MySortToggle.cs 2.5 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine.UI;
  5. using System;
  6. /// <summary>
  7. ///
  8. /// </summary>
  9. public class MySortToggle : MonoBehaviour
  10. {
  11. /// <summary>
  12. ///
  13. /// </summary>
  14. public CustomizeSortRule curRule = CustomizeSortRule.none;
  15. /// <summary>
  16. ///
  17. /// </summary>
  18. private GameObject mAsc;
  19. /// <summary>
  20. ///
  21. /// </summary>
  22. private GameObject mDesc;
  23. /// <summary>
  24. /// 按钮的选中发生状态对外提供的处理回调
  25. /// </summary>
  26. private Action<int> OnSortRuleChangedCallBack;
  27. // Use this for initialization
  28. public void Init(Action<int> _valueChangedCallBack)
  29. {
  30. OnSortRuleChangedCallBack = _valueChangedCallBack;
  31. mAsc = this.transform.Find("asc").gameObject;
  32. mDesc = this.transform.Find("desc").gameObject;
  33. mAsc.SetActive(false);
  34. mDesc.SetActive(false);
  35. EventTriggerListenerDialog.Get(gameObject).onClick = ((_btn) =>
  36. {
  37. OnClicked();
  38. });
  39. }
  40. /// <summary>
  41. ///
  42. /// </summary>
  43. /// <param name="go"></param>
  44. private void OnClicked()
  45. {
  46. if (curRule == CustomizeSortRule.none)
  47. {
  48. curRule = CustomizeSortRule.升序排序;
  49. }
  50. else if (curRule == CustomizeSortRule.升序排序)
  51. {
  52. curRule = CustomizeSortRule.降序排序;
  53. }
  54. else if (curRule == CustomizeSortRule.降序排序)
  55. {
  56. curRule = CustomizeSortRule.升序排序;
  57. }
  58. RefreshToggleState();
  59. if (OnSortRuleChangedCallBack != null)
  60. {
  61. OnSortRuleChangedCallBack((int)curRule);
  62. }
  63. }
  64. /// <summary>
  65. ///
  66. /// </summary>
  67. void OnDestory()
  68. {
  69. curRule = CustomizeSortRule.none;
  70. RefreshToggleState();
  71. OnSortRuleChangedCallBack = null;
  72. }
  73. /// <summary>
  74. ///
  75. /// </summary>
  76. void RefreshToggleState()
  77. {
  78. switch (curRule)
  79. {
  80. case CustomizeSortRule.none:
  81. mAsc.SetActive(false);
  82. mDesc.SetActive(false);
  83. break;
  84. case CustomizeSortRule.升序排序:
  85. mAsc.SetActive(true);
  86. mDesc.SetActive(false);
  87. break;
  88. case CustomizeSortRule.降序排序:
  89. mAsc.SetActive(false);
  90. mDesc.SetActive(true);
  91. break;
  92. }
  93. }
  94. }
  95. public enum CustomizeSortRule
  96. {
  97. none = 0,
  98. 升序排序 = 1,
  99. 降序排序 = 2,
  100. }