1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 加载全局配置失败事件。
- /// </summary>
- public sealed class LoadConfigFailureEventArgs : GameEventArgs
- {
- /// <summary>
- /// 加载全局配置失败事件编号。
- /// </summary>
- public static readonly int EventId = typeof(LoadConfigFailureEventArgs).GetHashCode();
- /// <summary>
- /// 初始化加载全局配置失败事件的新实例。
- /// </summary>
- public LoadConfigFailureEventArgs()
- {
- ConfigAssetName = null;
- ErrorMessage = null;
- UserData = null;
- }
- /// <summary>
- /// 获取加载全局配置失败事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取全局配置资源名称。
- /// </summary>
- public string ConfigAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取错误信息。
- /// </summary>
- public string ErrorMessage
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建加载全局配置失败事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的加载全局配置失败事件。</returns>
- public static LoadConfigFailureEventArgs Create(ReadDataFailureEventArgs e)
- {
- LoadConfigFailureEventArgs loadConfigFailureEventArgs = ReferencePool.Acquire<LoadConfigFailureEventArgs>();
- loadConfigFailureEventArgs.ConfigAssetName = e.DataAssetName;
- loadConfigFailureEventArgs.ErrorMessage = e.ErrorMessage;
- loadConfigFailureEventArgs.UserData = e.UserData;
- return loadConfigFailureEventArgs;
- }
- /// <summary>
- /// 清理加载全局配置失败事件。
- /// </summary>
- public override void Clear()
- {
- ConfigAssetName = null;
- ErrorMessage = null;
- UserData = null;
- }
- }
- }
|