DragonBonesManager.cs 7.7 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System;
  4. using System.Collections.Generic;
  5. /// <summary>
  6. ///
  7. /// </summary>
  8. public class DragonBonesManager : MonoSingleton<DragonBonesManager>
  9. {
  10. /// <summary>
  11. /// 资源
  12. /// </summary>
  13. public Dictionary<string, UseDragonBoneRecordVo> loadDBDataRecord = new Dictionary<string, UseDragonBoneRecordVo>();
  14. /// <summary>
  15. /// 资源
  16. /// </summary>
  17. public Dictionary<string, Texture2D> mIconRes = new Dictionary<string, Texture2D>();
  18. /// <summary>
  19. /// 资源
  20. /// </summary>
  21. public Dictionary<string, DragonBonesDataVo> mDataRes = new Dictionary<string, DragonBonesDataVo>();
  22. /// <summary>
  23. /// 初始化
  24. /// </summary>
  25. private void Start()
  26. {
  27. loadDBDataRecord.Clear();
  28. mDataRes.Clear();
  29. mIconRes.Clear();
  30. }
  31. /// <summary>
  32. /// 卸载
  33. /// </summary>
  34. protected void OnDestroy()
  35. {
  36. }
  37. /// <summary>
  38. /// 加载资源
  39. /// </summary>
  40. /// <param name="bundleName"> 资源包的名称 </param>
  41. /// <param name="ac"> 加载完后执行的回调 </param>
  42. private void LoadAsset(string bundleName, Action ac)
  43. {
  44. ResourceHelper.Instance.LoadAssetBundle(bundleName, (AssetBundle bundle) =>
  45. {
  46. if (null != bundle)
  47. {
  48. GameObject go = (GameObject)bundle.LoadAsset(bundleName);
  49. string textureResName = bundleName + "_tex";
  50. DragonBonesDataVo vo = new DragonBonesDataVo();
  51. vo.mSkeletonJson = (TextAsset)bundle.LoadAsset(bundleName + "_ske", typeof(TextAsset));
  52. vo.mTextureJson = (TextAsset)bundle.LoadAsset(bundleName + "_tex", typeof(TextAsset));
  53. mDataRes[bundleName] = vo;
  54. UnityEngine.Object[] sprObj = bundle.LoadAllAssets(typeof(Texture2D));
  55. foreach (UnityEngine.Object element in sprObj)
  56. {
  57. if (element.name == textureResName)
  58. {
  59. Texture2D ogr = element as Texture2D;
  60. mIconRes[textureResName] = ogr;
  61. break;
  62. }
  63. } ac();
  64. }
  65. else
  66. {
  67. LogHelper.LogError("不存在..........." + bundleName);
  68. ac();
  69. }
  70. });
  71. }
  72. /// <summary>
  73. /// 请求龙骨的数据
  74. /// </summary>
  75. /// <param name="bundleName">"101001_Wun"</param>
  76. /// <param name="ac"></param>
  77. public void QueryAsset(string bundleName, Action<DragonBonesDataVo, Texture2D> ac)
  78. {
  79. string textureResName = bundleName + "_tex";
  80. if (loadDBDataRecord.ContainsKey(bundleName))
  81. {
  82. UseDragonBoneRecordVo vo = loadDBDataRecord[bundleName];
  83. vo.lastUseDbDataTs = DateTime.Now.ToUnixTimeStamp();
  84. if (mIconRes[textureResName] == null)
  85. {
  86. LogHelper.LogError(" Error!!!!QueryAsset::" + bundleName);
  87. }
  88. if (ac != null)
  89. {
  90. ac(mDataRes[bundleName], mIconRes[textureResName]);
  91. }
  92. }
  93. else
  94. {
  95. LoadAsset(bundleName, () =>
  96. {
  97. if (loadDBDataRecord.ContainsKey(bundleName))
  98. {
  99. UseDragonBoneRecordVo vo = loadDBDataRecord[bundleName];
  100. vo.lastUseDbDataTs = DateTime.Now.ToUnixTimeStamp();
  101. }
  102. else
  103. {
  104. UseDragonBoneRecordVo vo = new UseDragonBoneRecordVo();
  105. vo.createTs = DateTime.Now.ToUnixTimeStamp();
  106. vo.dragonBoneName = bundleName;
  107. vo.lastUseDbDataTs = vo.createTs;
  108. vo.useDbDataCount = 0;
  109. loadDBDataRecord.Add(bundleName, vo);
  110. }
  111. if (ac != null)
  112. {
