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- using UnityEngine;
- using System.Collections;
- public class HashIDs : MonoBehaviour
- {
- // Here we store the hash tags for various strings used in our animators.
- public int locomotionState;
- public int speedFloat;
- public int angularSpeedFloat;
- void Awake ()
- {
- locomotionState = Animator.StringToHash("Base Layer.Locomotion");
- speedFloat = Animator.StringToHash("Speed");
- angularSpeedFloat = Animator.StringToHash("AngularSpeed");
- }
- }
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