- #if UNITY_EDITOR && UNITY_2018_1_OR_NEWER
- using UnityEditor;
- using UnityEditor.Build;
- using UnityEditor.Build.Reporting;
- using UnityEngine;
- class OnBuildPreprocess : IPreprocessBuildWithReport
- {
- public int callbackOrder { get { return 0; } }
- public void OnPreprocessBuild(BuildReport report)
- {
- VLB.PlatformHelper.SetBuildTargetOverride(report.summary.platform);
- }
- }
- #endif
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