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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System;
- namespace GameFramework.ObjectPool
- {
- /// <summary>
- /// 对象池基类。
- /// </summary>
- public abstract class ObjectPoolBase
- {
- private readonly string m_Name;
- /// <summary>
- /// 初始化对象池基类的新实例。
- /// </summary>
- public ObjectPoolBase()
- : this(null)
- {
- }
- /// <summary>
- /// 初始化对象池基类的新实例。
- /// </summary>
- /// <param name="name">对象池名称。</param>
- public ObjectPoolBase(string name)
- {
- m_Name = name ?? string.Empty;
- }
- /// <summary>
- /// 获取对象池名称。
- /// </summary>
- public string Name
- {
- get
- {
- return m_Name;
- }
- }
- /// <summary>
- /// 获取对象池完整名称。
- /// </summary>
- public string FullName
- {
- get
- {
- return new TypeNamePair(ObjectType, m_Name).ToString();
- }
- }
- /// <summary>
- /// 获取对象池对象类型。
- /// </summary>
- public abstract Type ObjectType
- {
- get;
- }
- /// <summary>
- /// 获取对象池中对象的数量。
- /// </summary>
- public abstract int Count
- {
- get;
- }
- /// <summary>
- /// 获取对象池中能被释放的对象的数量。
- /// </summary>
- public abstract int CanReleaseCount
- {
- get;
- }
- /// <summary>
- /// 获取是否允许对象被多次获取。
- /// </summary>
- public abstract bool AllowMultiSpawn
- {
- get;
- }
- /// <summary>
- /// 获取或设置对象池自动释放可释放对象的间隔秒数。
- /// </summary>
- public abstract float AutoReleaseInterval
- {
- get;
- set;
- }
- /// <summary>
- /// 获取或设置对象池的容量。
- /// </summary>
- public abstract int Capacity
- {
- get;
- set;
- }
- /// <summary>
- /// 获取或设置对象池对象过期秒数。
- /// </summary>
- public abstract float ExpireTime
- {
- get;
- set;
- }
- /// <summary>
- /// 获取或设置对象池的优先级。
- /// </summary>
- public abstract int Priority
- {
- get;
- set;
- }
- /// <summary>
- /// 释放对象池中的可释放对象。
- /// </summary>
- public abstract void Release();
- /// <summary>
- /// 释放对象池中的可释放对象。
- /// </summary>
- /// <param name="toReleaseCount">尝试释放对象数量。</param>
- public abstract void Release(int toReleaseCount);
- /// <summary>
- /// 释放对象池中的所有未使用对象。
- /// </summary>
- public abstract void ReleaseAllUnused();
- /// <summary>
- /// 获取所有对象信息。
- /// </summary>
- /// <returns>所有对象信息。</returns>
- public abstract ObjectInfo[] GetAllObjectInfos();
- internal abstract void Update(float elapseSeconds, float realElapseSeconds);
- internal abstract void Shutdown();
- }
- }
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