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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using System;
- using DG.Tweening;
- /// <summary>
- /// 右上角菜单
- /// </summary>
- public class UI_TiliMenu : MonoBehaviour
- {
- private static UI_TiliMenu pInit = null;
- private GameObject btnTiliAdd = null;
- private GameObject resEffect = null;
- private Text txt_Tili = null;
- private const float _spaceTime = 0.5f;
- private float _curTime = 0;
- private int lastTili = 0;
- private int lastCash = 0;
- private int lastGold = 0;
- private Text txt_Gem = null;
- private Text txt_Gold = null;
- private GameObject btnGemAdd = null;
- private GameObject btnGoldAdd = null;
- private GameObject gemEffect = null;
- private GameObject goldEffect = null;
- private int MaxTili = 0;
- /// <summary>
- /// 单例
- /// </summary>
- public static UI_TiliMenu Instance
- {
- get
- {
- return pInit;
- }
- }
- /// <summary>
- /// 创建
- /// </summary>
- /// <param name="parentTran">父Transform</param>
- public static void Create(Transform parentTran,bool show = false)
- {
- if (show == false)
- {
- return;
- }
- ResourceHelper.Instance.LoadAssetBundle("UI_TiliMenu", (ab) =>
- {
- if (ab != null)
- {
- GameObject uiObj = Instantiate(ab.LoadAsset<GameObject>("UI_TiliMenu"), parentTran);
- pInit = uiObj.AddComponent<UI_TiliMenu>();
- pInit.Init();
- }
- });
- }
- /// <summary>
- /// 初始化
- /// </summary>
- private void Init()
- {
- _curTime = _spaceTime;
- txt_Gem = transform.Find("GemBG/txt_Gem").GetComponent<Text>();
- txt_Gold = transform.Find("GoldBG/txt_Gold").GetComponent<Text>();
- txt_Tili = transform.Find("ResBG/txt_Res").GetComponent<Text>();
- btnGemAdd = transform.Find("GemBG/btn_GemAdd").gameObject;
- EventTriggerListener.Get(btnGemAdd).onClick = GemAdd_Click;
- btnGoldAdd = transform.Find("GoldBG/btn_GoldAdd").gameObject;
- EventTriggerListener.Get(btnGoldAdd).onClick = GoldAdd_Click;
- btnTiliAdd = transform.Find("ResBG/btn_ResAdd").gameObject;
- EventTriggerListener.Get(btnTiliAdd).onClick = ResAdd_Click;
- gemEffect = transform.Find("GemBG/UI_kouchu_saoguang").gameObject;
- goldEffect = transform.Find("GoldBG/UI_kouchu_saoguang").gameObject;
- resEffect = transform.Find("ResBG/UI_kouchu_saoguang").gameObject;
- lastTili = UserProxy.Instance.player.baseInfo.tili;
- lastCash = UserProxy.Instance.player.baseInfo.cash;
- lastGold = UserProxy.Instance.player.baseInfo.gold;
-
- txt_Gem.text = UserProxy.Instance.player.baseInfo.cash.ToString();
- txt_Gold.text = UserProxy.Instance.player.baseInfo.gold.ToString();
- MaxTili = int.Parse(GameConfigData.Ins.globalsettings.TiliMaxVal.ToString());
- txt_Tili.text = txt_Tili.text = UserProxy.Instance.player.baseInfo.tili.ToString() + " / " + MaxTili;
-
- }
- private void Update()
- {
- _curTime -= Time.deltaTime;
- if (_curTime <= 0)
- {
- _curTime = _spaceTime;
- //// 资源点
- if (lastTili != UserProxy.Instance.player.baseInfo.tili)
- {
- lastTili = UserProxy.Instance.player.baseInfo.tili;
- txt_Tili.text = UserProxy.Instance.player.baseInfo.tili.ToString()+ " / "+ MaxTili;
- resEffect.SetActive(false);
- resEffect.SetActive(true);
- }
- // 宝石
- if (lastCash != UserProxy.Instance.player.baseInfo.cash)
- {
- lastCash = UserProxy.Instance.player.baseInfo.cash;
- txt_Gem.text = UserProxy.Instance.player.baseInfo.cash.ToString();
- gemEffect.SetActive(false);
- gemEffect.SetActive(true);
- }
- // 金币
- if (lastGold != UserProxy.Instance.player.baseInfo.gold)
- {
- lastGold = UserProxy.Instance.player.baseInfo.gold;
- txt_Gold.text = UserProxy.Instance.player.baseInfo.gold.ToString();
- goldEffect.SetActive(false);
- goldEffect.SetActive(true);
- }
- }
- }
-
- /// <summary>
- /// 增加资源点 点击
- /// </summary>
- /// <param name="go"> 按钮对象 </param>
- private void ResAdd_Click(GameObject go)
- {
- PanelHelper.Instance.ShowPanel("UI_NewBuyTiliWindow", (panel) =>
- {
- //UI_ShopPrizesPanel shopPrize = panel.GetComponent<UI_ShopPrizesPanel>();
- //shopPrize.Init();
- //shopPrize.Show(lst);
- });
- }
- /// <summary>
- /// 增加钻石 点击
- /// </summary>
- /// <param name="go"> 按钮对象 </param>
- private void GemAdd_Click(GameObject go)
- {
- LogHelper.Log("点击增加钻石");
- }
- /// <summary>
- /// 增加金币 点击
- /// </summary>
- /// <param name="go"> 按钮对象 </param>
- private void GoldAdd_Click(GameObject go)
- {
- LogHelper.Log("点击增加金币");
- }
- }
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