123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508 |
- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework.Resource;
- using System;
- using System.Collections.Generic;
- namespace GameFramework.DataTable
- {
- /// <summary>
- /// 数据表管理器。
- /// </summary>
- internal sealed partial class DataTableManager : GameFrameworkModule, IDataTableManager
- {
- private readonly Dictionary<TypeNamePair, DataTableBase> m_DataTables;
- private IResourceManager m_ResourceManager;
- private IDataProviderHelper<DataTableBase> m_DataProviderHelper;
- private IDataTableHelper m_DataTableHelper;
- /// <summary>
- /// 初始化数据表管理器的新实例。
- /// </summary>
- public DataTableManager()
- {
- m_DataTables = new Dictionary<TypeNamePair, DataTableBase>();
- m_ResourceManager = null;
- m_DataProviderHelper = null;
- m_DataTableHelper = null;
- }
- /// <summary>
- /// 获取数据表数量。
- /// </summary>
- public int Count
- {
- get
- {
- return m_DataTables.Count;
- }
- }
- /// <summary>
- /// 获取缓冲二进制流的大小。
- /// </summary>
- public int CachedBytesSize
- {
- get
- {
- return DataProvider<DataTableBase>.CachedBytesSize;
- }
- }
- /// <summary>
- /// 数据表管理器轮询。
- /// </summary>
- /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
- /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
- internal override void Update(float elapseSeconds, float realElapseSeconds)
- {
- }
- /// <summary>
- /// 关闭并清理数据表管理器。
- /// </summary>
- internal override void Shutdown()
- {
- foreach (KeyValuePair<TypeNamePair, DataTableBase> dataTable in m_DataTables)
- {
- dataTable.Value.Shutdown();
- }
- m_DataTables.Clear();
- }
- /// <summary>
- /// 设置资源管理器。
- /// </summary>
- /// <param name="resourceManager">资源管理器。</param>
- public void SetResourceManager(IResourceManager resourceManager)
- {
- if (resourceManager == null)
- {
- throw new GameFrameworkException("Resource manager is invalid.");
- }
- m_ResourceManager = resourceManager;
- }
- /// <summary>
- /// 设置数据表数据提供者辅助器。
- /// </summary>
- /// <param name="dataProviderHelper">数据表数据提供者辅助器。</param>
- public void SetDataProviderHelper(IDataProviderHelper<DataTableBase> dataProviderHelper)
- {
- if (dataProviderHelper == null)
- {
- throw new GameFrameworkException("Data provider helper is invalid.");
- }
- m_DataProviderHelper = dataProviderHelper;
- }
- /// <summary>
- /// 设置数据表辅助器。
- /// </summary>
- /// <param name="dataTableHelper">数据表辅助器。</param>
- public void SetDataTableHelper(IDataTableHelper dataTableHelper)
- {
- if (dataTableHelper == null)
- {
- throw new GameFrameworkException("Data table helper is invalid.");
- }
- m_DataTableHelper = dataTableHelper;
- }
- /// <summary>
- /// 确保二进制流缓存分配足够大小的内存并缓存。
- /// </summary>
- /// <param name="ensureSize">要确保二进制流缓存分配内存的大小。</param>
- public void EnsureCachedBytesSize(int ensureSize)
- {
- DataProvider<DataTableBase>.EnsureCachedBytesSize(ensureSize);
- }
- /// <summary>
- /// 释放缓存的二进制流。
- /// </summary>
- public void FreeCachedBytes()
- {
- DataProvider<DataTableBase>.FreeCachedBytes();
- }
- /// <summary>
- /// 是否存在数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <returns>是否存在数据表。</returns>
- public bool HasDataTable<T>() where T : IDataRow
- {
- return InternalHasDataTable(new TypeNamePair(typeof(T)));
- }
- /// <summary>
- /// 是否存在数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <returns>是否存在数据表。</returns>
- public bool HasDataTable(Type dataRowType)
- {
- if (dataRowType == null)
- {
- throw new GameFrameworkException("Data row type is invalid.");
- }
- if (!typeof(IDataRow).IsAssignableFrom(dataRowType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Data row type '{0}' is invalid.", dataRowType.FullName));
- }
- return InternalHasDataTable(new TypeNamePair(dataRowType));
- }
- /// <summary>
- /// 是否存在数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <param name="name">数据表名称。</param>
- /// <returns>是否存在数据表。</returns>
- public bool HasDataTable<T>(string name) where T : IDataRow
- {
- return InternalHasDataTable(new TypeNamePair(typeof(T), name));
- }
- /// <summary>
- /// 是否存在数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <param name="name">数据表名称。</param>
- /// <returns>是否存在数据表。</returns>
