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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Entity
- {
- /// <summary>
- /// 隐藏实体完成事件。
- /// </summary>
- public sealed class HideEntityCompleteEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化隐藏实体完成事件的新实例。
- /// </summary>
- public HideEntityCompleteEventArgs()
- {
- EntityId = 0;
- EntityAssetName = null;
- EntityGroup = null;
- UserData = null;
- }
- /// <summary>
- /// 获取实体编号。
- /// </summary>
- public int EntityId
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体资源名称。
- /// </summary>
- public string EntityAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体所属的实体组。
- /// </summary>
- public IEntityGroup EntityGroup
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建隐藏实体完成事件。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="entityGroup">实体所属的实体组。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的隐藏实体完成事件。</returns>
- public static HideEntityCompleteEventArgs Create(int entityId, string entityAssetName, IEntityGroup entityGroup, object userData)
- {
- HideEntityCompleteEventArgs hideEntityCompleteEventArgs = ReferencePool.Acquire<HideEntityCompleteEventArgs>();
- hideEntityCompleteEventArgs.EntityId = entityId;
- hideEntityCompleteEventArgs.EntityAssetName = entityAssetName;
- hideEntityCompleteEventArgs.EntityGroup = entityGroup;
- hideEntityCompleteEventArgs.UserData = userData;
- return hideEntityCompleteEventArgs;
- }
- /// <summary>
- /// 清理隐藏实体完成事件。
- /// </summary>
- public override void Clear()
- {
- EntityId = 0;
- EntityAssetName = null;
- EntityGroup = null;
- UserData = null;
- }
- }
- }
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