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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace LoyalSoftSDK
- {
- public enum UIType
- {
- Normal,
- Float,
- Loading
- }
- public class BaseUIForm : MonoBehaviour
- {
- //从哪个窗口打开的,无操作返回时使用打开上一级的
- private BaseUIForm parent;
- public UIType curUIType;
- // Use this for initialization
-
- public virtual void Hiding()
- {
- this.gameObject.SetActive(false);
- }
- public virtual void Display(BaseUIForm _parent,Dictionary<string,string> data)
- {
- if (this.gameObject.transform.parent.transform.parent && !this.gameObject.transform.parent.transform.parent.gameObject.activeInHierarchy)
- {
- this.gameObject.transform.parent.transform.parent.gameObject.SetActive(true);
- }
- // Debug.Log(this.gameObject.transform.parent + " zhege "+this.gameObject.transform.parent.gameObject.activeInHierarchy);
- // Debug.Log(this.gameObject.transform.parent.transform.parent + " zhege " + this.gameObject.transform.parent.transform.parent.gameObject.activeInHierarchy);
- parent = _parent;
- this.gameObject.SetActive(true);
-
- }
- public virtual void ReDisplay()
- {
- this.gameObject.SetActive(true);
- }
- public virtual void GoBackParent()
- {
- this.Hiding();
- if(parent!=null)
- {
- parent.ReDisplay();
- }
-
- }
- public virtual void Init()
- {
-
- }
- public virtual bool OnEscape()
- {
- if(curUIType==UIType.Normal)
- {
- if(this.gameObject.activeSelf)
- {
- GoBackParent();
- return true;
- }
- }
- return false;
- }
- }
- }
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