTargetObj(curSteps[0]);
  330. if (BattleCanvas.Instance.mapCmpt != null)
  331. {
  332. BattleCanvas.Instance.mapCmpt.AddNpcArrowTarget(taskTargetObj, () => { });
  333. }
  334. else
  335. {
  336. InvokeRepeating("LateSetNpcArrow", 2.0f, 1.0f);
  337. }
  338. }
  339. EventTriggerListener.Get(btnTaskObj).onClick = (uiObj) =>
  340. {
  341. CancelInvoke("LateSetNpcArrow");
  342. curTaskType = type;
  343. // 选中框
  344. if (targetBtnObj != null)
  345. {
  346. targetBtnObj.transform.Find("Selete").gameObject.SetActive(false);
  347. }
  348. targetBtnObj = uiObj;
  349. targetBtnObj.transform.Find("Selete").gameObject.SetActive(true);
  350. // 移除旧箭头
  351. if (taskTargetObj)
  352. {
  353. BattleCanvas.Instance.mapCmpt.RemoveNpcArrowTarget(taskTargetObj);
  354. }
  355. // 设置新箭头
  356. taskTargetObj = GetTaskTargetObj(curSteps[0]);
  357. if (taskTargetObj)
  358. {
  359. BattleCanvas.Instance.mapCmpt.AddNpcArrowTarget(taskTargetObj, () => { });
  360. }
  361. };
  362. }
  363. /// <summary>
  364. /// 延迟设置箭头
  365. /// </summary>
  366. private void LateSetNpcArrow()
  367. {
  368. if (BattleCanvas.Instance.mapCmpt && taskTargetObj)
  369. {
  370. CancelInvoke("LateSetNpcArrow");
  371. BattleCanvas.Instance.mapCmpt.AddNpcArrowTarget(taskTargetObj, () => { });
  372. }
  373. }
  374. /// <summary>
  375. /// 设置步骤信息
  376. /// </summary>
  377. /// <param name="obj"></param>
  378. /// <param name="stepVo"></param>
  379. private void SetStepInfo(GameObject obj, Ins_TaskStepVo stepVo)
  380. {
  381. // 任务目标
  382. Text taskInfo = obj.transform.Find("Task/Step").GetComponent<Text>();
  383. taskInfo.text = stepVo.ProgressInfo();
  384. // 前往按钮(游戏中不前往)
  385. GameObject btnGoto = obj.transform.Find("Task/btnGo").gameObject;
  386. if (stepVo.isFinish())
  387. {
  388. taskInfo.color = Color.green;
  389. btnGoto.SetActive(false);
  390. }
  391. else
  392. {
  393. taskInfo.color = Color.white;
  394. if (stepVo.Goto.GotoType == Enum_GotoType.unknown)
  395. {
  396. btnGoto.SetActive(false);
  397. return;
  398. }
  399. if (stepVo.Goto.GotoType != Enum_GotoType.unknown)
  400. {
  401. if (stepVo.isFinish())
  402. {
  403. btnGoto.SetActive(false);
  404. }
  405. else
  406. {
  407. btnGoto.SetActive(false);
  408. btnGoto.SetActive(true);
  409. EventTriggerListener.Get(btnGoto).onClick = (btnObj) =>
  410. {
  411. // 前往
  412. Goto(stepVo);
  413. };
  414. }
  415. }
  416. else
  417. {
  418. btnGoto.SetActive(false);
  419. }
  420. }
  421. }
  422. /// <summary>
  423. /// 获取奖励
  424. /// </summary>
  425. /// <param name="curTaskCardVo"></param>
  426. private void GetPrize(TaskCardVo curTaskCardVo)
  427. {
  428. TaskProxy.Instance.TaskCard_getReward(int.Parse(curTaskCardVo.uid), () =>
  429. {
  430. // 队列显示奖励弹窗
  431. PopupEffectQueueHelper.Instance.ShowEffect(ePopupEffectType.GetItemEffect, curTaskCardVo.mo.RealRewards());
  432. UpdateInfo();
  433. });
  434. }
  435. private void ChangGui_Click(GameObject go)
  436. {
  437. PanelHelper.Instance.ShowPanel("UI_TaskWindow");
  438. }
  439. private void TanSuo_Click(GameObject go)
  440. {
  441. PanelHelper.Instance.ShowPanel("UI_TaskWindow");
  442. }
