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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Resource
- {
- /// <summary>
- /// 加载资源代理辅助器错误事件。
- /// </summary>
- public sealed class LoadResourceAgentHelperErrorEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化加载资源代理辅助器错误事件的新实例。
- /// </summary>
- public LoadResourceAgentHelperErrorEventArgs()
- {
- Status = LoadResourceStatus.Success;
- ErrorMessage = null;
- }
- /// <summary>
- /// 获取加载资源状态。
- /// </summary>
- public LoadResourceStatus Status
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取错误信息。
- /// </summary>
- public string ErrorMessage
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建加载资源代理辅助器错误事件。
- /// </summary>
- /// <param name="status">加载资源状态。</param>
- /// <param name="errorMessage">错误信息。</param>
- /// <returns>创建的加载资源代理辅助器错误事件。</returns>
- public static LoadResourceAgentHelperErrorEventArgs Create(LoadResourceStatus status, string errorMessage)
- {
- LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = ReferencePool.Acquire<LoadResourceAgentHelperErrorEventArgs>();
- loadResourceAgentHelperErrorEventArgs.Status = status;
- loadResourceAgentHelperErrorEventArgs.ErrorMessage = errorMessage;
- return loadResourceAgentHelperErrorEventArgs;
- }
- /// <summary>
- /// 清理加载资源代理辅助器错误事件。
- /// </summary>
- public override void Clear()
- {
- Status = LoadResourceStatus.Success;
- ErrorMessage = null;
- }
- }
- }
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