CheckResourcesCompleteCallback.cs 976 B

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. namespace GameFramework.Resource
  8. {
  9. /// <summary>
  10. /// 使用可更新模式并检查资源完成时的回调函数。
  11. /// </summary>
  12. /// <param name="movedCount">已移动的资源数量。</param>
  13. /// <param name="removedCount">已移除的资源数量。</param>
  14. /// <param name="updateCount">可更新的资源数量。</param>
  15. /// <param name="updateTotalLength">可更新的资源总大小。</param>
  16. /// <param name="updateTotalCompressedLength">可更新的压缩后总大小。</param>
  17. public delegate void CheckResourcesCompleteCallback(int movedCount, int removedCount, int updateCount, long updateTotalLength, long updateTotalCompressedLength);
  18. }