Diffuse-Fog.shader 2.9 KB

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  1. Shader "MTE/Surface/5 Textures/Diffuse/Fog"
  2. {
  3. Properties
  4. {
  5. _Control ("Control (RGBA)", 2D) = "red" {}
  6. _ControlExtra ("Control Extra (R)", 2D) = "black" {}
  7. _Splat0 ("Layer 1", 2D) = "white" {}
  8. _Splat1 ("Layer 2", 2D) = "white" {}
  9. _Splat2 ("Layer 3", 2D) = "white" {}
  10. _Splat3 ("Layer 4", 2D) = "white" {}
  11. _Splat4 ("Layer 5", 2D) = "white" {}
  12. }
  13. CGINCLUDE
  14. #pragma surface surf Lambert vertex:MTE_SplatmapVert finalcolor:MTE_SplatmapFinalColor finalprepass:MTE_SplatmapFinalPrepass finalgbuffer:MTE_SplatmapFinalGBuffer
  15. #pragma multi_compile_fog
  16. struct Input
  17. {
  18. float2 tc_Control : TEXCOORD0;
  19. float4 tc_Splat01 : TEXCOORD1;
  20. float4 tc_Splat23 : TEXCOORD2;
  21. UNITY_FOG_COORDS(3)
  22. };
  23. sampler2D _Control,_ControlExtra;
  24. float4 _Control_ST,_ControlExtra_ST;
  25. sampler2D _Splat0,_Splat1,_Splat2,_Splat3,_Splat4;
  26. float4 _Splat0_ST,_Splat1_ST,_Splat2_ST,_Splat3_ST;
  27. #include "../../MTECommon.hlsl"
  28. void MTE_SplatmapVert(inout appdata_full v, out Input data)
  29. {
  30. UNITY_INITIALIZE_OUTPUT(Input, data);
  31. data.tc_Control.xy = TRANSFORM_TEX(v.texcoord, _Control);
  32. data.tc_Splat01.xy = TRANSFORM_TEX(v.texcoord, _Splat0);
  33. data.tc_Splat01.zw = TRANSFORM_TEX(v.texcoord, _Splat1);
  34. data.tc_Splat23.xy = TRANSFORM_TEX(v.texcoord, _Splat2);
  35. data.tc_Splat23.zw = TRANSFORM_TEX(v.texcoord, _Splat3);
  36. // Because the UNITY_FOG_COORDS(3) occupied one TEXCOORD, Splat4 have to share texcoord with Splat3 - both using tc_Splat23.zw.
  37. float4 pos = UnityObjectToClipPos (v.vertex);
  38. UNITY_TRANSFER_FOG(data, pos);
  39. }
  40. void MTE_SplatmapMix(Input IN, out half weight, out fixed4 mixedDiffuse)
  41. {
  42. half4 splat_control = tex2D(_Control, IN.tc_Control.xy);
  43. half4 splat_control_extra = tex2D(_ControlExtra, IN.tc_Control.xy);
  44. weight = dot(splat_control, half4(1, 1, 1, 1));
  45. weight += dot(splat_control_extra.r, half(1));
  46. splat_control /= (weight + 1e-3f);
  47. splat_control_extra /= (weight + 1e-3f);
  48. mixedDiffuse = 0;
  49. mixedDiffuse += splat_control.r * tex2D(_Splat0, IN.tc_Splat01.xy);
  50. mixedDiffuse += splat_control.g * tex2D(_Splat1, IN.tc_Splat01.zw);
  51. mixedDiffuse += splat_control.b * tex2D(_Splat2, IN.tc_Splat23.xy);
  52. mixedDiffuse += splat_control.a * tex2D(_Splat3, IN.tc_Splat23.zw);
  53. mixedDiffuse += splat_control_extra.r * tex2D(_Splat4, IN.tc_Splat23.zw);
  54. }
  55. void surf(Input IN, inout SurfaceOutput o)
  56. {
  57. fixed4 mixedDiffuse;
  58. half weight;
  59. MTE_SplatmapMix(IN, weight, mixedDiffuse);
  60. o.Albedo = mixedDiffuse.rgb;
  61. o.Alpha = weight;
  62. }
  63. ENDCG
  64. Category
  65. {
  66. Tags
  67. {
  68. "Queue" = "Geometry-99"
  69. "RenderType" = "Opaque"
  70. }
  71. SubShader//for target 3.0+
  72. {
  73. CGPROGRAM
  74. #pragma target 3.0
  75. ENDCG
  76. }
  77. SubShader//for target 2.5
  78. {
  79. CGPROGRAM
  80. #pragma target 2.5
  81. ENDCG
  82. }
  83. SubShader//for target 2.0
  84. {
  85. CGPROGRAM
  86. #pragma target 2.0
  87. ENDCG
  88. }
  89. }
  90. Fallback "Diffuse"
  91. CustomEditor "MTE.MTEShaderGUI"
  92. }