ResourceManager.ResourceLoader.AssetObject.cs 5.7 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework.ObjectPool;
  8. using System.Collections.Generic;
  9. namespace GameFramework.Resource
  10. {
  11. internal sealed partial class ResourceManager : GameFrameworkModule, IResourceManager
  12. {
  13. private sealed partial class ResourceLoader
  14. {
  15. /// <summary>
  16. /// 资源对象。
  17. /// </summary>
  18. private sealed class AssetObject : ObjectBase
  19. {
  20. private List<object> m_DependencyAssets;
  21. private object m_Resource;
  22. private IResourceHelper m_ResourceHelper;
  23. private ResourceLoader m_ResourceLoader;
  24. public AssetObject()
  25. {
  26. m_DependencyAssets = new List<object>();
  27. m_Resource = null;
  28. m_ResourceHelper = null;
  29. m_ResourceLoader = null;
  30. }
  31. public override bool CustomCanReleaseFlag
  32. {
  33. get
  34. {
  35. int targetReferenceCount = 0;
  36. m_ResourceLoader.m_AssetDependencyCount.TryGetValue(Target, out targetReferenceCount);
  37. return base.CustomCanReleaseFlag && targetReferenceCount <= 0;
  38. }
  39. }
  40. public static AssetObject Create(string name, object target, List<object> dependencyAssets, object resource, IResourceHelper resourceHelper, ResourceLoader resourceLoader)
  41. {
  42. if (dependencyAssets == null)
  43. {
  44. throw new GameFrameworkException("Dependency assets is invalid.");
  45. }
  46. if (resource == null)
  47. {
  48. throw new GameFrameworkException("Resource is invalid.");
  49. }
  50. if (resourceHelper == null)
  51. {
  52. throw new GameFrameworkException("Resource helper is invalid.");
  53. }
  54. if (resourceLoader == null)
  55. {
  56. throw new GameFrameworkException("Resource loader is invalid.");
  57. }
  58. AssetObject assetObject = ReferencePool.Acquire<AssetObject>();
  59. assetObject.Initialize(name, target);
  60. assetObject.m_DependencyAssets.AddRange(dependencyAssets);
  61. assetObject.m_Resource = resource;
  62. assetObject.m_ResourceHelper = resourceHelper;
  63. assetObject.m_ResourceLoader = resourceLoader;
  64. foreach (object dependencyAsset in dependencyAssets)
  65. {
  66. int referenceCount = 0;
  67. if (resourceLoader.m_AssetDependencyCount.TryGetValue(dependencyAsset, out referenceCount))
  68. {
  69. resourceLoader.m_AssetDependencyCount[dependencyAsset] = referenceCount + 1;
  70. }
  71. else
  72. {
  73. resourceLoader.m_AssetDependencyCount.Add(dependencyAsset, 1);
  74. }
  75. }
  76. return assetObject;
  77. }
  78. public override void Clear()
  79. {
  80. base.Clear();
  81. m_DependencyAssets.Clear();
  82. m_Resource = null;
  83. m_ResourceHelper = null;
  84. m_ResourceLoader = null;
  85. }
  86. public override void OnUnspawn()
  87. {
  88. base.OnUnspawn();
  89. foreach (object dependencyAsset in m_DependencyAssets)
  90. {
  91. m_ResourceLoader.m_AssetPool.Unspawn(dependencyAsset);
  92. }
  93. }
  94. public override void Release(bool isShutdown)
  95. {
  96. if (!isShutdown)
  97. {
  98. int targetReferenceCount = 0;
  99. if (m_ResourceLoader.m_AssetDependencyCount.TryGetValue(Target, out targetReferenceCount) && targetReferenceCount > 0)
  100. {
  101. throw new GameFrameworkException(Utility.Text.Format("Asset target '{0}' reference count is '{1}' larger than 0.", Name, targetReferenceCount));
  102. }
  103. foreach (object dependencyAsset in m_DependencyAssets)
  104. {
  105. int referenceCount = 0;
  106. if (m_ResourceLoader.m_AssetDependencyCount.TryGetValue(dependencyAsset, out referenceCount))
  107. {
  108. m_ResourceLoader.m_AssetDependencyCount[dependencyAsset] = referenceCount - 1;
  109. }
  110. else
  111. {
  112. throw new GameFrameworkException(Utility.Text.Format("Asset target '{0}' dependency asset reference count is invalid.", Name));
  113. }
  114. }
  115. m_ResourceLoader.m_ResourcePool.Unspawn(m_Resource);
  116. }
  117. m_ResourceLoader.m_AssetDependencyCount.Remove(Target);
  118. m_ResourceLoader.m_AssetToResourceMap.Remove(Target);
  119. m_ResourceHelper.Release(Target);
  120. }
  121. }
  122. }
  123. }
  124. }