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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Entity
- {
- /// <summary>
- /// 显示实体更新事件。
- /// </summary>
- public sealed class ShowEntityUpdateEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化显示实体更新事件的新实例。
- /// </summary>
- public ShowEntityUpdateEventArgs()
- {
- EntityId = 0;
- EntityAssetName = null;
- EntityGroupName = null;
- Progress = 0f;
- UserData = null;
- }
- /// <summary>
- /// 获取实体编号。
- /// </summary>
- public int EntityId
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体资源名称。
- /// </summary>
- public string EntityAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体组名称。
- /// </summary>
- public string EntityGroupName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取显示实体进度。
- /// </summary>
- public float Progress
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建显示实体更新事件。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="entityGroupName">实体组名称。</param>
- /// <param name="progress">显示实体进度。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的显示实体更新事件。</returns>
- public static ShowEntityUpdateEventArgs Create(int entityId, string entityAssetName, string entityGroupName, float progress, object userData)
- {
- ShowEntityUpdateEventArgs showEntityUpdateEventArgs = ReferencePool.Acquire<ShowEntityUpdateEventArgs>();
- showEntityUpdateEventArgs.EntityId = entityId;
- showEntityUpdateEventArgs.EntityAssetName = entityAssetName;
- showEntityUpdateEventArgs.EntityGroupName = entityGroupName;
- showEntityUpdateEventArgs.Progress = progress;
- showEntityUpdateEventArgs.UserData = userData;
- return showEntityUpdateEventArgs;
- }
- /// <summary>
- /// 清理显示实体更新事件。
- /// </summary>
- public override void Clear()
- {
- EntityId = 0;
- EntityAssetName = null;
- EntityGroupName = null;
- Progress = 0f;
- UserData = null;
- }
- }
- }
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