  443. /// <summary>
  444. /// 前往功能
  445. /// </summary>
  446. /// <param name="stepVo">参数</param>
  447. public static void Goto(Ins_TaskStepVo stepVo)
  448. {
  449. Enum_GotoType gotoType = stepVo.Goto.GotoType;
  450. List<string> pars = stepVo.Goto.Params;
  451. if (stepVo.mo().guideid != 0 && !stepVo.isFinish() && gotoType != Enum_GotoType.new_npc)
  452. {
  453. sm_guide_module npcInfo = sm_guide_module.GetMoById(stepVo.mo().guideid);
  454. PanelHelper.Instance.ShowPanel("YL_FunctionGuide", (panel) =>
  455. {
  456. }, stepVo.mo().guideid);
  457. }
  458. switch (gotoType)
  459. {
  460. //// 去关卡采集
  461. //case Enum_GotoType.gate_for_item:
  462. // {
  463. // // 暂时只取第一个
  464. // if (pars.Count > 0)
  465. // {
  466. // var itemid = pars[0];
  467. // var itemMo = sm_item_base.GetMoById(itemid);
  468. // if (itemMo != null)
  469. // {
  470. // List<sm_gate> gateList = itemMo.channel.Split(',').ToList().ConvertAll<sm_gate>(gateid => sm_gate.GetMoById(int.Parse(gateid)));
  471. // if (gateList.Count > 0)
  472. // {
  473. // int wordID = gateList[0].BelongedZoneMo.BelongToMainlandID;
  474. // int zoneID = gateList[0].BelongZoneId();
  475. // int gateID = gateList[0].gateId;
  476. // GameDateManager.Instance.gotoGate = true;
  477. // GameDateManager.Instance.LandID = wordID;
  478. // GameDateManager.Instance.ZoneID = zoneID;
  479. // GameDateManager.Instance.GateID = gateID;
  480. // GameDateManager.Instance.GateDifficulty = 0;
  481. // UI_BaseMainWindow.Instance().onClicked_FunMenu(1002);
  482. // PanelHelper.Instance.CloseAllPanel("UI_BaseMainWindow");
  483. // }
  484. // }
  485. // }
  486. // }
  487. // break;
  488. //// 去通过关卡
  489. //case Enum_GotoType.gate_select:
  490. // {
  491. // // 关卡参数
  492. // if (pars.Count >= 3)
  493. // {
  494. // int wordID = pars[0];
  495. // int zoneID = pars[1];
  496. // int gateID = pars[2];
  497. // GameDateManager.Instance.gotoGate = true;
  498. // GameDateManager.Instance.LandID = wordID;
  499. // GameDateManager.Instance.ZoneID = zoneID;
  500. // GameDateManager.Instance.GateID = gateID;
  501. // GameDateManager.Instance.GateDifficulty = 0;
  502. // UI_BaseMainWindow.Instance().onClicked_FunMenu(1002);
  503. // PanelHelper.Instance.ClosePanel("UI_BaseMainWindow");
  504. // }
  505. // }
  506. // break;
  507. //// 去任务卡背包
  508. //case Enum_GotoType.taskCardBag:
  509. // {
  510. // PanelHelper.Instance.ShowPanel("UI_PacketWindow", null, 5);
  511. // }
  512. // break;
  513. //// 去杀怪
  514. //case Enum_GotoType.gate_for_monster:
  515. // {
  516. // // 暂时只取第一个
  517. // if (pars.Count > 0)
  518. // {
  519. // List<sm_gate> gates = sm_gate.FingGatesByMonster(pars[0]);
  520. // if (gates.Count > 0)
  521. // {
  522. // int wordID = gates[0].BelongedZoneMo.BelongToMainlandID;
  523. // int zoneID = gates[0].BelongZoneId();
  524. // int gateID = gates[0].gateId;
  525. // GameDateManager.Instance.gotoGate = true;
  526. // GameDateManager.Instance.LandID = wordID;
  527. // GameDateManager.Instance.ZoneID = zoneID;
  528. // GameDateManager.Instance.GateID = gateID;
  529. // GameDateManager.Instance.GateDifficulty = 0;
  530. // UI_BaseMainWindow.Instance().onClicked_FunMenu(1002);
