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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Setting;
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 游戏配置组件。
- /// </summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("Game Framework/Setting")]
- public sealed class SettingComponent : GameFrameworkComponent
- {
- private ISettingManager m_SettingManager = null;
- [SerializeField]
- private string m_SettingHelperTypeName = "UnityGameFramework.Runtime.DefaultSettingHelper";
- [SerializeField]
- private SettingHelperBase m_CustomSettingHelper = null;
- /// <summary>
- /// 获取游戏配置项数量。
- /// </summary>
- public int Count
- {
- get
- {
- return m_SettingManager.Count;
- }
- }
- /// <summary>
- /// 游戏框架组件初始化。
- /// </summary>
- protected override void Awake()
- {
- base.Awake();
- m_SettingManager = GameFrameworkEntry.GetModule<ISettingManager>();
- if (m_SettingManager == null)
- {
- Log.Fatal("Setting manager is invalid.");
- return;
- }
- SettingHelperBase settingHelper = Helper.CreateHelper(m_SettingHelperTypeName, m_CustomSettingHelper);
- if (settingHelper == null)
- {
- Log.Error("Can not create setting helper.");
- return;
- }
- settingHelper.name = "Setting Helper";
- Transform transform = settingHelper.transform;
- transform.SetParent(this.transform);
- transform.localScale = Vector3.one;
- m_SettingManager.SetSettingHelper(settingHelper);
- }
- private void Start()
- {
- if (!m_SettingManager.Load())
- {
- Log.Error("Load settings failure.");
- }
- }
- /// <summary>
- /// 保存游戏配置。
- /// </summary>
- public void Save()
- {
- m_SettingManager.Save();
- }
- /// <summary>
- /// 获取所有游戏配置项的名称。
- /// </summary>
- /// <returns>所有游戏配置项的名称。</returns>
- public string[] GetAllSettingNames()
- {
- return m_SettingManager.GetAllSettingNames();
- }
- /// <summary>
- /// 获取所有游戏配置项的名称。
- /// </summary>
- /// <param name="results">所有游戏配置项的名称。</param>
- public void GetAllSettingNames(List<string> results)
- {
- m_SettingManager.GetAllSettingNames(results);
- }
- /// <summary>
- /// 检查是否存在指定游戏配置项。
- /// </summary>
- /// <param name="settingName">要检查游戏配置项的名称。</param>
- /// <returns>指定的游戏配置项是否存在。</returns>
- public bool HasSetting(string settingName)
- {
- return m_SettingManager.HasSetting(settingName);
- }
- /// <summary>
- /// 移除指定游戏配置项。
- /// </summary>
- /// <param name="settingName">要移除游戏配置项的名称。</param>
- public void RemoveSetting(string settingName)
- {
- m_SettingManager.RemoveSetting(settingName);
- }
- /// <summary>
- /// 清空所有游戏配置项。
- /// </summary>
- public void RemoveAllSettings()
- {
- m_SettingManager.RemoveAllSettings();
- }
- /// <summary>
- /// 从指定游戏配置项中读取布尔值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <returns>读取的布尔值。</returns>
- public bool GetBool(string settingName)
- {
- return m_SettingManager.GetBool(settingName);
- }
- /// <summary>
- /// 从指定游戏配置项中读取布尔值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <param name="defaultValue">当指定的游戏配置项不存在时,返回此默认值。</param>
- /// <returns>读取的布尔值。</returns>
- public bool GetBool(string settingName, bool defaultValue)
- {
- return m_SettingManager.GetBool(settingName, defaultValue);
- }
- /// <summary>
- /// 向指定游戏配置项写入布尔值。
- /// </summary>
- /// <param name="settingName">要写入游戏配置项的名称。</param>
- /// <param name="value">要写入的布尔值。</param>
- public void SetBool(string settingName, bool value)
- {
- m_SettingManager.SetBool(settingName, value);
- }
- /// <summary>
- /// 从指定游戏配置项中读取整数值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <returns>读取的整数值。</returns>
- public int GetInt(string settingName)
- {
- return m_SettingManager.GetInt(settingName);
- }
- /// <summary>
- /// 从指定游戏配置项中读取整数值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <param name="defaultValue">当指定的游戏配置项不存在时,返回此默认值。</param>
- /// <returns>读取的整数值。</returns>
- public int GetInt(string settingName, int defaultValue)
- {
- return m_SettingManager.GetInt(settingName, defaultValue);
