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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Sound
- {
- /// <summary>
- /// 声音组接口。
- /// </summary>
- public interface ISoundGroup
- {
- /// <summary>
- /// 获取声音组名称。
- /// </summary>
- string Name
- {
- get;
- }
- /// <summary>
- /// 获取声音代理数。
- /// </summary>
- int SoundAgentCount
- {
- get;
- }
- /// <summary>
- /// 获取或设置声音组中的声音是否避免被同优先级声音替换。
- /// </summary>
- bool AvoidBeingReplacedBySamePriority
- {
- get;
- set;
- }
- /// <summary>
- /// 获取或设置声音组静音。
- /// </summary>
- bool Mute
- {
- get;
- set;
- }
- /// <summary>
- /// 获取或设置声音组音量。
- /// </summary>
- float Volume
- {
- get;
- set;
- }
- /// <summary>
- /// 获取声音组辅助器。
- /// </summary>
- ISoundGroupHelper Helper
- {
- get;
- }
- /// <summary>
- /// 停止所有已加载的声音。
- /// </summary>
- void StopAllLoadedSounds();
- /// <summary>
- /// 停止所有已加载的声音。
- /// </summary>
- /// <param name="fadeOutSeconds">声音淡出时间,以秒为单位。</param>
- void StopAllLoadedSounds(float fadeOutSeconds);
- }
- }
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