  531. // PanelHelper.Instance.ClosePanel("UI_BaseMainWindow");
  532. // }
  533. // }
  534. // }
  535. // break;
  536. //// 去关卡访问NPC
  537. //case Enum_GotoType.gate_for_npc:
  538. // {
  539. // // 暂时只取第一个
  540. // if (pars.Count > 0)
  541. // {
  542. // int npcId = int.Parse( pars[2]);
  543. // sm_npc npc = sm_npc.GetMoById(npcId);
  544. // sm_build buildInfo = sm_build.GetMoById(npc.buildId);
  545. // if (buildInfo.sceneRes != "")
  546. // {
  547. // Entrance_WorldMap.mainUIBuilder.SelectBuilder(npc.buildId, () =>
  548. // {
  549. // // LevelManager.Instance().LoadLevel(E_Level.Battle, buildInfo.sceneRes, buildInfo.id);
  550. // LevelManager.Instance().LoadLevel(buildInfo.sceneRes, "", buildInfo.id, 0);
  551. // });
  552. // }
  553. // else
  554. // {
  555. // PanelHelper.Instance.ShowPanel("UI_BuildDialogWindow", panel =>
  556. // {
  557. // }, buildInfo.id.ToString());
  558. // }
  559. // }
  560. // }
  561. // break;
  562. ///// <summary>
  563. ///// 英雄技能界面, 参数:herouid
  564. ///// </summary>
  565. //case Enum_GotoType.heroSkill:
  566. // {
  567. // if (pars.Count > 0)
  568. // {
  569. // int heroTID = pars[0];
  570. // GameHeroVo heroVO = UserProxy.Instance.player.collectHero.GetHeroGameInfoByModelID(heroTID.ToString());
  571. // if (heroVO != null)
  572. // {
  573. // PanelHelper.Instance.ShowPanel("YL_SkillInfoWindow", null, heroVO);
  574. // }
  575. // }
  576. // }
  577. // break;
  578. ///// <summary>
  579. ///// 英雄属性界面, 参数:herouid
  580. ///// </summary>
  581. //case Enum_GotoType.heroProperty:
  582. // {
  583. // ///不得已而为之,如果进过战斗,那么这里创建的角色会影响heroscene场景里的相机.我先删除,回头再寻求更好的解决
  584. // GameObject rolemanage = GameObject.Find("RoleManager");
  585. // if (rolemanage != null)
  586. // {
  587. // CleanContent(rolemanage);
  588. // }
  589. // LevelManager.Instance().LoadLevel("HeroScene", "UI_NewHeroTeamWindow", null, 3, E_Level.HeroInfo);
  590. // }
  591. // break;
  592. ///// <summary>
  593. ///// 英雄武器装备界面,参数:herouid
  594. ///// </summary>
  595. //case Enum_GotoType.heroWeapon:
  596. // {
  597. // GameObject rolemanage = GameObject.Find("RoleManager");
  598. // if (rolemanage != null)
  599. // {
  600. // CleanContent(rolemanage);
  601. // }
  602. // LevelManager.Instance().LoadLevel("HeroScene", "UI_NewHeroTeamWindow", "0,2", 3, E_Level.HeroInfo);
  603. // }
  604. // break;
  605. ///// <summary>
  606. ///// 英雄言灵装备界面,参数:herouid
  607. ///// </summary>
  608. //case Enum_GotoType.heroYanling:
  609. // {
  610. // GameObject rolemanage = GameObject.Find("RoleManager");
  611. // if (rolemanage != null)
  612. // {
  613. // CleanContent(rolemanage);
  614. // }
  615. // LevelManager.Instance().LoadLevel("HeroScene", "UI_NewHeroTeamWindow", "0,1", 3, E_Level.HeroInfo);
  616. // }
  617. // break;
  618. ///// <summary>
  619. ///// 跳转唤灵师界面
  620. ///// </summary>
  621. //case Enum_GotoType.heroList:
  622. // {
  623. // GameObject rolemanage = GameObject.Find("RoleManager");
  624. // if (rolemanage != null)
  625. // {
  626. // CleanContent(rolemanage);
  627. // }
  628. // LevelManager.Instance().LoadLevel("HeroScene", "UI_NewHeroTeamWindow", null, 3, E_Level.HeroInfo);