- }
- /// <summary>
- /// 向指定游戏配置项写入整数值。
- /// </summary>
- /// <param name="settingName">要写入游戏配置项的名称。</param>
- /// <param name="value">要写入的整数值。</param>
- public void SetInt(string settingName, int value)
- {
- m_SettingManager.SetInt(settingName, value);
- }
- /// <summary>
- /// 从指定游戏配置项中读取浮点数值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <returns>读取的浮点数值。</returns>
- public float GetFloat(string settingName)
- {
- return m_SettingManager.GetFloat(settingName);
- }
- /// <summary>
- /// 从指定游戏配置项中读取浮点数值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <param name="defaultValue">当指定的游戏配置项不存在时,返回此默认值。</param>
- /// <returns>读取的浮点数值。</returns>
- public float GetFloat(string settingName, float defaultValue)
- {
- return m_SettingManager.GetFloat(settingName, defaultValue);
- }
- /// <summary>
- /// 向指定游戏配置项写入浮点数值。
- /// </summary>
- /// <param name="settingName">要写入游戏配置项的名称。</param>
- /// <param name="value">要写入的浮点数值。</param>
- public void SetFloat(string settingName, float value)
- {
- m_SettingManager.SetFloat(settingName, value);
- }
- /// <summary>
- /// 从指定游戏配置项中读取字符串值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <returns>读取的字符串值。</returns>
- public string GetString(string settingName)
- {
- return m_SettingManager.GetString(settingName);
- }
- /// <summary>
- /// 从指定游戏配置项中读取字符串值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <param name="defaultValue">当指定的游戏配置项不存在时,返回此默认值。</param>
- /// <returns>读取的字符串值。</returns>
- public string GetString(string settingName, string defaultValue)
- {
- return m_SettingManager.GetString(settingName, defaultValue);
- }
- /// <summary>
- /// 向指定游戏配置项写入字符串值。
- /// </summary>
- /// <param name="settingName">要写入游戏配置项的名称。</param>
- /// <param name="value">要写入的字符串值。</param>
- public void SetString(string settingName, string value)
- {
- m_SettingManager.SetString(settingName, value);
- }
- /// <summary>
- /// 从指定游戏配置项中读取对象。
- /// </summary>
- /// <typeparam name="T">要读取对象的类型。</typeparam>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <returns>读取的对象。</returns>
- public T GetObject<T>(string settingName)
- {
- return m_SettingManager.GetObject<T>(settingName);
- }
- /// <summary>
- /// 从指定游戏配置项中读取对象。
- /// </summary>
- /// <param name="objectType">要读取对象的类型。</param>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <returns>读取的对象。</returns>
- public object GetObject(Type objectType, string settingName)
- {
- return m_SettingManager.GetObject(objectType, settingName);
- }
- /// <summary>
- /// 从指定游戏配置项中读取对象。
- /// </summary>
- /// <typeparam name="T">要读取对象的类型。</typeparam>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <param name="defaultObj">当指定的游戏配置项不存在时,返回此默认对象。</param>
- /// <returns>读取的对象。</returns>
- public T GetObject<T>(string settingName, T defaultObj)
- {
- return m_SettingManager.GetObject(settingName, defaultObj);
- }
- /// <summary>
- /// 从指定游戏配置项中读取对象。
- /// </summary>
- /// <param name="objectType">要读取对象的类型。</param>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <param name="defaultObj">当指定的游戏配置项不存在时,返回此默认对象。</param>
- /// <returns>读取的对象。</returns>
- public object GetObject(Type objectType, string settingName, object defaultObj)
- {
- return m_SettingManager.GetObject(objectType, settingName, defaultObj);
- }
- /// <summary>
- /// 向指定游戏配置项写入对象。
- /// </summary>
- /// <typeparam name="T">要写入对象的类型。</typeparam>
- /// <param name="settingName">要写入游戏配置项的名称。</param>
- /// <param name="obj">要写入的对象。</param>
- public void SetObject<T>(string settingName, T obj)
- {
- m_SettingManager.SetObject(settingName, obj);
- }
- /// <summary>
- /// 向指定游戏配置项写入对象。
- /// </summary>
- /// <param name="settingName">要写入游戏配置项的名称。</param>
- /// <param name="obj">要写入的对象。</param>
- public void SetObject(string settingName, object obj)
- {
- m_SettingManager.SetObject(settingName, obj);
- }
- }
- }
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