- public bool HasDataTable(Type dataRowType, string name)
- {
- if (dataRowType == null)
- {
- throw new GameFrameworkException("Data row type is invalid.");
- }
- if (!typeof(IDataRow).IsAssignableFrom(dataRowType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Data row type '{0}' is invalid.", dataRowType.FullName));
- }
- return InternalHasDataTable(new TypeNamePair(dataRowType, name));
- }
- /// <summary>
- /// 获取数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <returns>要获取的数据表。</returns>
- public IDataTable<T> GetDataTable<T>() where T : IDataRow
- {
- return (IDataTable<T>)InternalGetDataTable(new TypeNamePair(typeof(T)));
- }
- /// <summary>
- /// 获取数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <returns>要获取的数据表。</returns>
- public DataTableBase GetDataTable(Type dataRowType)
- {
- if (dataRowType == null)
- {
- throw new GameFrameworkException("Data row type is invalid.");
- }
- if (!typeof(IDataRow).IsAssignableFrom(dataRowType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Data row type '{0}' is invalid.", dataRowType.FullName));
- }
- return InternalGetDataTable(new TypeNamePair(dataRowType));
- }
- /// <summary>
- /// 获取数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <param name="name">数据表名称。</param>
- /// <returns>要获取的数据表。</returns>
- public IDataTable<T> GetDataTable<T>(string name) where T : IDataRow
- {
- return (IDataTable<T>)InternalGetDataTable(new TypeNamePair(typeof(T), name));
- }
- /// <summary>
- /// 获取数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <param name="name">数据表名称。</param>
- /// <returns>要获取的数据表。</returns>
- public DataTableBase GetDataTable(Type dataRowType, string name)
- {
- if (dataRowType == null)
- {
- throw new GameFrameworkException("Data row type is invalid.");
- }
- if (!typeof(IDataRow).IsAssignableFrom(dataRowType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Data row type '{0}' is invalid.", dataRowType.FullName));
- }
- return InternalGetDataTable(new TypeNamePair(dataRowType, name));
- }
- /// <summary>
- /// 获取所有数据表。
- /// </summary>
- /// <returns>所有数据表。</returns>
- public DataTableBase[] GetAllDataTables()
- {
- int index = 0;
- DataTableBase[] results = new DataTableBase[m_DataTables.Count];
- foreach (KeyValuePair<TypeNamePair, DataTableBase> dataTable in m_DataTables)
- {
- results[index++] = dataTable.Value;
- }
- return results;
- }
- /// <summary>
- /// 获取所有数据表。
- /// </summary>
- /// <param name="results">所有数据表。</param>
- public void GetAllDataTables(List<DataTableBase> results)
- {
- if (results == null)
- {
- throw new GameFrameworkException("Results is invalid.");
- }
- results.Clear();
- foreach (KeyValuePair<TypeNamePair, DataTableBase> dataTable in m_DataTables)
- {
- results.Add(dataTable.Value);
- }
- }
- /// <summary>
- /// 创建数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <returns>要创建的数据表。</returns>
- public IDataTable<T> CreateDataTable<T>() where T : class, IDataRow, new()
- {
- return CreateDataTable<T>(string.Empty);
- }
- /// <summary>
- /// 创建数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <returns>要创建的数据表。</returns>
- public DataTableBase CreateDataTable(Type dataRowType)
- {
- return CreateDataTable(dataRowType, string.Empty);
- }
- /// <summary>
- /// 创建数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <param name="name">数据表名称。</param>
- /// <returns>要创建的数据表。</returns>
- public IDataTable<T> CreateDataTable<T>(string name) where T : class, IDataRow, new()
- {
- if (m_ResourceManager == null)
- {
- throw new GameFrameworkException("You must set resource manager first.");
- }
- if (m_DataProviderHelper == null)
- {
- throw new GameFrameworkException("You must set data provider helper first.");
- }
- TypeNamePair typeNamePair = new TypeNamePair(typeof(T), name);
- if (HasDataTable<T>(name))
- {
- throw new GameFrameworkException(Utility.Text.Format("Already exist data table '{0}'.", typeNamePair));
- }
- DataTable<T> dataTable = new DataTable<T>(name);
- dataTable.SetResourceManager(m_ResourceManager);
- dataTable.SetDataProviderHelper(m_DataProviderHelper);
- m_DataTables.Add(typeNamePair, dataTable);
- return dataTable;
- }
- /// <summary>