  113. if (!mDataRes.ContainsKey(bundleName))
  114. {
  115. LogHelper.LogError("drg" + bundleName);
  116. }
  117. if (!mIconRes.ContainsKey(textureResName))
  118. {
  119. LogHelper.LogError("icon" + textureResName);
  120. }
  121. ac(mDataRes[bundleName], mIconRes[textureResName]);
  122. }
  123. });
  124. }
  125. }
  126. /// <summary>
  127. /// 清理指定的龙骨bundle
  128. /// </summary>
  129. /// <param name="dragonId"></param>
  130. public void UnloadDragonBoneBundle(string dragonId)
  131. {
  132. if (loadDBDataRecord.ContainsKey(dragonId))
  133. {
  134. UseDragonBoneRecordVo id2 = loadDBDataRecord[dragonId];
  135. foreach (GameObject go in id2.createGameObjectList)
  136. {
  137. if (go != null)
  138. {
  139. Destroy(go);
  140. }
  141. }
  142. //LogHelper.LogError("~~~卸载龙骨的数据文家啦啦啦~~~" + dragonId + "__数据的使用次数::" + id2.useDbDataCount);
  143. ResourceHelper.Instance.UnloadAssetBundle(dragonId);
  144. loadDBDataRecord.Remove(dragonId);
  145. DragonBones.UnityFactory.factory.RemoveDragonBonesData(dragonId, true);
  146. DragonBones.UnityFactory.factory.RemoveTextureAtlasData(dragonId, true);
  147. }
  148. }
  149. /// <summary>
  150. ///
  151. /// </summary>
  152. /// <param name="id1"></param>
  153. /// <param name="id2"></param>
  154. /// <returns></returns>
  155. public int SortDB(string key1, string key2)
  156. {
  157. int res = 0;
  158. UseDragonBoneRecordVo id1 = null;
  159. UseDragonBoneRecordVo id2 = null;
  160. if (loadDBDataRecord.ContainsKey(key1))
  161. {
  162. id1 = loadDBDataRecord[key1];
  163. }
  164. if (loadDBDataRecord.ContainsKey(key2))
  165. {
  166. id2 = loadDBDataRecord[key2];
  167. }
  168. if ((id1 == null) && (id2 == null))
  169. {
  170. return 0;
  171. }
  172. else if ((id1 != null) && (id2 == null))
  173. {
  174. return 1;
  175. }
  176. else if ((id1 == null) && (id2 != null))
  177. {
  178. return -1;
  179. }
  180. if (id1.lastUseDbDataTs > id2.lastUseDbDataTs)
  181. {
  182. res = -1;
  183. }
  184. else if (id1.lastUseDbDataTs < id2.lastUseDbDataTs)
  185. {
  186. res = 1;
  187. }
  188. else
  189. {
  190. if (id1.useDbDataCount > id2.useDbDataCount)
  191. {
  192. res = -1;
  193. }
  194. else if (id1.useDbDataCount < id2.useDbDataCount)
  195. {
  196. res = 1;
  197. }
  198. else
  199. {
  200. if (id1.createTs > id2.createTs)
  201. {
  202. res = -1;
  203. }
  204. else if (id1.createTs < id2.createTs)
  205. {
  206. res = 1;
  207. }
  208. }
  209. }
  210. return res;
  211. }
  212. }
  213. /// <summary>
  214. /// 龙骨数据使用记录
  215. /// </summary>
  216. public class UseDragonBoneRecordVo
  217. {
  218. /// <summary>
  219. /// 创建时间
  220. /// </summary>
  221. public uint createTs;
  222. /// <summary>
  223. /// 龙骨模型ID
  224. /// </summary>
  225. public string dragonBoneName;
  226. /// <summary>
  227. /// 最后一次使用的时间
  228. /// </summary>
  229. public uint lastUseDbDataTs;
  230. /// <summary>
  231. /// 数据模型的使用次数
  232. /// </summary>
  233. public uint useDbDataCount;
  234. /// <summary>
  235. ///
  236. /// </summary>
  237. public List<GameObject> createGameObjectList=new List<GameObject>();
  238. }
  239. /// <summary>
  240. /// 龙骨数据
  241. /// </summary>
  242. public class DragonBonesDataVo
  243. {
  244. /// <summary>
  245. /// 资源引用
  246. /// </summary>
  247. public TextAsset mSkeletonJson;
  248. /// <summary>
  249. /// 图片资源引用
  250. /// </summary>
  251. public TextAsset mTextureJson;
  252. }