IconManager.cs 5.8 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine.UI;
  6. /// <summary>
  7. /// 图片管理器
  8. /// </summary>
  9. public class IconManager : MonoSingleton<IconManager> //MonoBehaviour
  10. {
  11. /// <summary>
  12. /// 资源
  13. /// </summary>
  14. public Dictionary<string, Sprite> mIconRes = new Dictionary<string, Sprite>();
  15. /// <summary>
  16. /// 资源源
  17. /// </summary>
  18. public Dictionary<string, AssetBundle> mIconContainer = new Dictionary<string, AssetBundle>();
  19. /// <summary>
  20. /// 初始化
  21. /// </summary>
  22. private void Start()
  23. {
  24. mIconRes.Clear();
  25. mIconContainer.Clear();
  26. }
  27. /// <summary>
  28. /// 加载资源
  29. /// </summary>
  30. /// <param name="bundleName"> 资源包的名称 </param>
  31. /// <param name="ac"> 加载完后执行的回调 </param>
  32. public void LoadRes(string bundleName, Action ac)
  33. {
  34. ResourceHelper.Instance.LoadAssetBundle(bundleName, (AssetBundle bundle) =>
  35. {
  36. if (null != bundle)
  37. {
  38. GameObject go = (GameObject)bundle.LoadAsset(bundleName);
  39. List<Sprite> tempList = go.GetComponent<IconContainer>().mSpriteList;
  40. foreach (Sprite spr in tempList)
  41. {
  42. if (spr != null)
  43. {
  44. mIconRes[spr.name] = spr;
  45. }
  46. }
  47. }
  48. ac();
  49. });
  50. }
  51. /// <summary>
  52. /// 获取图标
  53. /// </summary>
  54. /// <param name="iconContainer">容器bundle名称</param>
  55. /// <param name="resName"> 图标的名称 </param>
  56. /// <param name="callBack">赋值成功后回调</param>
  57. public void GetSprite(string iconContainer, string resName, Action<Sprite> callBack)
  58. {
  59. string bundleName = resName;
  60. if (mIconRes.ContainsKey(bundleName) && mIconRes[bundleName] != null)
  61. {
  62. if (callBack != null)
  63. {
  64. callBack(mIconRes[bundleName]);
  65. }
  66. }
  67. else
  68. {
  69. LoadRes(IconPrefixConst.getIconContainerName(iconContainer), () =>
  70. {
  71. if (mIconRes.ContainsKey(bundleName))
  72. {
  73. if (callBack != null)
  74. {
  75. callBack(mIconRes[bundleName]);
  76. }
  77. }
  78. else
  79. {
  80. callBack(null);
  81. }
  82. });
  83. }
  84. }
  85. /// <summary>
  86. /// 为图标赋值
  87. /// </summary>
  88. /// <param name="mImage">图片</param>
  89. /// <param name="iconContainer">容器名称</param>
  90. /// <param name="icon">资源名称</param>
  91. /// <param name="isNativeSize">是否图片原始大小</param>
  92. /// <param name="succeedCallBack">回调</param>
  93. public void SetIcon(Image mImage, string iconContainer, string icon, bool isNativeSize = false, Action succeedCallBack = null, Action failCallBack = null, float scale = 1.0f)
  94. {
  95. if (string.IsNullOrEmpty(icon))
  96. {
  97. return;
  98. }
  99. IconManager.Instance.GetSprite(iconContainer, icon, texture =>
  100. {
  101. if (texture != null)
  102. {
  103. mImage.sprite = texture;
  104. if (Mathf.Abs(scale - 1.0f) > 0.005f)
  105. {
  106. mImage.transform.localScale = new Vector3(scale, scale, scale);
  107. }
  108. if (isNativeSize)
  109. {
  110. mImage.SetNativeSize();
  111. }
  112. if (succeedCallBack != null)
  113. {
  114. succeedCallBack();
  115. }
  116. }
  117. else
  118. {
  119. mImage.sprite = null;
  120. if (failCallBack != null)
  121. {
  122. failCallBack();
  123. }
  124. }
  125. });
  126. }
  127. /// <summary>
  128. /// 设置精灵
  129. /// </summary>
  130. /// <param name="mSprite"></param>
  131. /// <param name="iconContainer"></param>
  132. /// <param name="icon"></param>
  133. /// <param name="isNativeSize"></param>
  134. /// <param name="succeedCallBack"></param>
  135. /// <param name="failCallBack"></param>
  136. /// <param name="scale"></param>
  137. public void SetIcon(Sprite mSprite, string iconContainer, string icon, bool isNativeSize = false, Action succeedCallBack = null, Action failCallBack = null, float scale = 1.0f)
  138. {
  139. IconManager.Instance.GetSprite(iconContainer, icon, texture =>
  140. {
  141. if (texture != null)
  142. {
  143. mSprite = texture;
  144. if (succeedCallBack != null)
  145. {
  146. succeedCallBack();
  147. }
  148. }
  149. else
  150. {
  151. mSprite = null;
  152. if (failCallBack != null)
  153. {
  154. failCallBack();
  155. }
  156. }
  157. });
  158. }
  159. public void GetIconTexture(string iconContainer, string icon, bool isNativeSize = false, Action<Texture, Vector2[]> succeedCallBack = null)
  160. {
  161. IconManager.Instance.GetSprite(iconContainer, icon, sprite =>
  162. {
  163. if (sprite != null)
  164. {
  165. if (succeedCallBack != null)
  166. {
  167. //Texture2D tex = new Texture2D((int)sprite.rect.width, (int)sprite.rect.height, sprite.texture.format, false);
  168. //tex.SetPixels(sprite.texture.GetPixels((int)sprite.rect.xMin, (int)sprite.rect.yMin,
  169. // (int)sprite.rect.width, (int)sprite.rect.height));
  170. //tex.Apply();
  171. Texture tex = sprite.texture;
  172. succeedCallBack(tex, sprite.uv);
  173. }
  174. }
  175. });
  176. }
  177. }