LoadSceneCallbacks.cs 6.5 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. namespace GameFramework.Resource
  8. {
  9. /// <summary>
  10. /// 加载场景回调函数集。
  11. /// </summary>
  12. public sealed class LoadSceneCallbacks
  13. {
  14. private readonly LoadSceneSuccessCallback m_LoadSceneSuccessCallback;
  15. private readonly LoadSceneFailureCallback m_LoadSceneFailureCallback;
  16. private readonly LoadSceneUpdateCallback m_LoadSceneUpdateCallback;
  17. private readonly LoadSceneDependencyAssetCallback m_LoadSceneDependencyAssetCallback;
  18. /// <summary>
  19. /// 初始化加载场景回调函数集的新实例。
  20. /// </summary>
  21. /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
  22. public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback)
  23. : this(loadSceneSuccessCallback, null, null, null)
  24. {
  25. }
  26. /// <summary>
  27. /// 初始化加载场景回调函数集的新实例。
  28. /// </summary>
  29. /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
  30. /// <param name="loadSceneFailureCallback">加载场景失败回调函数。</param>
  31. public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneFailureCallback loadSceneFailureCallback)
  32. : this(loadSceneSuccessCallback, loadSceneFailureCallback, null, null)
  33. {
  34. }
  35. /// <summary>
  36. /// 初始化加载场景回调函数集的新实例。
  37. /// </summary>
  38. /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
  39. /// <param name="loadSceneUpdateCallback">加载场景更新回调函数。</param>
  40. public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneUpdateCallback loadSceneUpdateCallback)
  41. : this(loadSceneSuccessCallback, null, loadSceneUpdateCallback, null)
  42. {
  43. }
  44. /// <summary>
  45. /// 初始化加载场景回调函数集的新实例。
  46. /// </summary>
  47. /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
  48. /// <param name="loadSceneDependencyAssetCallback">加载场景时加载依赖资源回调函数。</param>
  49. public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneDependencyAssetCallback loadSceneDependencyAssetCallback)
  50. : this(loadSceneSuccessCallback, null, null, loadSceneDependencyAssetCallback)
  51. {
  52. }
  53. /// <summary>
  54. /// 初始化加载场景回调函数集的新实例。
  55. /// </summary>
  56. /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
  57. /// <param name="loadSceneFailureCallback">加载场景失败回调函数。</param>
  58. /// <param name="loadSceneUpdateCallback">加载场景更新回调函数。</param>
  59. public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneFailureCallback loadSceneFailureCallback, LoadSceneUpdateCallback loadSceneUpdateCallback)
  60. : this(loadSceneSuccessCallback, loadSceneFailureCallback, loadSceneUpdateCallback, null)
  61. {
  62. }
  63. /// <summary>
  64. /// 初始化加载场景回调函数集的新实例。
  65. /// </summary>
  66. /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
  67. /// <param name="loadSceneFailureCallback">加载场景失败回调函数。</param>
  68. /// <param name="loadSceneDependencyAssetCallback">加载场景时加载依赖资源回调函数。</param>
  69. public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneFailureCallback loadSceneFailureCallback, LoadSceneDependencyAssetCallback loadSceneDependencyAssetCallback)
  70. : this(loadSceneSuccessCallback, loadSceneFailureCallback, null, loadSceneDependencyAssetCallback)
  71. {
  72. }
  73. /// <summary>
  74. /// 初始化加载场景回调函数集的新实例。
  75. /// </summary>
  76. /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
  77. /// <param name="loadSceneFailureCallback">加载场景失败回调函数。</param>
  78. /// <param name="loadSceneUpdateCallback">加载场景更新回调函数。</param>
  79. /// <param name="loadSceneDependencyAssetCallback">加载场景时加载依赖资源回调函数。</param>
  80. public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneFailureCallback loadSceneFailureCallback, LoadSceneUpdateCallback loadSceneUpdateCallback, LoadSceneDependencyAssetCallback loadSceneDependencyAssetCallback)
  81. {
  82. if (loadSceneSuccessCallback == null)
  83. {
  84. throw new GameFrameworkException("Load scene success callback is invalid.");
  85. }
  86. m_LoadSceneSuccessCallback = loadSceneSuccessCallback;
  87. m_LoadSceneFailureCallback = loadSceneFailureCallback;
  88. m_LoadSceneUpdateCallback = loadSceneUpdateCallback;
  89. m_LoadSceneDependencyAssetCallback = loadSceneDependencyAssetCallback;
  90. }
  91. /// <summary>
  92. /// 获取加载场景成功回调函数。
  93. /// </summary>
  94. public LoadSceneSuccessCallback LoadSceneSuccessCallback
  95. {
  96. get
  97. {
  98. return m_LoadSceneSuccessCallback;
  99. }
  100. }
  101. /// <summary>
  102. /// 获取加载场景失败回调函数。
  103. /// </summary>
  104. public LoadSceneFailureCallback LoadSceneFailureCallback
  105. {
  106. get
  107. {
  108. return m_LoadSceneFailureCallback;
  109. }
  110. }
  111. /// <summary>
  112. /// 获取加载场景更新回调函数。
  113. /// </summary>
  114. public LoadSceneUpdateCallback LoadSceneUpdateCallback
  115. {
  116. get
  117. {
  118. return m_LoadSceneUpdateCallback;
  119. }
  120. }
  121. /// <summary>
  122. /// 获取加载场景时加载依赖资源回调函数。
  123. /// </summary>
  124. public LoadSceneDependencyAssetCallback LoadSceneDependencyAssetCallback
  125. {
  126. get
  127. {
  128. return m_LoadSceneDependencyAssetCallback;
  129. }
  130. }
  131. }
  132. }