SetGlobalTime.cs 447 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace AllIn1SpriteShader
  5. {
  6. [ExecuteInEditMode]
  7. public class SetGlobalTime : MonoBehaviour
  8. {
  9. int globalTime;
  10. void Start()
  11. {
  12. globalTime = Shader.PropertyToID("globalUnscaledTime");
  13. }
  14. void Update()
  15. {
  16. Shader.SetGlobalFloat(globalTime, Time.unscaledTime / 20f);
  17. }
  18. }
  19. }