  629. // }
  630. // break;
  631. ///// <summary>
  632. ///// 跳转任务卡商店, 参数:无
  633. ///// </summary>
  634. //case Enum_GotoType.taskCardShop:
  635. // {
  636. // PanelHelper.Instance.ShowPanel("UI_TaskCardShopWindow");
  637. // }
  638. // break;
  639. ///// <summary>
  640. ///// 跳转邮件界面, 参数:无
  641. ///// </summary>
  642. //case Enum_GotoType.mail:
  643. // {
  644. // PanelHelper.Instance.ShowPanel("UI_MailWindow");
  645. // }
  646. // break;
  647. ///// <summary>
  648. ///// 跳转言灵列表界面, 参数: 无
  649. ///// </summary>
  650. //case Enum_GotoType.yanlingList:
  651. // {
  652. // PanelHelper.Instance.ShowPanel("UI_YanLingBagWindow");
  653. // }
  654. // break;
  655. ///// <summary>
  656. ///// 跳转圣哲学院界面, 参数: 无
  657. ///// </summary>
  658. //case Enum_GotoType.school:
  659. // {
  660. // PanelHelper.Instance.ShowPanel("UI_TaskWindow", null, 3);
  661. // }
  662. // break;
  663. ///// <summary>
  664. ///// 跳转无尽塔界面, 参数: 无
  665. ///// </summary>
  666. //case Enum_GotoType.endlesstower:
  667. // {
  668. // if (UserProxy.Instance.player.baseInfo.level >= stepVo.mo().minlv)
  669. // {
  670. // PanelHelper.Instance.ShowPanel("UI_EndlessTowerWindow");
  671. // }
  672. // else
  673. // {
  674. // PanelHelper.Instance.ShowPanel("UI_BaseMainWindow");
  675. // UI_CueDialog.Instance().Open("玩家等级需达到" + stepVo.mo().minlv + "级!");
  676. // }
  677. // }
  678. // break;
  679. ///// <summary>
  680. ///// 跳转材料副本, 参数: gateid
  681. ///// </summary>
  682. ///// <summary>
  683. ///// 跳转神庙抽奖, 参数: 无
  684. ///// </summary>
  685. //case Enum_GotoType.temple:
  686. // {
  687. // PanelHelper.Instance.ShowPanel("UI_TempleWindow");
  688. // }
  689. // break;
  690. ///// <summary>
  691. /////世界BOSS前往, 参数: gateid
  692. ///// </summary>
  693. //case Enum_GotoType.worldboss:
  694. // {
  695. // // 暂时只取第一个
  696. // if (pars.Count > 0)
  697. // {
  698. // int gateID = pars[0];
  699. // if (gateID == 506002)
  700. // {
  701. // GameDateManager.Instance.WordBossID = 2;
  702. // }
  703. // else
  704. // {
  705. // GameDateManager.Instance.WordBossID = 1;
  706. // }
  707. // GameDateManager.Instance.GateID = gateID;
  708. // GameDateManager.Instance.GateVO = new UIVO_Gate.SelectGateVo((UIVO_Gate.EGateDiffculty)GameDateManager.Instance.GateDifficulty);
  709. // GameDateManager.Instance.GateVO.gateId = gateID;
  710. // RoleManager.Instance.ClearRoleRes();
  711. // EventComponent eventCmpt = GameEntry.GetComponent<EventComponent>();
  712. // SceneCmptManager.Instance.Reset();
  713. // eventCmpt.FireNow(taskTracking, new MainEventGoBattle(GameDateManager.Instance.GateID, GameDateManager.Instance.GateDifficulty));
  714. // }
  715. // }
  716. // break;
  717. //// 去通过关卡
  718. //case Enum_GotoType.gate_main_any:
  719. // {
  720. // GameDateManager.Instance.gotoGate = false;
  721. // UI_BaseMainWindow.Instance().onClicked_FunMenu(1002);
  722. // PanelHelper.Instance.ClosePanel("UI_BaseMainWindow");
  723. // }
  724. // break;
  725. case Enum_GotoType.materialCarbon:
  726. {
  727. // 暂时只取第一个
  728. if (pars.Count > 0)
  729. {
  730. int zoneId = int.Parse(pars[0]);
  731. int mapId = int.Parse(pars[1]);
