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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using System;
- using YLBattle;
- using UnityEngine.UI;
- using DG;
- using DG.Tweening;
- /// <summary>
- /// 大地图入口
- /// </summary>
- public class Entrance_HeroInfo : MonoBehaviour
- {
- public static MainUIBuilder mainUIBuilder = null;
- private Image backImage = null;
- /// <summary>
- /// 开始
- /// </summary>
- private void Start()
- {
- OnEnterMain();
- CloseTitles();
- GameDateManager.Instance.lastBattleType = BattleDefine.EBattleSceneType.EBattleType_HuanLingShi;
- }
- /// <summary>
- /// 进入主界面
- /// </summary>
- private void OnEnterMain()
- {
- UI_LoadingWindow.Instance().Hide();
- GameObject landObj = GameObject.Find("Canvas_landscape(Clone)");
- if (landObj)
- {
- landObj.SetActive(false);
- }
- if (LevelManager.Instance().mWindowName != "")
- {
- PanelHelper.Instance.ShowPanel(LevelManager.Instance().mWindowName, null, LevelManager.Instance().mParameter);
- }
- }
- public void CloseTitles()
- {
- AudioManager.Instance.ChangeGameBackMusic(AudioManager.MainBackMusic, 3);
- LocalSettings.BattleComboCount = 0;
- LocalSettings.BattleRuntime = 0;
- Invoke("ShowMainWindowAnim", 3);
- }
- private void OnDestroy()
- {
-
- }
- }
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