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- Shader "MTE/Surface/6 Textures/Bumped"
- {
- Properties
- {
- _Control ("Control (RGBA)", 2D) = "red" {}
- _ControlExtra ("Control Extra (RG)", 2D) = "black" {}
- _Splat0 ("Layer 1", 2D) = "white" {}
- _Splat1 ("Layer 2", 2D) = "white" {}
- _Splat2 ("Layer 3", 2D) = "white" {}
- _Splat3 ("Layer 4", 2D) = "white" {}
- _Splat4 ("Layer 5", 2D) = "white" {}
- _Splat5 ("Layer 6", 2D) = "white" {}
- _Normal0("Normal 1", 2D) = "bump" {}
- _Normal1("Normal 2", 2D) = "bump" {}
- _Normal2("Normal 3", 2D) = "bump" {}
- _Normal3("Normal 4", 2D) = "bump" {}
- _Normal4("Normal 5", 2D) = "bump" {}
- _Normal5("Normal 6", 2D) = "bump" {}
- }
- CGINCLUDE
- #pragma surface surf Lambert vertex:MTE_SplatmapVert finalcolor:MTE_SplatmapFinalColor finalprepass:MTE_SplatmapFinalPrepass finalgbuffer:MTE_SplatmapFinalGBuffer
- #pragma multi_compile_fog
- struct Input
- {
- float4 tc;
- UNITY_FOG_COORDS(0)
- };
- sampler2D _Control,_ControlExtra;
- float4 _Control_ST,_ControlExtra_ST;
- sampler2D _Splat0,_Splat1,_Splat2,_Splat3,_Splat4,_Splat5;
- float4 _Splat0_ST,_Splat1_ST,_Splat2_ST,_Splat3_ST, _Splat4_ST, _Splat5_ST;
- sampler2D _Normal0, _Normal1, _Normal2, _Normal3, _Normal4, _Normal5;
- #include "../../MTECommon.hlsl"
- void MTE_SplatmapVert(inout appdata_full v, out Input data)
- {
- UNITY_INITIALIZE_OUTPUT(Input, data);
- data.tc = v.texcoord;
- float4 pos = UnityObjectToClipPos(v.vertex);
- UNITY_TRANSFER_FOG(data, pos);
- v.tangent.xyz = cross(v.normal, float3(0,0,1));
- v.tangent.w = -1;
- }
- void MTE_SplatmapMix(Input IN, out half weight, out fixed4 mixedDiffuse, inout fixed3 mixedNormal)
- {
- float2 uvControl = TRANSFORM_TEX(IN.tc.xy, _Control);
- float2 uvControlExtra = TRANSFORM_TEX(IN.tc.xy, _ControlExtra);
- float2 uvSplat0 = TRANSFORM_TEX(IN.tc.xy, _Splat0);
- float2 uvSplat1 = TRANSFORM_TEX(IN.tc.xy, _Splat1);
- float2 uvSplat2 = TRANSFORM_TEX(IN.tc.xy, _Splat2);
- float2 uvSplat3 = TRANSFORM_TEX(IN.tc.xy, _Splat3);
- float2 uvSplat4 = TRANSFORM_TEX(IN.tc.xy, _Splat4);
- float2 uvSplat5 = TRANSFORM_TEX(IN.tc.xy, _Splat5);
- half4 splat_control = tex2D(_Control, uvControl);
- half4 splat_control_extra = tex2D(_ControlExtra, uvControlExtra);
- weight = dot(splat_control, half4(1, 1, 1, 1));
- weight += dot(splat_control_extra, half4(1, 1, 1, 1));
- splat_control /= (weight + 1e-3f);
- splat_control_extra /= (weight + 1e-3f);
- mixedDiffuse = 0;
- mixedDiffuse += splat_control.r * tex2D(_Splat0, uvSplat0);
- mixedDiffuse += splat_control.g * tex2D(_Splat1, uvSplat1);
- mixedDiffuse += splat_control.b * tex2D(_Splat2, uvSplat2);
- mixedDiffuse += splat_control.a * tex2D(_Splat3, uvSplat3);
- mixedDiffuse += splat_control_extra.r * tex2D(_Splat4, uvSplat4);
- mixedDiffuse += splat_control_extra.g * tex2D(_Splat5, uvSplat5);
- fixed4 nrm = 0.0f;
- nrm += splat_control.r * tex2D(_Normal0, uvSplat0);
- nrm += splat_control.g * tex2D(_Normal1, uvSplat1);
- nrm += splat_control.b * tex2D(_Normal2, uvSplat2);
- nrm += splat_control.a * tex2D(_Normal3, uvSplat3);
- nrm += splat_control_extra.r * tex2D(_Normal4, uvSplat4);
- nrm += splat_control_extra.g * tex2D(_Normal5, uvSplat5);
- mixedNormal = UnpackNormal(nrm);
- }
- void surf(Input IN, inout SurfaceOutput o)
- {
- fixed4 mixedDiffuse;
- half weight;
- MTE_SplatmapMix(IN, weight, mixedDiffuse, o.Normal);
- o.Albedo = mixedDiffuse.rgb;
- o.Alpha = weight;
- }
- ENDCG
-
- Category
- {
- Tags
- {
- "Queue" = "Geometry-99"
- "RenderType" = "Opaque"
- }
- SubShader//for target 3.0+
- {
- CGPROGRAM
- #pragma target 3.0
- ENDCG
- }
- }
- Fallback "MTE/Surface/6 Textures/Diffuse"
- CustomEditor "MTE.MTEShaderGUI"
- }
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