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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Resource
- {
- internal sealed partial class ResourceManager : GameFrameworkModule, IResourceManager
- {
- private sealed partial class ResourceLoader
- {
- private sealed class LoadBinaryInfo : IReference
- {
- private string m_BinaryAssetName;
- private ResourceInfo m_ResourceInfo;
- private LoadBinaryCallbacks m_LoadBinaryCallbacks;
- private object m_UserData;
- public LoadBinaryInfo()
- {
- m_BinaryAssetName = null;
- m_ResourceInfo = null;
- m_LoadBinaryCallbacks = null;
- m_UserData = null;
- }
- public string BinaryAssetName
- {
- get
- {
- return m_BinaryAssetName;
- }
- }
- public ResourceInfo ResourceInfo
- {
- get
- {
- return m_ResourceInfo;
- }
- }
- public LoadBinaryCallbacks LoadBinaryCallbacks
- {
- get
- {
- return m_LoadBinaryCallbacks;
- }
- }
- public object UserData
- {
- get
- {
- return m_UserData;
- }
- }
- public static LoadBinaryInfo Create(string binaryAssetName, ResourceInfo resourceInfo, LoadBinaryCallbacks loadBinaryCallbacks, object userData)
- {
- LoadBinaryInfo loadBinaryInfo = ReferencePool.Acquire<LoadBinaryInfo>();
- loadBinaryInfo.m_BinaryAssetName = binaryAssetName;
- loadBinaryInfo.m_ResourceInfo = resourceInfo;
- loadBinaryInfo.m_LoadBinaryCallbacks = loadBinaryCallbacks;
- loadBinaryInfo.m_UserData = userData;
- return loadBinaryInfo;
- }
- public void Clear()
- {
- m_BinaryAssetName = null;
- m_ResourceInfo = null;
- m_LoadBinaryCallbacks = null;
- m_UserData = null;
- }
- }
- }
- }
- }
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