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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System;
- namespace GameFramework.Fsm
- {
- /// <summary>
- /// 有限状态机基类。
- /// </summary>
- public abstract class FsmBase
- {
- private string m_Name;
- /// <summary>
- /// 初始化有限状态机基类的新实例。
- /// </summary>
- public FsmBase()
- {
- m_Name = string.Empty;
- }
- /// <summary>
- /// 获取有限状态机名称。
- /// </summary>
- public string Name
- {
- get
- {
- return m_Name;
- }
- protected set
- {
- m_Name = value ?? string.Empty;
- }
- }
- /// <summary>
- /// 获取有限状态机完整名称。
- /// </summary>
- public string FullName
- {
- get
- {
- return new TypeNamePair(OwnerType, m_Name).ToString();
- }
- }
- /// <summary>
- /// 获取有限状态机持有者类型。
- /// </summary>
- public abstract Type OwnerType
- {
- get;
- }
- /// <summary>
- /// 获取有限状态机中状态的数量。
- /// </summary>
- public abstract int FsmStateCount
- {
- get;
- }
- /// <summary>
- /// 获取有限状态机是否正在运行。
- /// </summary>
- public abstract bool IsRunning
- {
- get;
- }
- /// <summary>
- /// 获取有限状态机是否被销毁。
- /// </summary>
- public abstract bool IsDestroyed
- {
- get;
- }
- /// <summary>
- /// 获取当前有限状态机状态名称。
- /// </summary>
- public abstract string CurrentStateName
- {
- get;
- }
- /// <summary>
- /// 获取当前有限状态机状态持续时间。
- /// </summary>
- public abstract float CurrentStateTime
- {
- get;
- }
- /// <summary>
- /// 有限状态机轮询。
- /// </summary>
- /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
- /// <param name="realElapseSeconds">当前已流逝时间,以秒为单位。</param>
- internal abstract void Update(float elapseSeconds, float realElapseSeconds);
- /// <summary>
- /// 关闭并清理有限状态机。
- /// </summary>
- internal abstract void Shutdown();
- }
- }
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