  732. int fubenId = int.Parse(pars[2]);
  733. Role ctrlRole = RoleManager.Instance.GetPlayer();
  734. List<GameObject> mapLists = SceneCmptManager.Instance.GetAllMapSwitchCmpt();
  735. foreach (var map in mapLists)
  736. {
  737. SceneEventMapSwitch sceneEventMap = map.GetComponent<SceneEventMapSwitch>();
  738. // 后两位是楼层,前往不需要楼层
  739. if (sceneEventMap.NextMapId == (fubenId / 100))
  740. {
  741. CalculatePathPos(ctrlRole.transform.position, sceneEventMap.transform.position);
  742. break;
  743. }
  744. }
  745. }
  746. }
  747. break;
  748. // 去关卡访问NPC
  749. case Enum_GotoType.new_npc:
  750. {
  751. // 暂时只取第一个
  752. if (pars.Count >= 3)
  753. {
  754. int zoneId = int.Parse(pars[0]);
  755. int mapId = int.Parse(pars[1]);
  756. int npcId = int.Parse(pars[2]);
  757. Role ctrlRole = RoleManager.Instance.GetPlayer();
  758. GameObject obj = GameObject.Find("SceneObj/npcList/Npc_" + npcId);
  759. // 当前地图存在所找NPC
  760. if (obj)
  761. {
  762. obj.SetActive(false);
  763. obj.SetActive(true);
  764. CalculatePathPos(ctrlRole.transform.position, obj.transform.position);
  765. }
  766. // 不存在,直接去传送
  767. else
  768. {
  769. ToChuanSong(mapId);
  770. }
  771. }
  772. }
  773. break;
  774. case Enum_GotoType.new_monster:
  775. {
  776. // 暂时只取第一个
  777. if (pars.Count >= 3)
  778. {
  779. int zoneId = int.Parse(pars[0]);
  780. int mapId = int.Parse(pars[1]);
  781. string spawnerName = pars[2];
  782. Role ctrlRole = RoleManager.Instance.GetPlayer();
  783. // 不在同一张地图,去传送
  784. if (UserProxy.Instance.player.newMap.curMapId != mapId)
  785. {
  786. ToChuanSong(mapId);
  787. }
  788. else
  789. {
  790. // 去找怪物孵化点
  791. GameObject obj = GameObject.Find("Spawners/" + spawnerName);
  792. if (obj && obj.transform.GetChild(0))
  793. {
  794. CalculatePathPos(ctrlRole.transform.position, obj.transform.GetChild(0).transform.position);
  795. }
  796. // 孵化点不存在,去传送
  797. else
  798. {
  799. ToChuanSong(mapId);
  800. }
  801. }
  802. }
  803. }
  804. break;
  805. case Enum_GotoType.new_main:
  806. {
  807. PanelHelper.Instance.ShowPanel("UI_BaseMainWindow");
  808. }
  809. break;
  810. }
  811. }
  812. /// <summary>
  813. /// 前往传送
  814. /// </summary>
  815. /// <param name="targetMapid"></param>
  816. private static void ToChuanSong(int targetMapid)
  817. {
  818. Role ctrlRole = RoleManager.Instance.GetPlayer();
  819. float chuanSongDis = 0;
  820. float nextMapDis = 0;
  821. // 传送阵坐标
  822. Vector3 chuanSongPos = NpcManager.Instance.GetAllNpc()[1011].gameObject.transform.position;
  823. chuanSongDis = Vector3.Distance(ctrlRole.transform.position, chuanSongPos);
  824. // 下一章地图传送点坐标
  825. Vector3 nextMapPos = Vector3.zero;
  826. List<GameObject> mapLists = SceneCmptManager.Instance.GetAllMapSwitchCmpt();
  827. foreach (var map in mapLists)
  828. {
  829. SceneEventMapSwitch sceneEventMap = map.GetComponent<SceneEventMapSwitch>();
  830. if (sceneEventMap.NextMapId == targetMapid)
  831. {
  832. nextMapPos = sceneEventMap.transform.position;
  833. nextMapDis = Vector3.Distance(ctrlRole.transform.position, nextMapPos);
  834. break;
  835. }
  836. }
  837. // 有下一章地图信息,且地图已解锁
