AssetUI_ShowLog.cs 398 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class AssetUI_ShowLog : MonoSingleton<AssetUI_ShowLog>
  4. {
  5. public string logString = "";
  6. public void SetRun()
  7. {
  8. logString = AssetGame_VersionManager.Ins.getState.ToString();
  9. }
  10. void OnGUI()
  11. {
  12. GUI.skin.label.fontSize = 30;
  13. GUI.Label(new Rect(10, 40, 1600, 650), "" + logString);
  14. }
  15. }