- /// 创建数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <param name="name">数据表名称。</param>
- /// <returns>要创建的数据表。</returns>
- public DataTableBase CreateDataTable(Type dataRowType, string name)
- {
- if (m_ResourceManager == null)
- {
- throw new GameFrameworkException("You must set resource manager first.");
- }
- if (m_DataProviderHelper == null)
- {
- throw new GameFrameworkException("You must set data provider helper first.");
- }
- if (dataRowType == null)
- {
- throw new GameFrameworkException("Data row type is invalid.");
- }
- if (!typeof(IDataRow).IsAssignableFrom(dataRowType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Data row type '{0}' is invalid.", dataRowType.FullName));
- }
- TypeNamePair typeNamePair = new TypeNamePair(dataRowType, name);
- if (HasDataTable(dataRowType, name))
- {
- throw new GameFrameworkException(Utility.Text.Format("Already exist data table '{0}'.", typeNamePair));
- }
- Type dataTableType = typeof(DataTable<>).MakeGenericType(dataRowType);
- DataTableBase dataTable = (DataTableBase)Activator.CreateInstance(dataTableType, name);
- dataTable.SetResourceManager(m_ResourceManager);
- dataTable.SetDataProviderHelper(m_DataProviderHelper);
- m_DataTables.Add(typeNamePair, dataTable);
- return dataTable;
- }
- /// <summary>
- /// 销毁数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- public bool DestroyDataTable<T>() where T : IDataRow
- {
- return InternalDestroyDataTable(new TypeNamePair(typeof(T)));
- }
- /// <summary>
- /// 销毁数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <returns>是否销毁数据表成功。</returns>
- public bool DestroyDataTable(Type dataRowType)
- {
- if (dataRowType == null)
- {
- throw new GameFrameworkException("Data row type is invalid.");
- }
- if (!typeof(IDataRow).IsAssignableFrom(dataRowType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Data row type '{0}' is invalid.", dataRowType.FullName));
- }
- return InternalDestroyDataTable(new TypeNamePair(dataRowType));
- }
- /// <summary>
- /// 销毁数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <param name="name">数据表名称。</param>
- public bool DestroyDataTable<T>(string name) where T : IDataRow
- {
- return InternalDestroyDataTable(new TypeNamePair(typeof(T), name));
- }
- /// <summary>
- /// 销毁数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <param name="name">数据表名称。</param>
- /// <returns>是否销毁数据表成功。</returns>
- public bool DestroyDataTable(Type dataRowType, string name)
- {
- if (dataRowType == null)
- {
- throw new GameFrameworkException("Data row type is invalid.");
- }
- if (!typeof(IDataRow).IsAssignableFrom(dataRowType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Data row type '{0}' is invalid.", dataRowType.FullName));
- }
- return InternalDestroyDataTable(new TypeNamePair(dataRowType, name));
- }
- /// <summary>
- /// 销毁数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <param name="dataTable">要销毁的数据表。</param>
- /// <returns>是否销毁数据表成功。</returns>
- public bool DestroyDataTable<T>(IDataTable<T> dataTable) where T : IDataRow
- {
- if (dataTable == null)
- {
- throw new GameFrameworkException("Data table is invalid.");
- }
- return InternalDestroyDataTable(new TypeNamePair(typeof(T), dataTable.Name));
- }
- /// <summary>
- /// 销毁数据表。
- /// </summary>
- /// <param name="dataTable">要销毁的数据表。</param>
- /// <returns>是否销毁数据表成功。</returns>
- public bool DestroyDataTable(DataTableBase dataTable)
- {
- if (dataTable == null)
- {
- throw new GameFrameworkException("Data table is invalid.");
- }
- return InternalDestroyDataTable(new TypeNamePair(dataTable.Type, dataTable.Name));
- }
- private bool InternalHasDataTable(TypeNamePair typeNamePair)
- {
- return m_DataTables.ContainsKey(typeNamePair);
- }
- private DataTableBase InternalGetDataTable(TypeNamePair typeNamePair)
- {
- DataTableBase dataTable = null;
- if (m_DataTables.TryGetValue(typeNamePair, out dataTable))
- {
- return dataTable;
- }
- return null;
- }
- private bool InternalDestroyDataTable(TypeNamePair typeNamePair)
- {
- DataTableBase dataTable = null;
- if (m_DataTables.TryGetValue(typeNamePair, out dataTable))
- {
- dataTable.Shutdown();
- return m_DataTables.Remove(typeNamePair);
- }
- return false;
- }
- }
- }
|