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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Debugger
- {
- /// <summary>
- /// 调试器管理器接口。
- /// </summary>
- public interface IDebuggerManager
- {
- /// <summary>
- /// 获取或设置调试器窗口是否激活。
- /// </summary>
- bool ActiveWindow
- {
- get;
- set;
- }
- /// <summary>
- /// 调试器窗口根结点。
- /// </summary>
- IDebuggerWindowGroup DebuggerWindowRoot
- {
- get;
- }
- /// <summary>
- /// 注册调试器窗口。
- /// </summary>
- /// <param name="path">调试器窗口路径。</param>
- /// <param name="debuggerWindow">要注册的调试器窗口。</param>
- /// <param name="args">初始化调试器窗口参数。</param>
- void RegisterDebuggerWindow(string path, IDebuggerWindow debuggerWindow, params object[] args);
- /// <summary>
- /// 解除注册调试器窗口。
- /// </summary>
- /// <param name="path">调试器窗口路径。</param>
- /// <returns>是否解除注册调试器窗口成功。</returns>
- bool UnregisterDebuggerWindow(string path);
- /// <summary>
- /// 获取调试器窗口。
- /// </summary>
- /// <param name="path">调试器窗口路径。</param>
- /// <returns>要获取的调试器窗口。</returns>
- IDebuggerWindow GetDebuggerWindow(string path);
- /// <summary>
- /// 选中调试器窗口。
- /// </summary>
- /// <param name="path">调试器窗口路径。</param>
- /// <returns>是否成功选中调试器窗口。</returns>
- bool SelectDebuggerWindow(string path);
- }
- }
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