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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework.Fsm;
- using System;
- namespace GameFramework.Procedure
- {
- /// <summary>
- /// 流程管理器。
- /// </summary>
- internal sealed class ProcedureManager : GameFrameworkModule, IProcedureManager
- {
- private IFsmManager m_FsmManager;
- private IFsm<IProcedureManager> m_ProcedureFsm;
- /// <summary>
- /// 初始化流程管理器的新实例。
- /// </summary>
- public ProcedureManager()
- {
- m_FsmManager = null;
- m_ProcedureFsm = null;
- }
- /// <summary>
- /// 获取游戏框架模块优先级。
- /// </summary>
- /// <remarks>优先级较高的模块会优先轮询,并且关闭操作会后进行。</remarks>
- internal override int Priority
- {
- get
- {
- return -2;
- }
- }
- /// <summary>
- /// 获取当前流程。
- /// </summary>
- public ProcedureBase CurrentProcedure
- {
- get
- {
- if (m_ProcedureFsm == null)
- {
- throw new GameFrameworkException("You must initialize procedure first.");
- }
- return (ProcedureBase)m_ProcedureFsm.CurrentState;
- }
- }
- /// <summary>
- /// 获取当前流程持续时间。
- /// </summary>
- public float CurrentProcedureTime
- {
- get
- {
- if (m_ProcedureFsm == null)
- {
- throw new GameFrameworkException("You must initialize procedure first.");
- }
- return m_ProcedureFsm.CurrentStateTime;
- }
- }
- /// <summary>
- /// 流程管理器轮询。
- /// </summary>
- /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
- /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
- internal override void Update(float elapseSeconds, float realElapseSeconds)
- {
- }
- /// <summary>
- /// 关闭并清理流程管理器。
- /// </summary>
- internal override void Shutdown()
- {
- if (m_FsmManager != null)
- {
- if (m_ProcedureFsm != null)
- {
- m_FsmManager.DestroyFsm(m_ProcedureFsm);
- m_ProcedureFsm = null;
- }
- m_FsmManager = null;
- }
- }
- /// <summary>
- /// 初始化流程管理器。
- /// </summary>
- /// <param name="fsmManager">有限状态机管理器。</param>
- /// <param name="procedures">流程管理器包含的流程。</param>
- public void Initialize(IFsmManager fsmManager, params ProcedureBase[] procedures)
- {
- if (fsmManager == null)
- {
- throw new GameFrameworkException("FSM manager is invalid.");
- }
- m_FsmManager = fsmManager;
- m_ProcedureFsm = m_FsmManager.CreateFsm(this, procedures);
- }
- /// <summary>
- /// 开始流程。
- /// </summary>
- /// <typeparam name="T">要开始的流程类型。</typeparam>
- public void StartProcedure<T>() where T : ProcedureBase
- {
- if (m_ProcedureFsm == null)
- {
- throw new GameFrameworkException("You must initialize procedure first.");
- }
- m_ProcedureFsm.Start<T>();
- }
- /// <summary>
- /// 开始流程。
- /// </summary>
- /// <param name="procedureType">要开始的流程类型。</param>
- public void StartProcedure(Type procedureType)
- {
- if (m_ProcedureFsm == null)
- {
- throw new GameFrameworkException("You must initialize procedure first.");
- }
- m_ProcedureFsm.Start(procedureType);
- }
- /// <summary>
- /// 是否存在流程。
- /// </summary>
- /// <typeparam name="T">要检查的流程类型。</typeparam>
- /// <returns>是否存在流程。</returns>
- public bool HasProcedure<T>() where T : ProcedureBase
- {
- if (m_ProcedureFsm == null)
- {
- throw new GameFrameworkException("You must initialize procedure first.");
- }
- return m_ProcedureFsm.HasState<T>();
- }
- /// <summary>
- /// 是否存在流程。
- /// </summary>
- /// <param name="procedureType">要检查的流程类型。</param>
- /// <returns>是否存在流程。</returns>
- public bool HasProcedure(Type procedureType)
- {
- if (m_ProcedureFsm == null)
- {
- throw new GameFrameworkException("You must initialize procedure first.");
- }
- return m_ProcedureFsm.HasState(procedureType);
- }
- /// <summary>
- /// 获取流程。
- /// </summary>
- /// <typeparam name="T">要获取的流程类型。</typeparam>
- /// <returns>要获取的流程。</returns>
- public ProcedureBase GetProcedure<T>() where T : ProcedureBase
- {
- if (m_ProcedureFsm == null)
- {
- throw new GameFrameworkException("You must initialize procedure first.");
- }
- return m_ProcedureFsm.GetState<T>();
- }
- /// <summary>
- /// 获取流程。
- /// </summary>
- /// <param name="procedureType">要获取的流程类型。</param>
- /// <returns>要获取的流程。</returns>
- public ProcedureBase GetProcedure(Type procedureType)
- {
- if (m_ProcedureFsm == null)
- {
- throw new GameFrameworkException("You must initialize procedure first.");
- }
- return (ProcedureBase)m_ProcedureFsm.GetState(procedureType);
- }
- }
- }
|