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- Shader "Custom/chushizhaoyuanhou" {
- Properties {
- _Color ("Main Color", Color) = (1,1,1,1)
- _MainTex ("Base (RGB) Trans (A)", 2D) = "" {}
- }
- SubShader {
- Pass {
- Cull Off
- Blend SrcAlpha OneMinusSrcAlpha
- Alphatest Greater 0
- SetTexture [_MainTex] {
- constantColor [_Color]
- combine texture * constant }
- }
- }
- }
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