a10_fuzi.mat 1.1 KB

123456789101112131415161718192021222324252627282930313233343536
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: a10_fuzi
  11. m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0}
  12. m_ShaderKeywords:
  13. m_LightmapFlags: 4
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _BumpMap:
  23. m_Texture: {fileID: 2800000, guid: 0cfd0970667663e4a848f769739e4e9a, type: 3}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _MainTex:
  27. m_Texture: {fileID: 2800000, guid: 291e4219a9c5cc14ea66f2847037131c, type: 3}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. m_Floats:
  31. - _RimPower: 8
  32. - _Shininess: 0.078125
  33. m_Colors:
  34. - _Color: {r: 1, g: 1, b: 1, a: 1}
  35. - _RimColor: {r: 0.9843137, g: 0.83137256, b: 0.03137255, a: 0}
  36. - _SpecColor: {r: 1, g: 0.98392653, b: 0.8358209, a: 1}