DragonBonesContainer.cs 1.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System;
  5. using UnityEngine.UI;
  6. using UnityEngine.Events;
  7. using UnityEngine.EventSystems;
  8. using System.IO;
  9. #if UNITY_EDITOR
  10. using UnityEditor;
  11. #endif
  12. public class DragonBonesContainer : MonoBehaviour
  13. {
  14. /// <summary>
  15. /// 路径
  16. /// </summary>
  17. public string mPath = string.Empty;
  18. /// <summary>
  19. ///
  20. /// </summary>
  21. public string fileName = string.Empty;
  22. /// <summary>
  23. /// 资源引用
  24. /// </summary>
  25. public TextAsset mSkeletonJson;
  26. /// <summary>
  27. /// 图片资源引用
  28. /// </summary>
  29. public TextAsset mTextureJson;
  30. /// <summary>
  31. /// 图片资源
  32. /// </summary>
  33. public Texture2D mTexture;
  34. /// <summary>
  35. /// 执行
  36. /// </summary>
  37. [ContextMenu("Execute")]
  38. public void Execute()
  39. {
  40. #if UNITY_EDITOR
  41. mSkeletonJson = (TextAsset)AssetDatabase.LoadAssetAtPath(mPath + "/" + fileName + "_ske.json", typeof(TextAsset));
  42. mTextureJson = (TextAsset)AssetDatabase.LoadAssetAtPath(mPath + "/" + fileName + "_tex.json", typeof(TextAsset));
  43. mTexture = (Texture2D)AssetDatabase.LoadAssetAtPath(mPath + "/" + fileName + "_tex.png", typeof(Texture2D));
  44. #endif
  45. }
  46. }