HashIDs.cs 450 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class HashIDs : MonoBehaviour
  4. {
  5. // Here we store the hash tags for various strings used in our animators.
  6. public int locomotionState;
  7. public int speedFloat;
  8. public int angularSpeedFloat;
  9. void Awake ()
  10. {
  11. locomotionState = Animator.StringToHash("Base Layer.Locomotion");
  12. speedFloat = Animator.StringToHash("Speed");
  13. angularSpeedFloat = Animator.StringToHash("AngularSpeed");
  14. }
  15. }