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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Sound
- {
- /// <summary>
- /// 播放声音更新事件。
- /// </summary>
- public sealed class PlaySoundUpdateEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化播放声音更新事件的新实例。
- /// </summary>
- public PlaySoundUpdateEventArgs()
- {
- SerialId = 0;
- SoundAssetName = null;
- SoundGroupName = null;
- PlaySoundParams = null;
- Progress = 0f;
- UserData = null;
- }
- /// <summary>
- /// 获取声音的序列编号。
- /// </summary>
- public int SerialId
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音资源名称。
- /// </summary>
- public string SoundAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音组名称。
- /// </summary>
- public string SoundGroupName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取播放声音参数。
- /// </summary>
- public PlaySoundParams PlaySoundParams
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取加载声音进度。
- /// </summary>
- public float Progress
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建播放声音更新事件。
- /// </summary>
- /// <param name="serialId">声音的序列编号。</param>
- /// <param name="soundAssetName">声音资源名称。</param>
- /// <param name="soundGroupName">声音组名称。</param>
- /// <param name="playSoundParams">播放声音参数。</param>
- /// <param name="progress">加载声音进度。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的播放声音更新事件。</returns>
- public static PlaySoundUpdateEventArgs Create(int serialId, string soundAssetName, string soundGroupName, PlaySoundParams playSoundParams, float progress, object userData)
- {
- PlaySoundUpdateEventArgs playSoundUpdateEventArgs = ReferencePool.Acquire<PlaySoundUpdateEventArgs>();
- playSoundUpdateEventArgs.SerialId = serialId;
- playSoundUpdateEventArgs.SoundAssetName = soundAssetName;
- playSoundUpdateEventArgs.SoundGroupName = soundGroupName;
- playSoundUpdateEventArgs.PlaySoundParams = playSoundParams;
- playSoundUpdateEventArgs.Progress = progress;
- playSoundUpdateEventArgs.UserData = userData;
- return playSoundUpdateEventArgs;
- }
- /// <summary>
- /// 清理播放声音更新事件。
- /// </summary>
- public override void Clear()
- {
- SerialId = 0;
- SoundAssetName = null;
- SoundGroupName = null;
- PlaySoundParams = null;
- Progress = 0f;
- UserData = null;
- }
- }
- }
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