Diffuse-NoFog.shader 2.8 KB

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  1. Shader "MTE/Surface/5 Textures/Diffuse/NoFog"
  2. {
  3. Properties
  4. {
  5. _Control ("Control (RGBA)", 2D) = "red" {}
  6. _ControlExtra ("Control Extra (R)", 2D) = "black" {}
  7. _Splat0 ("Layer 1", 2D) = "white" {}
  8. _Splat1 ("Layer 2", 2D) = "white" {}
  9. _Splat2 ("Layer 3", 2D) = "white" {}
  10. _Splat3 ("Layer 4", 2D) = "white" {}
  11. _Splat4 ("Layer 5", 2D) = "white" {}
  12. }
  13. CGINCLUDE
  14. #pragma surface surf Lambert vertex:MTE_SplatmapVert finalcolor:MTE_SplatmapFinalColor finalprepass:MTE_SplatmapFinalPrepass finalgbuffer:MTE_SplatmapFinalGBuffer
  15. struct Input
  16. {
  17. float2 tc_Control : TEXCOORD0;
  18. float4 tc_Splat01 : TEXCOORD1;
  19. float4 tc_Splat23 : TEXCOORD2;
  20. float2 tc_Splat4 : TEXCOORD3;
  21. };
  22. sampler2D _Control,_ControlExtra;
  23. float4 _Control_ST,_ControlExtra_ST;
  24. sampler2D _Splat0,_Splat1,_Splat2,_Splat3,_Splat4;
  25. float4 _Splat0_ST,_Splat1_ST,_Splat2_ST,_Splat3_ST,_Splat4_ST;
  26. #include "../../MTECommon.hlsl"
  27. void MTE_SplatmapVert(inout appdata_full v, out Input data)
  28. {
  29. UNITY_INITIALIZE_OUTPUT(Input, data);
  30. data.tc_Control.xy = TRANSFORM_TEX(v.texcoord, _Control);
  31. data.tc_Splat01.xy = TRANSFORM_TEX(v.texcoord, _Splat0);
  32. data.tc_Splat01.zw = TRANSFORM_TEX(v.texcoord, _Splat1);
  33. data.tc_Splat23.xy = TRANSFORM_TEX(v.texcoord, _Splat2);
  34. data.tc_Splat23.zw = TRANSFORM_TEX(v.texcoord, _Splat3);
  35. data.tc_Splat4.xy = TRANSFORM_TEX(v.texcoord, _Splat4);
  36. float4 pos = UnityObjectToClipPos(v.vertex);
  37. }
  38. void MTE_SplatmapMix(Input IN, out half weight, out fixed4 mixedDiffuse)
  39. {
  40. half4 splat_control = tex2D(_Control, IN.tc_Control.xy);
  41. half4 splat_control_extra = tex2D(_ControlExtra, IN.tc_Control.xy);
  42. weight = dot(splat_control, half4(1, 1, 1, 1));
  43. weight += dot(splat_control_extra.r, half(1));
  44. splat_control /= (weight + 1e-3f);
  45. splat_control_extra /= (weight + 1e-3f);
  46. mixedDiffuse = 0;
  47. mixedDiffuse += splat_control.r * tex2D(_Splat0, IN.tc_Splat01.xy);
  48. mixedDiffuse += splat_control.g * tex2D(_Splat1, IN.tc_Splat01.zw);
  49. mixedDiffuse += splat_control.b * tex2D(_Splat2, IN.tc_Splat23.xy);
  50. mixedDiffuse += splat_control.a * tex2D(_Splat3, IN.tc_Splat23.zw);
  51. mixedDiffuse += splat_control_extra.r * tex2D(_Splat4, IN.tc_Splat4.xy);
  52. }
  53. void surf(Input IN, inout SurfaceOutput o)
  54. {
  55. fixed4 mixedDiffuse;
  56. half weight;
  57. MTE_SplatmapMix(IN, weight, mixedDiffuse);
  58. o.Albedo = mixedDiffuse.rgb;
  59. o.Alpha = weight;
  60. }
  61. ENDCG
  62. Category
  63. {
  64. Tags
  65. {
  66. "Queue" = "Geometry-99"
  67. "RenderType" = "Opaque"
  68. }
  69. SubShader//for target 3.0+
  70. {
  71. CGPROGRAM
  72. #pragma target 3.0
  73. ENDCG
  74. }
  75. SubShader//for target 2.5
  76. {
  77. CGPROGRAM
  78. #pragma target 2.5
  79. ENDCG
  80. }
  81. SubShader//for target 2.0
  82. {
  83. CGPROGRAM
  84. #pragma target 2.0
  85. ENDCG
  86. }
  87. }
  88. Fallback "Diffuse"
  89. CustomEditor "MTE.MTEShaderGUI"
  90. }