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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Resource
- {
- internal sealed partial class ResourceManager : GameFrameworkModule, IResourceManager
- {
- private sealed partial class ResourceLoader
- {
- private sealed class LoadDependencyAssetTask : LoadResourceTaskBase
- {
- private LoadResourceTaskBase m_MainTask;
- public LoadDependencyAssetTask()
- {
- m_MainTask = null;
- }
- public override bool IsScene
- {
- get
- {
- return false;
- }
- }
- public static LoadDependencyAssetTask Create(string assetName, int priority, ResourceInfo resourceInfo, string[] dependencyAssetNames, LoadResourceTaskBase mainTask, object userData)
- {
- LoadDependencyAssetTask loadDependencyAssetTask = ReferencePool.Acquire<LoadDependencyAssetTask>();
- loadDependencyAssetTask.Initialize(assetName, null, priority, resourceInfo, dependencyAssetNames, userData);
- loadDependencyAssetTask.m_MainTask = mainTask;
- loadDependencyAssetTask.m_MainTask.TotalDependencyAssetCount++;
- return loadDependencyAssetTask;
- }
- public override void Clear()
- {
- base.Clear();
- m_MainTask = null;
- }
- public override void OnLoadAssetSuccess(LoadResourceAgent agent, object asset, float duration)
- {
- base.OnLoadAssetSuccess(agent, asset, duration);
- m_MainTask.OnLoadDependencyAsset(agent, AssetName, asset);
- }
- public override void OnLoadAssetFailure(LoadResourceAgent agent, LoadResourceStatus status, string errorMessage)
- {
- base.OnLoadAssetFailure(agent, status, errorMessage);
- m_MainTask.OnLoadAssetFailure(agent, LoadResourceStatus.DependencyError, Utility.Text.Format("Can not load dependency asset '{0}', internal status '{1}', internal error message '{2}'.", AssetName, status, errorMessage));
- }
- }
- }
- }
- }
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