GameBackAudio.cs 347 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. [RequireComponent(typeof(AudioSource))]
  4. public class GameBackAudio : MonoBehaviour
  5. {
  6. /// <summary>
  7. ///
  8. /// </summary>
  9. /// <param name="go"></param>
  10. public void OnAudioPlayEnd(string endResName)
  11. {
  12. AudioManager.Instance.UnloadMusicAudioObject(endResName);
  13. }
  14. }