  838. if (UserProxy.Instance.player.newMap.unlockedFootholds.ContainsKey(targetMapid) && UserProxy.Instance.player.newMap.unlockedFootholds[targetMapid].transmissionIsOk)
  839. {
  840. // 下一章地图的距离有效,切人物离得近,直接通过地图传送点过去
  841. if (nextMapDis >= 0.01f && nextMapDis < chuanSongDis)
  842. {
  843. CalculatePathPos(ctrlRole.transform.position, nextMapPos);
  844. }
  845. else
  846. {
  847. CalculatePathPos(ctrlRole.transform.position, chuanSongPos);
  848. }
  849. }
  850. // 去地图切换点
  851. else
  852. {
  853. // 下一章地图的距离有效,直接通过地图传送点过去
  854. if (nextMapDis >= 0.01f)
  855. {
  856. CalculatePathPos(ctrlRole.transform.position, nextMapPos);
  857. }
  858. else
  859. {
  860. CalculatePathPos(ctrlRole.transform.position, chuanSongPos);
  861. }
  862. }
  863. }
  864. // 计算路径点
  865. public static void CalculatePathPos(Vector3 curPos, Vector3 _targetPos)
  866. {
  867. if (lineRenderer == null)
  868. {
  869. Role ctrlRole = RoleManager.Instance.GetPlayer();
  870. lineRenderer = ctrlRole.transform.Find("Line").GetComponent<LineRenderer>();
  871. }
  872. targetPos = _targetPos;
  873. NavMeshMoving = false;
  874. if (showLine)
  875. {
  876. lineRenderer.positionCount = 0;
  877. lineRenderer.enabled = false;
  878. showLine = false;
  879. }
  880. else
  881. {
  882. lineRenderer.positionCount = 0;
  883. lineRenderer.enabled = true;
  884. showLine = true;
  885. }
  886. ////创建路径
  887. //NavMesh.CalculatePath(curPos, targetPos, NavMesh.AllAreas, targetNavMeshPath);
  888. ////改变路径中每个点的位置,为了不贴边缘走,这样很怪。
  889. //for (int i = 1; i < targetNavMeshPath.corners.Length - 2; i++)
  890. //{
  891. // bool result = NavMesh.FindClosestEdge(targetNavMeshPath.corners[i], out hit, NavMesh.AllAreas);
  892. // if (result)
  893. // {
  894. // targetNavMeshPath.corners[i] = hit.position + hit.normal * dis;
  895. // targetPathPos.Add(targetNavMeshPath.corners[i]);
  896. // if (targetPathObj.Count >= targetPathPos.Count)
  897. // {
  898. // targetPathObj[targetPathPos.Count -1].transform.position = targetNavMeshPath.corners[i];
  899. // }
  900. // else
  901. // {
  902. // GameObject obj = (GameObject)Instantiate(footObj, targetNavMeshPath.corners[i],Quaternion.identity);
  903. // obj.SetActive(true);
  904. // targetPathObj.Add(obj);
  905. // }
  906. // }
  907. //}
  908. //targetPathPos.Add(targetPos);
  909. //if (targetPathObj.Count >= targetPathPos.Count)
  910. //{
  911. // targetPathObj[targetPathPos.Count - 1].transform.position = targetPos;
  912. //}
  913. //else
  914. //{
  915. // GameObject obj = (GameObject)Instantiate(footObj, targetPos, Quaternion.identity);
  916. // obj.SetActive(true);
  917. // targetPathObj.Add(obj);
  918. //}
  919. //NavMeshMoving = true;
  920. }
  921. /// <summary>
  922. /// 获取任务目标GameObject
  923. /// </summary>
  924. /// <param name="stepVo">参数</param>
  925. public static GameObject GetTaskTargetObj(Ins_TaskStepVo stepVo)
  926. {
  927. if (stepVo == null)
  928. {
  929. return null;
  930. }
  931. Enum_GotoType gotoType = stepVo.Goto.GotoType;
  932. List<string> pars = stepVo.Goto.Params;
  933. switch (gotoType)
  934. {
  935. case Enum_GotoType.materialCarbon:
  936. {
  937. // 暂时只取第一个
