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- // Unlit alpha-cutout shader.
- // - no lighting
- // - no lightmap support
- Shader "MTE/Grass/UnlitAlphaCutout"
- {
- Properties
- {
- _MainTex("Grass Texture", 2D) = "white" {}
- _Cutoff("Alpha cutoff", Range(0,1)) = 0.5
- }
- SubShader
- {
- Tags
- {
- "Queue" = "AlphaTest"
- "IgnoreProjector" = "True"
- "RenderType" = "TransparentCutout"
- }
- LOD 100
- CULL OFF//no back face culling
- Lighting Off
- Pass {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
- #pragma multi_compile_fog
- #include "UnityCG.cginc"
- struct appdata_t {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- };
- struct v2f {
- float4 vertex : SV_POSITION;
- float2 texcoord : TEXCOORD0;
- UNITY_FOG_COORDS(1)
- };
- sampler2D _MainTex;
- float4 _MainTex_ST;
- fixed _Cutoff;
- v2f vert (appdata_t v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
- UNITY_TRANSFER_FOG(o,o.vertex);
- return o;
- }
- fixed4 frag (v2f i) : SV_Target
- {
- fixed4 col = tex2D(_MainTex, i.texcoord);
- clip(col.a - _Cutoff);
- UNITY_APPLY_FOG(i.fogCoord, col);
- return col;
- }
- ENDCG
- }
- }
- }
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