ScriptingDefineSymbols.cs 5.9 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using System.Collections.Generic;
  8. using UnityEditor;
  9. namespace UnityGameFramework.Editor
  10. {
  11. /// <summary>
  12. /// 脚本宏定义。
  13. /// </summary>
  14. public static class ScriptingDefineSymbols
  15. {
  16. private static readonly BuildTargetGroup[] BuildTargetGroups = new BuildTargetGroup[]
  17. {
  18. BuildTargetGroup.Standalone,
  19. BuildTargetGroup.iOS,
  20. BuildTargetGroup.Android,
  21. BuildTargetGroup.WSA,
  22. BuildTargetGroup.WebGL
  23. };
  24. /// <summary>
  25. /// 检查指定平台是否存在指定的脚本宏定义。
  26. /// </summary>
  27. /// <param name="buildTargetGroup">要检查脚本宏定义的平台。</param>
  28. /// <param name="scriptingDefineSymbol">要检查的脚本宏定义。</param>
  29. /// <returns>指定平台是否存在指定的脚本宏定义。</returns>
  30. public static bool HasScriptingDefineSymbol(BuildTargetGroup buildTargetGroup, string scriptingDefineSymbol)
  31. {
  32. if (string.IsNullOrEmpty(scriptingDefineSymbol))
  33. {
  34. return false;
  35. }
  36. string[] scriptingDefineSymbols = GetScriptingDefineSymbols(buildTargetGroup);
  37. foreach (string i in scriptingDefineSymbols)
  38. {
  39. if (i == scriptingDefineSymbol)
  40. {
  41. return true;
  42. }
  43. }
  44. return false;
  45. }
  46. /// <summary>
  47. /// 为指定平台增加指定的脚本宏定义。
  48. /// </summary>
  49. /// <param name="buildTargetGroup">要增加脚本宏定义的平台。</param>
  50. /// <param name="scriptingDefineSymbol">要增加的脚本宏定义。</param>
  51. public static void AddScriptingDefineSymbol(BuildTargetGroup buildTargetGroup, string scriptingDefineSymbol)
  52. {
  53. if (string.IsNullOrEmpty(scriptingDefineSymbol))
  54. {
  55. return;
  56. }
  57. if (HasScriptingDefineSymbol(buildTargetGroup, scriptingDefineSymbol))
  58. {
  59. return;
  60. }
  61. List<string> scriptingDefineSymbols = new List<string>(GetScriptingDefineSymbols(buildTargetGroup))
  62. {
  63. scriptingDefineSymbol
  64. };
  65. SetScriptingDefineSymbols(buildTargetGroup, scriptingDefineSymbols.ToArray());
  66. }
  67. /// <summary>
  68. /// 为指定平台移除指定的脚本宏定义。
  69. /// </summary>
  70. /// <param name="buildTargetGroup">要移除脚本宏定义的平台。</param>
  71. /// <param name="scriptingDefineSymbol">要移除的脚本宏定义。</param>
  72. public static void RemoveScriptingDefineSymbol(BuildTargetGroup buildTargetGroup, string scriptingDefineSymbol)
  73. {
  74. if (string.IsNullOrEmpty(scriptingDefineSymbol))
  75. {
  76. return;
  77. }
  78. if (!HasScriptingDefineSymbol(buildTargetGroup, scriptingDefineSymbol))
  79. {
  80. return;
  81. }
  82. List<string> scriptingDefineSymbols = new List<string>(GetScriptingDefineSymbols(buildTargetGroup));
  83. while (scriptingDefineSymbols.Contains(scriptingDefineSymbol))
  84. {
  85. scriptingDefineSymbols.Remove(scriptingDefineSymbol);
  86. }
  87. SetScriptingDefineSymbols(buildTargetGroup, scriptingDefineSymbols.ToArray());
  88. }
  89. /// <summary>
  90. /// 为所有平台增加指定的脚本宏定义。
  91. /// </summary>
  92. /// <param name="scriptingDefineSymbol">要增加的脚本宏定义。</param>
  93. public static void AddScriptingDefineSymbol(string scriptingDefineSymbol)
  94. {
  95. if (string.IsNullOrEmpty(scriptingDefineSymbol))
  96. {
  97. return;
  98. }
  99. foreach (BuildTargetGroup buildTargetGroup in BuildTargetGroups)
  100. {
  101. AddScriptingDefineSymbol(buildTargetGroup, scriptingDefineSymbol);
  102. }
  103. }
  104. /// <summary>
  105. /// 为所有平台移除指定的脚本宏定义。
  106. /// </summary>
  107. /// <param name="scriptingDefineSymbol">要移除的脚本宏定义。</param>
  108. public static void RemoveScriptingDefineSymbol(string scriptingDefineSymbol)
  109. {
  110. if (string.IsNullOrEmpty(scriptingDefineSymbol))
  111. {
  112. return;
  113. }
  114. foreach (BuildTargetGroup buildTargetGroup in BuildTargetGroups)
  115. {
  116. RemoveScriptingDefineSymbol(buildTargetGroup, scriptingDefineSymbol);
  117. }
  118. }
  119. /// <summary>
  120. /// 获取指定平台的脚本宏定义。
  121. /// </summary>
  122. /// <param name="buildTargetGroup">要获取脚本宏定义的平台。</param>
  123. /// <returns>平台的脚本宏定义。</returns>
  124. public static string[] GetScriptingDefineSymbols(BuildTargetGroup buildTargetGroup)
  125. {
  126. return PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup).Split(';');
  127. }
  128. /// <summary>
  129. /// 设置指定平台的脚本宏定义。
  130. /// </summary>
  131. /// <param name="buildTargetGroup">要设置脚本宏定义的平台。</param>
  132. /// <param name="scriptingDefineSymbols">要设置的脚本宏定义。</param>
  133. public static void SetScriptingDefineSymbols(BuildTargetGroup buildTargetGroup, string[] scriptingDefineSymbols)
  134. {
  135. PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, string.Join(";", scriptingDefineSymbols));
  136. }
  137. }
  138. }