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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace AllIn1SpriteShader
- {
- [ExecuteInEditMode]
- public class SetGlobalTime : MonoBehaviour
- {
- int globalTime;
- void Start()
- {
- globalTime = Shader.PropertyToID("globalUnscaledTime");
- }
- void Update()
- {
- Shader.SetGlobalFloat(globalTime, Time.unscaledTime / 20f);
- }
- }
- }
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