  938. if (pars.Count > 0)
  939. {
  940. int zoneId = int.Parse(pars[0]);
  941. int mapId = int.Parse(pars[1]);
  942. int fubenId = int.Parse(pars[2]);
  943. Role ctrlRole = RoleManager.Instance.GetPlayer();
  944. List<GameObject> mapLists = SceneCmptManager.Instance.GetAllMapSwitchCmpt();
  945. foreach (var map in mapLists)
  946. {
  947. SceneEventMapSwitch sceneEventMap = map.GetComponent<SceneEventMapSwitch>();
  948. // 后两位是楼层,前往不需要楼层
  949. if (sceneEventMap.NextMapId == (fubenId / 100))
  950. {
  951. return sceneEventMap.gameObject;
  952. }
  953. }
  954. }
  955. }
  956. break;
  957. // 去关卡访问NPC
  958. case Enum_GotoType.new_npc:
  959. {
  960. // 暂时只取第一个
  961. if (pars.Count >= 3)
  962. {
  963. int mapId = int.Parse(pars[0]);
  964. int zoneId = int.Parse(pars[1]);
  965. int npcId = int.Parse(pars[2]);
  966. GameObject obj = GameObject.Find("SceneObj/npcList/Npc_" + npcId);
  967. if (obj)
  968. {
  969. return obj;
  970. }
  971. else
  972. {
  973. LogHelper.Log("查找NPC失败:" + npcId);
  974. int mapid = sm_npc.GetMoById(npcId).scene_node;
  975. // 去传送点
  976. if (UserProxy.Instance.player.newMap.unlockedFootholds.ContainsKey(mapid) && UserProxy.Instance.player.newMap.unlockedFootholds[mapid].transmissionIsOk)
  977. {
  978. // 去找传送阵
  979. if (UserProxy.Instance.player.newMap.curMapId != zoneId)
  980. {
  981. if (NpcManager.Instance.GetAllNpc().ContainsKey(1011))
  982. {
  983. GameObject npcObj = NpcManager.Instance.GetAllNpc()[1011].gameObject;
  984. return npcObj;
  985. }
  986. }
  987. }
  988. // 去地图切换点
  989. else
  990. {
  991. List<GameObject> mapLists = SceneCmptManager.Instance.GetAllMapSwitchCmpt();
  992. foreach (var map in mapLists)
  993. {
  994. SceneEventMapSwitch sceneEventMap = map.GetComponent<SceneEventMapSwitch>();
  995. if (sceneEventMap.NextMapId == mapid)
  996. {
  997. return sceneEventMap.gameObject;
  998. }
  999. }
  1000. }
  1001. }
  1002. }
  1003. }
  1004. break;
  1005. case Enum_GotoType.new_monster:
  1006. {
  1007. // 暂时只取第一个
  1008. if (pars.Count >= 3)
  1009. {
  1010. int mapId = int.Parse(pars[0]);
  1011. int zoneId = int.Parse(pars[1]);
  1012. string spawnerName = pars[2];
  1013. // 去找传送阵
  1014. if (UserProxy.Instance.player.newMap.curMapId != zoneId)
  1015. {
  1016. GameObject npcObj = NpcManager.Instance.GetAllNpc()[1011].gameObject;
  1017. return npcObj;
  1018. }
  1019. // 找怪物
  1020. else
  1021. {
  1022. GameObject obj = GameObject.Find("Spawners/" + spawnerName).transform.GetChild(0).gameObject;
  1023. return obj;
  1024. }
  1025. }
  1026. }
  1027. break;
  1028. }
  1029. return null;
  1030. }
  1031. /// <summary>
  1032. /// 停止前往
  1033. /// </summary>
  1034. public static void StopGoTo()
  1035. {
  1036. if (NavMeshMoving)
  1037. {
  1038. NavMeshMoving = false;
  1039. Role ctrlRole = RoleManager.Instance.GetPlayer();
  1040. ctrlRole.mNavMeshAgent.isStopped = true;
  1041. HeroPlayerController.Instance.SetAutoMoveDirection(Vector2.zero);
  1042. }
  1043. }
  1044. float fTime = 0;
  1045. private void Update()
  1046. {
  1047. if(showLine)
  1048. {
  1049. //fTime -= Time.deltaTime;
  1050. //if (fTime > 0)
  1051. //{
  1052. // return;
