- using UnityEngine;
- using System.Collections;
- [RequireComponent(typeof(AudioSource))]
- public class GameBackAudio : MonoBehaviour
- {
- /// <summary>
- ///
- /// </summary>
- /// <param name="go"></param>
- public void OnAudioPlayEnd(string endResName)
- {
- AudioManager.Instance.UnloadMusicAudioObject(endResName);
- }
- }
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