WebRequestSuccessEventArgs.cs 3.3 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using GameFramework.Event;
  9. namespace UnityGameFramework.Runtime
  10. {
  11. /// <summary>
  12. /// Web 请求成功事件。
  13. /// </summary>
  14. public sealed class WebRequestSuccessEventArgs : GameEventArgs
  15. {
  16. private byte[] m_WebResponseBytes = null;
  17. /// <summary>
  18. /// Web 请求成功事件编号。
  19. /// </summary>
  20. public static readonly int EventId = typeof(WebRequestSuccessEventArgs).GetHashCode();
  21. /// <summary>
  22. /// 初始化 Web 请求成功事件的新实例。
  23. /// </summary>
  24. public WebRequestSuccessEventArgs()
  25. {
  26. SerialId = 0;
  27. WebRequestUri = null;
  28. m_WebResponseBytes = null;
  29. UserData = null;
  30. }
  31. /// <summary>
  32. /// 获取 Web 请求成功事件编号。
  33. /// </summary>
  34. public override int Id
  35. {
  36. get
  37. {
  38. return EventId;
  39. }
  40. }
  41. /// <summary>
  42. /// 获取 Web 请求任务的序列编号。
  43. /// </summary>
  44. public int SerialId
  45. {
  46. get;
  47. private set;
  48. }
  49. /// <summary>
  50. /// 获取 Web 请求地址。
  51. /// </summary>
  52. public string WebRequestUri
  53. {
  54. get;
  55. private set;
  56. }
  57. /// <summary>
  58. /// 获取用户自定义数据。
  59. /// </summary>
  60. public object UserData
  61. {
  62. get;
  63. private set;
  64. }
  65. /// <summary>
  66. /// 获取 Web 响应的数据流。
  67. /// </summary>
  68. /// <returns>Web 响应的数据流。</returns>
  69. public byte[] GetWebResponseBytes()
  70. {
  71. return m_WebResponseBytes;
  72. }
  73. /// <summary>
  74. /// 创建 Web 请求成功事件。
  75. /// </summary>
  76. /// <param name="e">内部事件。</param>
  77. /// <returns>创建的 Web 请求成功事件。</returns>
  78. public static WebRequestSuccessEventArgs Create(GameFramework.WebRequest.WebRequestSuccessEventArgs e)
  79. {
  80. WWWFormInfo wwwFormInfo = (WWWFormInfo)e.UserData;
  81. WebRequestSuccessEventArgs webRequestSuccessEventArgs = ReferencePool.Acquire<WebRequestSuccessEventArgs>();
  82. webRequestSuccessEventArgs.SerialId = e.SerialId;
  83. webRequestSuccessEventArgs.WebRequestUri = e.WebRequestUri;
  84. webRequestSuccessEventArgs.m_WebResponseBytes = e.GetWebResponseBytes();
  85. webRequestSuccessEventArgs.UserData = wwwFormInfo.UserData;
  86. ReferencePool.Release(wwwFormInfo);
  87. return webRequestSuccessEventArgs;
  88. }
  89. /// <summary>
  90. /// 清理 Web 请求成功事件。
  91. /// </summary>
  92. public override void Clear()
  93. {
  94. SerialId = 0;
  95. WebRequestUri = null;
  96. m_WebResponseBytes = null;
  97. UserData = null;
  98. }
  99. }
  100. }