  1053. //}
  1054. //else
  1055. //{
  1056. // fTime = 0.2f;
  1057. //}
  1058. Role ctrlRole = RoleManager.Instance.GetPlayer();
  1059. if (ctrlRole == null)
  1060. {
  1061. return;
  1062. }
  1063. //创建路径
  1064. NavMesh.CalculatePath(ctrlRole.transform.position, targetPos, NavMesh.AllAreas, targetNavMeshPath);
  1065. float dis = 999;
  1066. if (targetNavMeshPath.corners.Length > 0 && targetNavMeshPath.corners.Length <= 2)
  1067. {
  1068. dis = Vector3.Distance(ctrlRole.transform.position, targetNavMeshPath.corners[targetNavMeshPath.corners.Length - 1]);
  1069. }
  1070. if (targetNavMeshPath.corners.Length <= 0 || dis < 1.5f)
  1071. {
  1072. lineRenderer.positionCount = 0;
  1073. lineRenderer.enabled = false;
  1074. NavMeshMoving = false;
  1075. return;
  1076. }
  1077. Vector3[] _path = targetNavMeshPath.corners;
  1078. //lineRenderer.positionCount = _path.Length;
  1079. lineRenderer.SetVertexCount(_path.Length);
  1080. for (int i = 0; i < _path.Length; i++)
  1081. {
  1082. Debug.Log(i + "= " + _path[i]);
  1083. lineRenderer.SetPosition(i, _path[i]);
  1084. }
  1085. }
  1086. if (NavMeshMoving)
  1087. {
  1088. Role ctrlRole = RoleManager.Instance.GetPlayer();
  1089. if (ctrlRole == null)
  1090. {
  1091. NavMeshMoving = false;
  1092. return;
  1093. }
  1094. if (targetPathIndex < targetPathPos.Count)
  1095. {
  1096. float dis = Vector3.Distance(ctrlRole.transform.position, targetPathPos[targetPathIndex]);
  1097. if (dis <= 2.0f)
  1098. {
  1099. targetPathObj[targetPathIndex].SetActive(false);
  1100. targetPathIndex++;
  1101. }
  1102. else
  1103. {
  1104. if (ctrlRole.mNavMeshAgent.isStopped == true)
  1105. {
  1106. ctrlRole.mNavMeshAgent.isStopped = false;
  1107. }
  1108. if (ctrlRole.mNavMeshAgent.destination != targetPathPos[targetPathIndex])
  1109. {
  1110. ctrlRole.mNavMeshAgent.SetDestination(targetPathPos[targetPathIndex]);
  1111. }
  1112. Vector2 dir = new Vector2(ctrlRole.mNavMeshAgent.desiredVelocity.x, ctrlRole.mNavMeshAgent.desiredVelocity.z);
  1113. dir.Normalize();
  1114. HeroPlayerController.Instance.SetAutoMoveDirection(dir);
  1115. }
  1116. }
  1117. else
  1118. {
  1119. NavMeshMoving = false;
  1120. if (ctrlRole.mNavMeshAgent.isStopped == false)
  1121. {
  1122. ctrlRole.mNavMeshAgent.isStopped = true;
  1123. HeroPlayerController.Instance.SetAutoMoveDirection(Vector2.zero);
  1124. }
  1125. }
  1126. }
  1127. }
  1128. /// <summary>
  1129. /// 删除容器内的物体
  1130. /// </summary>
  1131. /// <param name="Group"></param>
  1132. private static void CleanContent(GameObject Group)
  1133. {
  1134. int childCount = Group.transform.childCount;
  1135. if (childCount == 0)
  1136. {
  1137. return;
  1138. }
  1139. var children = new List<GameObject>();
  1140. for (int i = 0; i < childCount; ++i)
  1141. {
  1142. var child = Group.transform.GetChild(i).gameObject;
  1143. children.Add(child);
  1144. }
  1145. for (int i = 0; i < childCount; ++i)
  1146. {
  1147. var child = children[i];
  1148. #if UNITY_EDITOR
  1149. UnityEngine.Object.DestroyImmediate(child);
  1150. #else
  1151. UnityEngine. Object.Destroy(child);
  1152. #endif
  1153. }
  1154. }
  1155. }