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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Resource
- {
- /// <summary>
- /// 加载场景回调函数集。
- /// </summary>
- public sealed class LoadSceneCallbacks
- {
- private readonly LoadSceneSuccessCallback m_LoadSceneSuccessCallback;
- private readonly LoadSceneFailureCallback m_LoadSceneFailureCallback;
- private readonly LoadSceneUpdateCallback m_LoadSceneUpdateCallback;
- private readonly LoadSceneDependencyAssetCallback m_LoadSceneDependencyAssetCallback;
- /// <summary>
- /// 初始化加载场景回调函数集的新实例。
- /// </summary>
- /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
- public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback)
- : this(loadSceneSuccessCallback, null, null, null)
- {
- }
- /// <summary>
- /// 初始化加载场景回调函数集的新实例。
- /// </summary>
- /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
- /// <param name="loadSceneFailureCallback">加载场景失败回调函数。</param>
- public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneFailureCallback loadSceneFailureCallback)
- : this(loadSceneSuccessCallback, loadSceneFailureCallback, null, null)
- {
- }
- /// <summary>
- /// 初始化加载场景回调函数集的新实例。
- /// </summary>
- /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
- /// <param name="loadSceneUpdateCallback">加载场景更新回调函数。</param>
- public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneUpdateCallback loadSceneUpdateCallback)
- : this(loadSceneSuccessCallback, null, loadSceneUpdateCallback, null)
- {
- }
- /// <summary>
- /// 初始化加载场景回调函数集的新实例。
- /// </summary>
- /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
- /// <param name="loadSceneDependencyAssetCallback">加载场景时加载依赖资源回调函数。</param>
- public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneDependencyAssetCallback loadSceneDependencyAssetCallback)
- : this(loadSceneSuccessCallback, null, null, loadSceneDependencyAssetCallback)
- {
- }
- /// <summary>
- /// 初始化加载场景回调函数集的新实例。
- /// </summary>
- /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
- /// <param name="loadSceneFailureCallback">加载场景失败回调函数。</param>
- /// <param name="loadSceneUpdateCallback">加载场景更新回调函数。</param>
- public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneFailureCallback loadSceneFailureCallback, LoadSceneUpdateCallback loadSceneUpdateCallback)
- : this(loadSceneSuccessCallback, loadSceneFailureCallback, loadSceneUpdateCallback, null)
- {
- }
- /// <summary>
- /// 初始化加载场景回调函数集的新实例。
- /// </summary>
- /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
- /// <param name="loadSceneFailureCallback">加载场景失败回调函数。</param>
- /// <param name="loadSceneDependencyAssetCallback">加载场景时加载依赖资源回调函数。</param>
- public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneFailureCallback loadSceneFailureCallback, LoadSceneDependencyAssetCallback loadSceneDependencyAssetCallback)
- : this(loadSceneSuccessCallback, loadSceneFailureCallback, null, loadSceneDependencyAssetCallback)
- {
- }
- /// <summary>
- /// 初始化加载场景回调函数集的新实例。
- /// </summary>
- /// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
- /// <param name="loadSceneFailureCallback">加载场景失败回调函数。</param>
- /// <param name="loadSceneUpdateCallback">加载场景更新回调函数。</param>
- /// <param name="loadSceneDependencyAssetCallback">加载场景时加载依赖资源回调函数。</param>
- public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneFailureCallback loadSceneFailureCallback, LoadSceneUpdateCallback loadSceneUpdateCallback, LoadSceneDependencyAssetCallback loadSceneDependencyAssetCallback)
- {
- if (loadSceneSuccessCallback == null)
- {
- throw new GameFrameworkException("Load scene success callback is invalid.");
- }
- m_LoadSceneSuccessCallback = loadSceneSuccessCallback;
- m_LoadSceneFailureCallback = loadSceneFailureCallback;
- m_LoadSceneUpdateCallback = loadSceneUpdateCallback;
- m_LoadSceneDependencyAssetCallback = loadSceneDependencyAssetCallback;
- }
- /// <summary>
- /// 获取加载场景成功回调函数。
- /// </summary>
- public LoadSceneSuccessCallback LoadSceneSuccessCallback
- {
- get
- {
- return m_LoadSceneSuccessCallback;
- }
- }
- /// <summary>
- /// 获取加载场景失败回调函数。
- /// </summary>
- public LoadSceneFailureCallback LoadSceneFailureCallback
- {
- get
- {
- return m_LoadSceneFailureCallback;
- }
- }
- /// <summary>
- /// 获取加载场景更新回调函数。
- /// </summary>
- public LoadSceneUpdateCallback LoadSceneUpdateCallback
- {
- get
- {
- return m_LoadSceneUpdateCallback;
- }
- }
- /// <summary>
- /// 获取加载场景时加载依赖资源回调函数。
- /// </summary>
- public LoadSceneDependencyAssetCallback LoadSceneDependencyAssetCallback
- {
- get
- {
- return m_LoadSceneDependencyAssetCallback;
- }
- }
- }
- }
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