UVAnimation.cs 2.0 KB

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  1. /*************************
  2. * UVAnimation function
  3. * LiuYu. 153250945@qq.com
  4. ************************/
  5. using UnityEngine;
  6. public class UVAnimation : MonoBehaviour
  7. {
  8. public bool pauseTimer = false;
  9. public Vector2 uvDefaultTiling = Vector2.one;
  10. public Vector2 uvDefaultOffset = Vector2.zero;
  11. public Vector2 uvOffsetSpeed = Vector2.zero;
  12. public Color matDefaultColor = Color.white;
  13. private Renderer _renderer;
  14. private Material _mat;
  15. Vector2 m_offset = new Vector2();
  16. Vector2 m_tiling = new Vector2();
  17. // Use this for initialization
  18. void Awake()
  19. {
  20. Renderer r = GetComponent<Renderer>();
  21. if (r)
  22. {
  23. _renderer = r;
  24. }
  25. else
  26. {
  27. enabled = false;
  28. }
  29. if (_renderer != null && _renderer.material != null)
  30. {
  31. _renderer.material.SetColor("_TintColor", matDefaultColor);
  32. }
  33. }
  34. void Start()
  35. {
  36. if (_renderer)
  37. {
  38. _mat = _renderer.material;
  39. m_offset = uvDefaultOffset;
  40. m_tiling = uvDefaultTiling;
  41. if (_mat != null)
  42. {
  43. _mat.mainTextureOffset = m_offset;
  44. _mat.mainTextureScale = m_tiling;
  45. }
  46. }
  47. }
  48. // Update is called once per frame
  49. void Update ()
  50. {
  51. if (uvOffsetSpeed.x != 0 || uvOffsetSpeed.y != 0)
  52. {
  53. m_offset.x += uvOffsetSpeed.x * (pauseTimer ? Time.deltaTime : Time.unscaledDeltaTime);
  54. if (m_offset.x > 1)
  55. {
  56. m_offset.x -= 1;
  57. }
  58. else if (m_offset.x < -1)
  59. {
  60. m_offset.x += 1;
  61. }
  62. m_offset.y += uvOffsetSpeed.y * (pauseTimer ? Time.deltaTime : Time.unscaledDeltaTime);
  63. if (m_offset.y > 1)
  64. {
  65. m_offset.y -= 1;
  66. }
  67. else if (m_offset.y < -1)
  68. {
  69. m_offset.y += 1;
  70. }
  71. _mat.mainTextureOffset = m_offset;
  72. }
  73. }
  74. void OnDestroy()
  75. {
  76. if (_mat != null)
  77. {
  78. GameObject.DestroyImmediate(_mat);
  79. }
  80. }
  81. }