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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Funly.SkyStudio
- {
- public class SpriteArtItem : ScriptableObject
- {
- public Mesh mesh;
- public Material material;
- public Texture spriteSheetTexture;
- public int rows;
- public int columns;
- public int totalFrames;
- public int animateSpeed;
- [Tooltip("Color that will be multiplied against the base lightning bolt text color")]
- public Color tintColor = Color.white;
- }
- }
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