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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- public sealed partial class DebuggerComponent : GameFrameworkComponent
- {
- private sealed class InputCompassInformationWindow : ScrollableDebuggerWindowBase
- {
- protected override void OnDrawScrollableWindow()
- {
- GUILayout.Label("<b>Input Compass Information</b>");
- GUILayout.BeginVertical("box");
- {
- GUILayout.BeginHorizontal();
- {
- if (GUILayout.Button("Enable", GUILayout.Height(30f)))
- {
- Input.compass.enabled = true;
- }
- if (GUILayout.Button("Disable", GUILayout.Height(30f)))
- {
- Input.compass.enabled = false;
- }
- }
- GUILayout.EndHorizontal();
- DrawItem("Enabled", Input.compass.enabled.ToString());
- if (Input.compass.enabled)
- {
- DrawItem("Heading Accuracy", Input.compass.headingAccuracy.ToString());
- DrawItem("Magnetic Heading", Input.compass.magneticHeading.ToString());
- DrawItem("Raw Vector", Input.compass.rawVector.ToString());
- DrawItem("Timestamp", Input.compass.timestamp.ToString());
- DrawItem("True Heading", Input.compass.trueHeading.ToString());
- }
- }
- GUILayout.EndVertical();
- }
- }
- }
- }
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